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Nightshape

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Everything posted by Nightshape

  1. Gears of War and the word "average" belong togeather.
  2. XSI just got acquired by Autodesk for 35.000.000$ so I wouldn't really expect it to be "freeware". Maybe they have something like the GMax thingy? ****ing Autodesk.
  3. Yes Volo, that's it suckle on the breast of EA, drink down the toxic juice of perhaps one of the most obscene, disgusting, arrogant companies on the planet... YEEEEAAAHHH, Suckle on satans tities, man, SUCKLE! Ignorant germ of a man, I think part of the WHOLE reason you're even responding to folk about WHY you're not even going to check out FO3 is based purely on the fact that you love the attention. Your opinion isn't even valid... P.S. Suckle!
  4. Hold the button which changes the view then you should be able to orbit.
  5. Fallout 3, and Resident Evil 0... Kinda slacking with the longest journey but I'll pick it up.
  6. Let me just say this straight up, I like FO3... right. The Animations in FO3 are down right bloody ****! They're absolutely CACK! That's not just a matter of opinion, it's all really poor animation, the only time anything begins to look good is when the physics takes over for a corpse... Walk cycles, reloads, the whole lot, absolute amatur tripe. I still think the game is awesome mind, but the idea anyone could actually comment on the animation scares me... And don't get me started on the rendering, and artwork. Basically the game is "Technically" an absolute turd.
  7. The game was developed over a very long period of time, whatever the reason for the delay, it most certainly will have been completed before the game shipped. I had some contact with one of the programmers who worked on the game before he started working there (He mention that he was starting work there on a cthulu game), the game was in development from about 1999/2000(potentially earlier, but I would say 1999) and as it didn't see release till 2005 I doubt headfirst were at fault in that respect. a 6 year dev cycle is very long for such a game... Anyroad, it's just a sad tale of game development really...
  8. Do you mean Operation Flashpoint 2? Aren't you working on that? How is it going along anyway? I'm not working on OFP2 but I do work with some guys who are, and I have seen it, and it's gunna be a whole new world of awesome! I was actually on about what I am working on though but sssshhhh...
  9. You're right, infact I know of a game that should create some waves in 2010 ... SSSSssshhhh
  10. This generation will have a much life cycle than previous generations. That is my general understanding atleast. But hey lets just see. Main thing really is that the PS3 has seen releases of the same games as the XBox 360. When you actually look closely, the XBox doesn't have alot of reasons to be bought either. The XBox 360 is alot easier to develop for (just a fact)... The PS3 isn't THAT hard to develop for it's just not as easy. If Microsoft annouce another XBox next year then sony are likely to be doomed .
  11. Visual Studio is pretty much a standard for games development, as for API's well that depends on the platform. As for 3D art, 3DS Max/Maya/XSI are all very popular throughout the industry, they all have pro's and cons. 2D art tends to involve photoshop. Companies such as Obsidian will also have alot of inhouse tools for doing inhouse things . While I personally would be interested in what kind of approch they've taken towards problems such as the content pipeline, for in house technology I'm doubting that they're about to spill the beans on all their processes. I do know they have a cool dialogue tool which uses a flow diagram like approch. Other tools that spring to mind are visual FX tools, particularly if the company has a VFX department, these tend to be in house, with some kind of cross-over with the chosen 3D package to aid prototyping of layering. hmmmm The you have world editors like unrealEd, NWN World Building Tool, and Hammer editor... And finally scripting languages such as unrealScript, NWNScript, and Lua. The tools you learn depend on what kind of job you're aiming to do.
  12. This is obviously true at some level, but in regards to consoles, particularly the PS3 sometimes it makes more sense to use the SPU's to do tasks you would do on the GPU.
  13. PS3 is a really odd beast to work with, it's one of those super powerful machines that does loads of stuff really nicely but its sure to eventually come out on top as dev's get to grips with programming the damn thing, it's not so much that coding the PS3 is hard, it's just different, and it's coupled with a learning curve on the graphics side, learning curve on the PPU and SPU side... It's just one big learning curve. I do think that there are enough coders out there now that over the next 2 years the PS3 will begin to break away from the pack, there is one problem though, the PS3 is gimped by blue rays access and read times, which is slower under many conditions than the XBox 360, while disc access is slow there will always be limitations on what can be done when.
  14. In your opinion...
  15. That was a surprise, although I cannot call you a hypocrite as I'm planning to get a copy tomorrow later today. Oh no. I'm playing Fallout 1. Just oberserving someone playing F3. Progress really scares you eh?
  16. This is just stupid So far Eurogamer is making bigger jerks of themselves than usual... 10/10 for fable 2 (which is riddled with bugs), and now 10/10 for FO3... something is very wrong.
  17. Depends on time limit... Probably BG2.
  18. So, Codemasters haven't give you any PR related tasks yet? How'd you guess LOL... Please be aware that it's my personal opinion . There is obviously a very close relationship between the media and developers/publishers.
  19. Game journalism is what happends when a talentless hack who dreams of making games can't, because they're actually a talentless jerk with none of the required skills. As far as I personally am concerned, I can't stand these parasite critics, they're scum feeding on the achievements of others, on some inane power trip because that's where uses go to find out about games. They can make or break a franchise and they think that makes them important, fact is they aren't, they're usually wrong, they mislead the public. Journalists actually "get it wrong" more than developers themselves do. Over the next month we're expecting lots of games... I don't think a single one of them will score poorly from the journalists, even when they should, every title will be hailed as some second coming from GoW2 to FO3, Fable 2 to LBP. That's what makes Yahtzee so entertaining for me personally, it's the exact opposite of what the mainstream media is ranting on about, and usually a damn site closer to the truth. In summary, the games journalist is a no talent hack mouth piece whom is part of the hype machine, ignore them.
  20. Mr Josh has stated many a time that he personally thinks too much coverage too early is a bad thing, that said there has been coverage in the past. The Aliens RPG was announced early in my opinion. The project I am currently working on at Codemasters is at around a similar phase in production, yet we're still playing it hush hush, so announcing Aliens seems out of character, but it could have something to do with the fact Sega has two aliens products and there is a whole cross polynation thing. It may be a budget thing... Unsure. Perhaps they're saving the marketing budget for something big, but it's likely all in the hands of Sega, and not Obsidian.
  21. That both are Sawyers alts! LMFAO... Plausable.
  22. I've managed to avoid being banned by refusing to talk political stuff with anyone anymore, I stick to games, as I tend to offend everyone and thing when it comes to political talk. Back in the days of YoP I'd get banned all the time. I've had a warning once.

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