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bugarup

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Everything posted by bugarup

  1. Me, I like how game designers do not bother with overthinking sexuality as they obviously are aware that for machines to successfully simulate something as nuanced and complex as human mating rituals they need to pass the Turing test first, and when they do that, they probably will be busy doing more important things, like taking over the world.
  2. I think it's very appropriate to feed the troll with lots and lots of Rocks.
  3. Bah, those girlies are way overdoing that "sweet and innocent" voice thing. Not sexy at all.
  4. Lets keep the meme alive! Or better yet, undead.
  5. So RPS posted this RPG muzik quiz: Got 10. Well 10 and a half because I guessed both Elder Scrolls scores but flipped the games. Not bad since I only played 14 out of that list
  6. Jesus Quintana, look at that unholy multitude of phone screens in audience! Seems like I stopped going to shows right on time.
  7. This is a beautiful track! Which I never heard in my game, why did I never hear it in my game? All my Surviving Mars music was kinda boring. You know what's not boring? This game's OST: I wouldn't want to play the game, but methinks I'm buying this OST.
  8. But their CHA stat is crippled, and shamans cast from CHA. Or does it change in Dragonfall and HK? Also Why not? Summons are great (and I can raise monstrosities from, say, hospital refuse pile!!), although I have no idea what to do with barriers. Like, are they for my guys to hide behind or to build traps for enemies?
  9. I'm done with Divinities again and picked up Shadowruns to cleanse the palate as people keep telling they're so good. Also people keep telling to skip "Returns" but I'm not doing that because people also also keep telling it's real short. So far so good, I love the writing in "Returns"; I wonder if that's because it's legit good or it's my murder mystery bias + after "Divinities" even third grader's "How I spent my summer holidays" essay might read like high lit. Gameplay wise, it's...well...very streamlined. And linear. Get your story bits, visit the hub to resupply and hire dudes, hit the next mission. Kind of like hybrid between a RPG and a strategy game. I'm also unfamiliar with Shadowrun system so I'm playing it like a fantasy game -- two summoners, a mage and a big beefy dude who hits hard. Took a decker to one mission, had no idea what to do with him. And looking up stuff on the 'net mostly results in spoilers for the next two games because "Returns" seems to be the unpopular red-headed stepchild of the series. Oh well, at least now I know that the class I picked -- the shaman -- is going to be a bit OP in the next game, so that's that.
  10. I'm in favour of both modes -- it's like two games for the price of one! Buuuut, if I really had to choose, I'd go with RTwP, because it spares you from wasting time on trash encounters and I find that preferable to easier in TB boss fights.
  11. From what I remember Sis can wreck your frell up something significant depending on your level so her voice pack might be something of an acquired taste. Kind of like Brayko voice pack. Heck is so, soooo overrated.
  12. I'm playing Deadfire again or more likely never stopped and this time I managed to piss off Aloth into We Need To Talk, Round 1 even before leaving Port Maje. This is my new record.
  13. Huh. Never really paid much attention to Piano Man's lyrics, turns out it's awsome?
  14. Did those, and doing repeatable ones as well, since money's not an issue. Still slow, and repeatable ones are on timer. P.S.: Aaaaand speaking of Deus Exes (Deii Exii?), look what GOG dragged in! There's also Dungeon Siege series, how are those? ARPG is a pretty broad label, are they more Diabloesque, Icewind-Daleesque, something else?
  15. That on some extra difficulty setting or something? I only ever got one mystery; it gave me new decorations. I loyally play as Europe because the only important thing is to RESEARCH EVERYTHING! So I did and am now researching money because there's nothing else left. I also was lucky to land on top of water and discover unmanned fusion reactor aka easy-cheesy mode very early so now I'm mainly observing terraforming numbers go up so very slowly. Not much above drying paint in terms of entertainment if you ask me. Brazil's shtick seems useful though, those piles of rock are really ugly and irritating.
