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Nightshape

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Everything posted by Nightshape

  1. No limitations really, not that spring to my mind.
  2. And you're qualified because you've got first hand experience? PLEASE! You're blaming Gamebryo for bad art??? That's idiocy born of ignorance.
  3. Attempting a runthrough of Resident evil series, I have them all but i haven't finished any of them or played any of them at length due to time contraints. So... Resident Evil 0 Resident Evil 1 (Remake) Resident Evil 2 Resident Evil 3 Resident Evil : Code Veronica X Resident Evil 4 ^ That's correct yes?
  4. The latter will only be relevant in Iceland. Fair point. Now is a very good time to invade Iceland, I'm all for it!
  5. It's not forced to be accurate... Nope...
  6. Shh. People can and will demonstrate to you how the games they like are in fact better than those you like. You just have no taste at all! NO!
  7. How so? The game wasn't even released yet. DRM isn't even an issue. Unless even review and developer copies are going to be DRM'd now. IF anything this sort of event weakens pro-DRM arguments dramatically, since it makes DRM pointless. ANd it on a console anway. You read the part where he said "logic or not", right? Of course. But my point was that I don't see how even a "logic" failure can connect the two. There's no connection between DRM and what happened here. This is more like an internal security issue for a developer or something. It was a review version, so really the guys out there in the gaming media are to blame, smite them! I was under the impression that in software development often beta and demo copies of applications are designed to stop working after a certain length of time to prevent potential propogation of "unofficial" copies of the application. Is that true? They can be, but then again that can also be hacked, if everything is kept local. The only true way is via DRM techniques, where a server is involved. I don't know the state of the leaked copy, only that from what's known out in the world it's a reviewers copy...
  8. How so? The game wasn't even released yet. DRM isn't even an issue. Unless even review and developer copies are going to be DRM'd now. IF anything this sort of event weakens pro-DRM arguments dramatically, since it makes DRM pointless. ANd it on a console anway. You read the part where he said "logic or not", right? Of course. But my point was that I don't see how even a "logic" failure can connect the two. There's no connection between DRM and what happened here. This is more like an internal security issue for a developer or something. It was a review version, so really the guys out there in the gaming media are to blame, smite them!
  9. I'm siding with Volo in this thread so.... NO!
  10. Basically yes, or it was stolen... I blame mkreku, this is a standard Nightshape response to all or any screw up with the gaming media. *points* I r teh watching you.
  11. I believe its a review version...
  12. Yup... I'm optermising my perspective... I am repeating myself... *grumbles*
  13. Hardcore KOTOR fans just wanted KOTOR 3 instead... Fair dinkum to them, but all the same, Mass Effect worked for me, it was both a fun playable game and an entertaining experience. I didn't think much of KOTOR, typical star wars franchise stuff, it's not really comparative in my opinion as they play very differently. I never could engage with KOTOR 1, but ME had me hooked in a way I hadn't been since BG 1, for me they recaptured something esoteric that made me want to play obsessively. Not everyone will share in that experience, and while I'm the first to rip on NWN's, I do believe everything bioware has done since NWN 1 has been of a very high quality.
  14. I hate to agree with you, but ME is certified F****** AWESOME!11!!!11!1!!!!!!!1!!
  15. I prefered it to GoW... Just felt better in my opinion.
  16. Python is a much better starting point than BASIC. I'd say C# is a much better starting point than Python, and if you really want to become a "programmer", particularly in the games industry you may aswell go straight for C++. If you're not focusing on a particular area, and just want to learn programming, sure Python and C# are probably the best options, particularly for generic computer science. My main point is simple, games programming related courses should have a heavy focus on C++, as it will increase the students chances of becoming good games programmers and weed out the weaker students who probably should study computer science. I personally felt somewhat unprepared for my initial interviews before I actually joined the games industry, this wasn't due to any general programming inability, but because I initially lacked certain C++ language knowledge, particularly in the region of the more esoteric features. Pointer arithmatic, and understanding. Initialiser lists and the relation to const, and referances. Const correctness. Bitwise operations and bit logic. Not the sort of thing that i found I commonly used at University, infact it was never covered, and when you start to think about PS3 compilers, and how strict they are, well it all falls into place. I wouldn't say that programming is hard, because I don't think the actual syntax of any programming language is, neither are its features, frankly my experience has basically had more to do with exposure. The act of actually writing good code is a whole other kettle of fish, bad code can be written in any language. So do I personally think that starting out in Python is a waste of time? Yes, I'd take either a C++ or a C# root. That's me, and computer science theory is dull as donuts at times, until you start to use that theory in a practical and pragmatic manner, then it's like a jam or custard donut...
  17. I don't remember specific's, it's been years... But it certainly wasn't so shallow as merely NPC interaction, I knows you're mistaken in that. Things are very thin on the NPC NPC and PC interaction, but there are multiple paths to solutions. My statement stands, if I had time I'd hunt out the specifics, but I distinctly remember several scenarios to certain situations, it didn't happen as often as in NWN, but it was much better when it did happen. I'm not even certain most people actually found out about them, as there is an obvious linear path. It all boils down to opinion, NWN OC was poor, in my opinion.
  18. There are some exceptions... I personally found that to be quite cool, lots of little caveats, is BG1 as in depth as BG2 in that respect? no... Is it as in depth as NWN1 OC, no, but when it does do it, it does it far better I feel than NWN1 OC. BG2 more so... I really get the feeling that with some of the BG1 stuff not only can you miss paths entirely, they're actually not apparent at all until you reveal them as being practical options, which sometimes they are. To be utterly clear on the matter, when BG1 does RP well, it does it better than NWN1 OC by far, from my humble experience.
  19. It's a localisation saving procedure... That and implementation time is circumvented. No Subtitles == Saved
  20. Easier to program for, as you can create budgets for textures, and meshes etc... Basically a fixed framerate on a console allows for a better final solution. The 360 isn't limited, but it doesn't make sense to not limit it as you'd run at whatever FPS you aim for anyways, any console developer does this.
  21. Depends if the controls are optimized for a controller... I suppose I could get both but that would feel a bit silly... I'm tempted towards the Xbox because of my 50" TV, that said I prefer keyboard and mouse when the controls are optermized thus. I'm 60 - 40 in favour of the Xbox version over the PC version as I expect the PC version is more an afterthought, than the console version.

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