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RichyPier

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Everything posted by RichyPier

  1. The pine walls don't have directional arrows yet?
  2. When renaming storage crates, items from the inventory are sometimes transferred. I first activated the inventory, then clicked the renaming bar, then tried to enter "Plants," and when I typed "Pf," a stack of arrows from the inventory landed in the storage. As described, it's replicable.
  3. At this point there is a crack in the world (you don't fall through, but you can see through it) Rift Location
  4. This is more for a nitpicker like me, sorry! This drop of juice (see picture) cannot be collected. Picture
  5. Thanks for your comment, @Alynxkia! Exactly, or taking pictures of specific places or creatures to unlock patterns—good ideas from you.
  6. Thank you for your Answer, @Alynxkia! I think comfort is a great idea. Furniture could be placed there to lift the mood. Like in "Valheim" or "Enshrouded." I find that kind of thing really fun, too.
  7. When you chop up a hot dog, you suddenly find yourself standing in the hot dog and can't get out (yummie, I love being inside a hot dog for once). Only if you keep chopping and the hot dog is destroyed can you continue. It's funny, but maybe that's not really what you intended?
  8. I'm thrilled at how well everything is translated, and that it even includes my native language. In the German translation: „Erweitert das Zeitfenster für das perfekte Laden von Bögen.“ Should it perhaps read „Verkleinert das Zeitfenster …“? Perhaps I'm just misunderstanding it and I'm mistaken, because otherwise everything is excellently translated. Hats off!
  9. When quick sorting, items from the quick access bar are sometimes included. Renaming boxes has also sometimes moved items into the quick access bar. However, I haven't been able to replicate the problem. Would it be possible to mark these as favorites (with a lock symbol or something similar) so they are excluded from sorting? Would it be possible to populate the quick access bar via the inventory (via drag and drop)?
  10. Growing Pains (Theme Song) Could it have been composed by Finishing Move Inc.? Thanks to your post, I found the amazing Grounded 2 art book—so much work for us. Thank you, Obsidian!
  11. It was easier to demolish ghost parts if you only had to press the X button briefly. This allowed you to quickly dismantle hard-to-reach parts while jumping.
  12. A friend wanted a transmog function and the ability to hide certain armor pieces. I could also imagine some fun changes, like allowing you to go into battle with an aphid (which would be a club without transmog).
  13. Too bad, in the first "Grounded" game I could build my house in a Coke can, and I loved it. Now there are even champagne and wine bottles (no beer?), but I'm probably not allowed to build in them. Not yet?
  14. Will we be able to keep a diary? A book where we, as Hoops, can write down everything and maybe leave funny anecdotes for our friends? Perhaps a book where we can write recipes or tricks, complete it like in "Minecraft", duplicate it, and give it to friends? We could first learn how to make something like paper (perhaps we could then use paper for firecrackers or for pictures) for notes and for books also blueberry leather. This could be a never-ending story: Friends could rate the books and notes (likes), different fonts could be unlocked, or photos could be added. They could be hidden in secret locations to give friends puzzles to solve, with a reward at the end—players could even create their own tasks for friends. Well, for that, the player would probably need keys and locks.
  15. I really love your animations and can't get enough of your ideas. How about having Hoops do stretches from time to time while she's standing still? Perhaps you could choose idle animations like these, or free play? (Maybe she'll find books or imitate things she sees others or insects doing, or she'll humorously imitate the way some insects walk.) She could stand there cool, or bored, a little cold (freezing shivering), or with slumped shoulders (perhaps if she's overloaded), or tense, doing push-ups, or combat exercises, yoga, etc. If you don't like it, you could stick with the standard ones. Once you've collected enough animations, you could put together a playlist of them or randomize them.
  16. You've always given "Grounded" and "Grounded 2" very nice, fluid, and natural-looking animations – thank you so much! Would a climbing hook be fun? Maybe later on, to keep the climbing puzzles ("how do I get up there?") interesting.
  17. Would a skill for a kind of concentrated gaze, which briefly displays all important objects in the environment, be conceivable? For example, lootable corpses would be highlighted. Perhaps combined with highlighting important insect sounds to help locate, for example, maggots and enemies even from far away.
  18. Will there be illnesses? Hoops catches a cold and can get rid of it by resting and eating some soup. Will there be something like fatigue if Hoops stays awake too long, and can she then rest on a chair if necessary to relieve some of the fatigue? Perhaps something like a hardcore survival mode?
  19. I love the grass plank houses and how natural everything looks. You're doing such good work and it's a lot of fun. The construction menu works exemplary well, and everything fits together. The variable component size also allows for creative building. How about wallpaper and facade painting? Something like moss wallpaper would certainly be fun. Different colors can certainly be found in crayons, watercolors, or similar materials and used for clothing and house painting. Maybe even for weapons?
  20. Thank you for your answers, @Raven Scar and @szudri! Yes, I think the difficulty is good. I just find the enemy recovery time a bit unfair sometimes. I'm thinking of titles like "She Will Punish Them": If my base is invaded by a hundred enemies and I die, my achievements remain, and when I come back, I don't have to start over like in "The Evil Within" or something. Death is punishment enough for me. Very often, I die at the beginning, and the enemy only needed one more hit—so close, so often, eheheh.
  21. I love planting in games like "Grounded" and "Grounded 2." Thank you for giving me the pleasure of planting! Will there be a composter where all sorts of items are turned into fertilizer? Is there a plan for different fertilizers (e.g., growth accelerators already exist, yield bonuses, crop mutation probability already exist, and breeding bonuses for more seeds)? Would moss be plantable? Could you make a filter for a bottle out of it to turn dirty water into drinkable water?
  22. Thanks for your answer, @karmicaura! I think the abilities are well-designed, too. It's just tiring for me when I come back from death, my armor is gone, my arrows and medicine are used up (that is all ok), and the enemy is back to full health (that feels a little unfair for me). It often annoys me, but I either come back stronger or just leave it. I would like it if enemies regenerated their health more slowly, maybe only when they're asleep or something.
  23. It's a good idea to use the Multi-Tool. This way, we avoid using multiple tools for different tasks, keep our inventory clean and organized, and always have the right tool quickly at hand. Old school isn't bad either, of course. New things are often difficult to learn. The new Multi-Tool and Collect are both on the E key. I often collect even though I actually want to hack. Maybe the F key would be a better alternative for the Multi-Tool? Okay, since it kept happening, I assigned the tool to the F key in the keyboard settings and the "Move Object" function to the G key. If anyone else is planning to do something similar
  24. Your animations are very well done, and the branch-to-branch jumping mechanics work excellently. I'd like to see more of that, maybe something unexpected, like stumbling or balancing? I'd love it if Hoops could climb a bit. For example, she could grab onto edges and hoist herself up when she's very close. Or shimmy over smaller obstacles using her hands. Perhaps as a skill to keep the jumping puzzles interesting?
  25. I love the world you're creating. Even in the first game, I was sure the lawn sprinklers would turn on one day and we'd have to seek shelter. The ravines already looked like dry riverbeds. I'd like a weather system. With rain, thunderstorms, storms, hail, wind, and fog (which also puts enemies at a disadvantage). The dry ravines could turn into raging rivers in heavy rain. Excuse me, what would come next? A meteor shower? – Although, shooting stars, Hoop's reaction to them, and rainbows would certainly be nice.
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