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Nightshape

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Everything posted by Nightshape

  1. More Bodycount: http://www.gametrailers.com/video/weaponry...7?xrs=share_fbl
  2. I always blame production! I've been on projects that have had hard times and its usually down to lack of something... Money, foresight, time... etc... At the end of the day the buck stops with the people at the top, they're in charge of most of the factors that make development hard.
  3. Shame, remember the name but sadly I never really interacted with him. All is good mind, I love his attitude . It really brings home how old this community is.
  4. And as Volo is pretty much always wrong.... Well you can figure it out.
  5. Some Bodycount stuff. http://www.eurogamer.net/articles/2010-12-...hands-on?page=1 http://www.eurogamer.net/videos/bodycount-...n-target-teaser
  6. huh? I don't see Fallout 2, X-Com or any of Shiny's games. but maybe it's just the bad picture quality I have Fallout 1, 2, Tactics, 3, and New Vegas. I have Giants on GOG, and Earthworm Jim once upon a time. Missed X-COM completely at the time of release. Later I loved Terror from the Deep. Terror from the Deep was the first X-Com I played, I think I had a demo of it or something... I loved it, I still think the X-Com games are some of the best games ever made. My life being the way it is, naturally I ended up meeting a level designer who'd worked on it. Anyways did I tell you guys that I've defected to... EA. *facepalm* Volo's gunna have a field day with that.
  7. Awww what a small cute collection.
  8. Epic win: http://kotaku.com/5712806/oh-good-elder-sc...oken-old-engine
  9. It can go either way. It's bad, and I can tell you why its bad, I just can't grasp why they've never addressed the badness. It's almost like bethesda don't give a crap.
  10. On one level I agree it prob time for a new engine. OTOH the engine is so well known not just by the devs but modders. It would set the modding community back a bit with an all new engine potentially. I don't think replacing the engine is needed as well. Gutting a few aspects and rewriting them may work better. For example with what OEI did with the nwn1 engine. Gutted the rendering, pathing and other parts but kept the aspects that worked or just needed tweaking. That would not only save zots for new features but dev time as well. I'd be happy if they just invested a little bit of money in Animation.
  11. Abandon the play through and start over.
  12. BS. Like most of the stuff that you drone on about.
  13. Want some coverage and sales? Write an article how piracy is totally not killing PC gaming and wait until people pick it up and spread it everywhere It's not a realistic opinion either. Plus indie development and multi-million tripple-A development are a world apart. While he mentions Blizzards success, because they make quality software that runs on a wide range of machines, that doesn't change the fact that Starcraft 2 has been pirated in the same kinds of numbers that its sold, it also doesn't touch on any analysis of the fact that a majority of Blizzard's success has been due to the fact that they integrate the experience with DRM especially when it comes to addictive multiplayer functionality, just look at WoW, or Diablo, hell anything Blizzard has made in years. They all have DRM components when it comes to multiplayer. So if we accept the author as correct, then DRM also cannot be a problem if the product is percieved to be of a particular level in regards to quality. I could go on, but frankly the author is serving himself, and not actually supplying an unbias view on how piracy effects the industry. Mamoulian War, a pirate? I don't know... I lean towards it being very likely though .
  14. Purkake... Saying it how it is.
  15. I don't agree with Feargus's comments in regards to how much more we can push modern consoles, there is still pleanty left, developers really need to think in parrallel when it comes to systems, and generally speaking if you can crack the core architecture early enough, then there is pleanty that can be done. Just my opinion naturally.
  16. No, not at all. For some reason I always felt X-Com was turn-based strategy while Jagged Alliance 2 was turn-based RPG. Sure JA 2 is more mature but the foundations are build upon X-Com, especially when you consider that it was obviously influenced by it...
  17. what?! no way... *googles* Is good too...
  18. So you didn't like XCom?
  19. This would be nice.
  20. Reminds me more of 6'8" Italian Warlord's rambling hit-and-run style. Oh the memories...
  21. I've had no issues, I also notice that a PS3 patch has been released, I'm personally happy with the game. Obsidian need to hire more programmers, I can't help but feel that they're undermanned on the code side in a significant way, seems to explain the general quality of obsidian's products.
  22. The torture never stops. And I hear that in Fable 4, there wont be any story or gameplay at all, but just a succession of increasingly pointless minigames and highly elaborate peripheral features that have no actual impact on anything. Real conversation: Me: "I really want to work on an RPG at some point, and that's just not happening in the UK" Co-worker: "What about Lionhead" Me: "They don't work on RPG's" Co-worker: "Fable?" Me: "That's not an RPG!" *Storms off in disgust* I've certainly had the Fable as an RPG discussion with Lionhead/ex-Lionhead employees and my stances is I'll be dead before I accept it as an RPG.
  23. It's Volo, seriously WTF did you expect?
  24. Oh come on Tig, it's about setup, not the hardware itself. except for very specific cases, alot more work than don't thats my point.
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