  16. Haven't done the Heart dude yet, he can't be worse than the Diamond who made me ragequit, can he? Please share your impression of the Diamond guy when you get to him. All in all, out of the three I played the Club guy was the most normal and well-adjusted, and he's a control freak with emotional range of android and Victorian approach to dating. I guess I'm not quite the target audience either.
  17. Oooh, I played that one a little! Wasn't too fond of INT4 extreme doormat heroine, but kinda semi-scored with one dude, parted amicably with another when he admitted we weren't to be but then another dude's story made me go "WTF, you serious, game?! " and ragequit. Not sure if I ever pick it up again, since the mystery of what really happened to Miss Doormat McGee is locked behind getting every "happy" ending, and me and the game seem to vehemently disagree about definition of "happy". And I think I'd rather date that other Amnesia's monsters than some of these dudes. In other VN news, I finished Telltale's second Batman game and just like with the first I liked playing as the rich boy Bruce better than the vigilante in silly costume. Rich Boy Bruce went double agent in this game and I do love my double agent stories, there are not nearly enough of them in games. It's also funny how Telltale plots show their smoke and mirrors when you don't play by their rules -- here, the game obviously wants you to be mean to Joker and hot for Catwoman. Do it the other way round and the story falls apart. I also picked up Divinities again. Almost done with the third map of DOS and finally left the tutorial prison of DOS2 but writing and acting are halting me again. Oh, and puzzles. Divinities love a puzzle here and there and that wouldn't be so bad if solving them did not require reading game's writing and I don't want to do that, skimming is painful enough. Well anyway, since I progressed rather nicely this time, I found yet another off-putting thing about writing, that is schizophrenic tonal shifts. Most of stuff is ye olde super-hammy slapstick comedy with cat marriages and barrels-on-legs disguises, but then you get a ghost who sticks around because afterlife is not kind to necropedophiles (yes, seriously) and there's a guy forced to serve drinks to orcs (pure comic relief otherwise) who killed his child and made him watch. Like, there are sorts of comedy that mesh well with grimdark or morbid, but slapstick isn't one of them.
  18. Yes GOG. At least I'm seeing the ad with 'Soon' and everything.
  19. Hey, try living on one small continent crammed with 100+ other countries, see how you fare. 'sides, it's not like we hatin' on everyone indiscriminately, just on the neighbours mostly. That's normal.
  20. I dusted off my Surviving Mars savegame too. My but the game is slooooooooow. Like, year 77 and I only have, like, 150 schmucks and six domes. Good with research though but need to get even better so I can grab fertility and depend on locals more than imports who constantly get Earthsick and try to run away (that's why no high education for those quitter bastards! ) It seems they think I'm building this colony just that they could drink and gamble away. Well b†tch please, if you can't do with just a park and a grocery store like my retirement dome, don't let the airlock hit you on your way out, we don't need you party-hard types here on Mars. I remember how in Aven Colony -- another space city builder -- I could distribute drugs of happiness and productivity via ventilation system. Good times.
  21. The game has a pretty cool setting ruined by prose that couldn't be purpler if it was a "Saints Row" character dressed for respect and singing "Start wearing purple". Also, the protagonist is a personality vacuum who can only pester other characters with "Tell me about X" endless lists. Combat was so rare I didn't even bother to understand it beyond "It sucks".
  22. I've been playing "The Council", adventure game kind of like Telltale, only not really, because, a) no pretty artsy style, b) choices actually matter and lead to noticeable story branching, I got vastly different results from two playthroughs and from what I saw there's ton of ending variants. Oh, and there is skill system like in RPGs. Always nice to get better at breaking and entering. Pros -- story and characters, con -- backtracking. Ouch so much of it. Character-based game, I understand, blah blah, still, to be confined to several rooms for entirety of the game is a little too meta right now. Looking forward to their next game, apparently based on VtM. Gonna be good, given how much abuse can be inflicted on the poor protagonist of "The Council", the studio know their gore and morbidity.
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