Want some coverage and sales? Write an article how piracy is totally not killing PC gaming and wait until people pick it up and spread it everywhere
It's not a realistic opinion either.
Plus indie development and multi-million tripple-A development are a world apart.
While he mentions Blizzards success, because they make quality software that runs on a wide range of machines, that doesn't change the fact that Starcraft 2 has been pirated in the same kinds of numbers that its sold, it also doesn't touch on any analysis of the fact that a majority of Blizzard's success has been due to the fact that they integrate the experience with DRM especially when it comes to addictive multiplayer functionality, just look at WoW, or Diablo, hell anything Blizzard has made in years. They all have DRM components when it comes to multiplayer.
So if we accept the author as correct, then DRM also cannot be a problem if the product is percieved to be of a particular level in regards to quality.
I could go on, but frankly the author is serving himself, and not actually supplying an unbias view on how piracy effects the industry.
Mamoulian War, a pirate? I don't know... I lean towards it being very likely though .