Everything posted by Nightshape
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Cardinal sins of game design
If the art isn't consistent that's not a design flaw, it's an art direction flaw... Different department.
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Cardinal sins of game design
"We paid alot to develop that cutscene, you ungreatful sods will watching and you WILL enjoy it every time damnit!" - Some developer.
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Cardinal sins of game design
It helps developers appear to have more Game play than they do... Checkpoints can be place so far back purely for that reason alone. While I agree with what you're saying, I can tell you this much, it's not going to go anywhere, it's the developers cheapest tool to make a game seem longer than it is, and if development goes wrong and the product seems a little skinny, such cheesey options appear viable.
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Spore!
++Postcount; // Quicker
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Dreamcast 9 Years Old!
DC > PS2 on everything bar sales.
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The quality of combat in Bloodlines and other games
sounds lame then *grabs popcorn and waits* LOLZ. Total lamage Morrowind with guns? NO no no, POR2 with guns
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Gothic 3
2D, 3D most pointless argument in existance...
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Gothic 3
*shruggs* I never knew... But sales don't incur that everyone liked the game.
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Gothic 3
I wasn't aware Gothic had a huge fanbase... ?
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My name should say it...
erm, no it's not like buying a car, it's like buying something for your car. If I was to get a new exaust system, I wouldn't be competant to fit it.
- NWCon4 2008
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Spore is out, and cracked, on the internets.
The Dev kit is also HUGE! And Expensive. It's larger than the desktops of old, and it has beepy buttons, and looks like some retarded 8 track player...
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Gothic 3
Well the American and European customer base are very very different beasts. But Morgoth isn't American, and neither am I. So I believe it's fair to say that Gothic is a extremely niche game. I wouldn't say it's widely hated, its no POR 2. I also wouldn't even say it was a cult classic. Average... That's an accurate description. Now that said, you'll always get a random enthusiatic fan, I really like Arx Fatalis for example.
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My name should say it...
I must admit, I was indeed suffering from some kinda confusion.
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My name should say it...
So you're technically incompetent?
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What are you playing now?
Viking : Battle For Asgard.
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Gothic 3
Ah you read some of Mkreku's posts, they're certainly misleading.
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The quality of combat in Bloodlines and other games
You can argue the toss from many perspectives, companies often licence engines because engine maintainance is seperate task to engine use. You also have to bare in mind the level of documentation coupled with an engine. Developing a game engine and game along side each other genuinely can lead to problems, the engine technology needs to be ahead of the rest of the team. When an engine is licenced it's usually comes with alot of documentation, it's easier to use someone else's technology, atleast initially it is, over a time period it actually makes more sense to develop in house technology. ToEE is alot more ambitious than IWD. IWD isn't all that far from a professionally produce mod for baldurs gate, that's not to balk at the results, and it is more than a mere mod as it did feature engine improvements, but at it's core like alot of games they're existing on a level equivilent to mods, the extremities of which can be debated. *chuckle* am understanding your pov, but you might wanna direct this to the obsidian developers rather than make as a reply to Gromnir. having no personal experience in such things we tends to defer to experts in the field... and at least one obsidian expert disagrees with you. HA! Good Fun! *shruggs* its a tricky topic.
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Not even close to.. BREAKING NEWS: FALLOUT3
Fallout with swords, Oblivion with guns what's the difference? I'm trying to deduce the comments origin.
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The quality of combat in Bloodlines and other games
You can argue the toss from many perspectives, companies often licence engines because engine maintainance is seperate task to engine use. You also have to bare in mind the level of documentation coupled with an engine. Developing a game engine and game along side each other genuinely can lead to problems, the engine technology needs to be ahead of the rest of the team. When an engine is licenced it's usually comes with alot of documentation, it's easier to use someone else's technology, atleast initially it is, over a time period it actually makes more sense to develop in house technology. ToEE is alot more ambitious than IWD. IWD isn't all that far from a professionally produce mod for baldurs gate, that's not to balk at the results, and it is more than a mere mod as it did feature engine improvements, but at it's core like alot of games they're existing on a level equivilent to mods, the extremities of which can be debated.
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The quality of combat in Bloodlines and other games
Because engine development takes time, and is a different process fundementally as building an engine results in what could only be refered to as nothing at all in relation to gameplay.
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The quality of combat in Bloodlines and other games
Not even comparative really... Different requirements from the development cycle.
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Games you are looking forward to
Huh... WTF, he annoied me in ways I didn't actually think a character could annoy me...
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Best 5 MMORPG's
Maintaining? As in the regular updates or something that someone with very little coding knowledge doens't understand/know about? Simply put, it's very likely that the secret world will be buggy.
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Best 5 MMORPG's
I never said they were bad coders, just that the codebase is a mess... If it's broken "AoC", then surely it needs fixing before you try and build something else with it... Funcom don't seem to be doing that, there is far too much pressure on features. Edit: I just want to be clear in that, an MMO needs maintaining, and if the codebase is hard to maintain the problem will most likely get worse. I don't see anyone changing the formula, as anything too different from WoW will be seen as too risky. I've often had a similar opinion, waiting for that truly different MMO experience... I'd certainly give anything a shot. I just don't think I will believe it until I experience it.