Jump to content

Mikey Dowling

Developers+
  • Posts

    182
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Mikey Dowling

  1. Hey, all! If you are a backer in the area and want to join us (and we want you to!) join the Facebook event! Come celebrate with us the game that you helped make possible!
  2. Hey all! Today we have a little something different for you. Not only do we have some new screenshots for you, we have also taken some of your more fun questions from our questions thread last month and have some answers for you! First up, the Q&A! Question: Are there otters in the game? Brandon Adler: No, but we are thinking about adding wereotters as a druid form in the expansion. Question: What is Tim Cain's best recipe? Tim Cain: I'm going to go with the Darkest Rauatai Cookies. Those puppies are so dark and so rich. I defy you to eat more than three at one sitting. And if you sing the song "The Final Countdown" while replacing the lyrics with "The Darkest Cookie", it might be the best culinary experience that you ever have. Question: How long exactly is a dragon's flight from Lac Dinneshere? Eric Fenstermaker: Way longer than it should be since they eliminated all the direct flights to cut costs and now you have to do a 5-hour layover in Cormyr. Question: How many pennies has Adam Brennecke surrendered to Josh Sawyer over the course of the project? Adam Brennecke: I have not surrendered a single penny of broken promises from my pocket to Josh over the course of this project. Over the years working with Josh, I've learned my lesson the hard way not to guarantee anything when it comes to discussing things with him. He will make me pay for it, one penny at a time. Question: How many active cats are in the game? Josh Sawyer: If you don't include stelgaer and druids in spirtshift form, there are four pet cats you can get. However, for me there is only one choice: The Cutest Cat. (Image attached). That's it for the Q&A, but wait, we promised screenshots and we have screenshots for you! Behold, the glory that is. The glory that was. And the glory that always will be: Big Head Mode!
  3. Hey, everyone! We are now 12 days away from launch! Things are getting more and more exciting every day. To keep with that excitement, here is some more Engwithan lore and a couple of more screenshots! Engwithan buildings can be found across most of the Eastern Reach, with a heavy concentration in the Dyrwood and Eir Glanfath. Misunderstandings over the sacred importance of these ruins to the Glanfathans resulted in the Broken Store War early in the Dyrwood's colonial history. Despite treaties between the Dyrwood and Eir Glanfath, fortune-seekers continue to plunder Engwithan ruins. Many of them often pay with their lives. The Fangs, a particularly zealous group of Glanfathans, ruthlessly pursue those who overstep the boundaries of the treaty.
  4. Hey all, with now 13 days left until Pillars of Eternity launches, we have two new screenshots for you! Enjoy the awesomeness of the Engwithan empire! Little is known about the long-lost Engwithan empire or its culture. Called the "Builders" by the tribes of Eir Glanfath, the Engwithans are believed to have created strange, elaborate structures over decades using shaped pillars of living adra to support the stone. Their language is barely understood by even the most well-read scholars, leaving many details of their society lost to the ages and hopelessly mired in rumor, folklore, and blatant lies.
  5. I honestly look forward to hearing your progress. Here's to seeing the end game!
  6. Hey everyone! Today we have something fun for you! Here, in all of it's awesomeness are the first 7+ minutes of the making of Pillars of Eternity documentary, The Road to Eternity. You can watch the video here: Enjoy!
  7. We won't be answering your questions about the dragons only because we don't want to spoil any more than we've given. That said, we really do enjoy reading your theories and what you think could come from what we've shown. This game is getting closer and closer to being in your hands and we couldn't be more excited! Also, for the theory that the gold could be dragon excrement: excellent. That's what "Dragon Diamonds" ended up being in Lunar and that thought still makes me laugh.
  8. Today's batch of screenshots is going to let you take a look at the various dragonkind in Pillars of Eternity. Wurms: Young dragons begin as wurms, though most never develop beyond that stage. Wurms are clever and sly, if not actually intelligent. To develop into a drake (and, eventually, a dragon), a wurm must have ample space and ample resources (food). They will not develop if they live near drakes and dragons - they must seek out a habitat that has not already been claimed by a larger counterpart. Since the chances of further development are low, most wurms will band together in covens for survival. They are bold and highly aggressive - both competition for food among other coven members and claiming territory for further development demand this. Drakes: Drakes are the intermediary form between wurms and adult dragons. While wurms have the intelligence of a cat (i.e., mostly basic instincts) and dragons are often much more intelligent than humans, drakes are in-between, possessing cunning rivaling primates. They are clearly not dumb beasts and their eyes/faces should reflect their higher intelligence. In contrast to wurms, drakes have longer torsos with a broader chest. Their most prominent fangs are longer, as are the claws on their forelegs. Their other features tend to vary by subtype. During this period of a drake's life, they are starting the first stages of becoming "real" dragons. This means their colors start shifting, both overall and more strongly in patches. Some drakes have solid coats of scales, but others have multi-toned or even mottled coats. Because they are relatively young, their scales grow and heal fast, so they don't show much wear and tear (unlike dragons). The variation in their heads, mouths, spines, bumps, wings, all reflect the drake's home climate. A drake from the swamp may be shades of green, brown, and black with yellow eyes, nictitating membranes, and a long, flat snout featuring raised nostrils. A drake that spends most of its time in the sky may be blue and white with scales that seem feather-like, a slender body, and wings that assist with sustained gliding. A drake who lives underground may have earth-tone scales, wide eyes, a compact body, small wings, and powerful forelegs with oversized claws. While all drakes can breathe fire, many also have developed limited alternative breath attacks - lightning, acid, steam, etc. This can also be reflected somewhere on their bodies. Drakes have developed from wurms but have not reached (and may never reach) the dragon stage. They aggressively defend their territory and, when needed, seek out more. Their coloration reflects the territory they have claimed, and they are most hostile with other drakes, their territorial rivals. Dragons: Dragons have reached the mature stage of their lifecycle. Like drakes, they have adapted to fit in their environment, but even more extensively. Their coloration, ornamentation, and (to a limited degree) body structure will reflect their chosen territory, as will some of their attacks and defenses. Because they have already claimed territory and rarely face a threat from other dragons or drakes, they are more conservative in nature and will not seek unnecessary conflict. Only dragons can mate. This is generally the only occasion that will cause a dragon to leave its lands or seek out others of its kind. Upon reaching the dragon stage, these creatures will assume a sex. However, if surrounding populations are too heavily skewed one way or the other, individual dragons can change their sex. As creatures that reach this stage are so rare, this ability is critical to the survival of the species. They are more intelligent than most other sentient beings, but their solitary nature prevents them from meaningfully interacting with others. That's it for the screens for now. 21 days away from launch!
  9. Today we have some information and screen shots on Raedric's Hold for you all! The Raedric line has held dominion over the lands surrounding Gilded Vale for generations, and its formidable keep stands as a bulwark against the dangers of the Dyrwood. Despite their lofty position as Aedyran nobility, the Raedrics joined in the fighting for independence from the Empire during the War of Defiance. In the wake of the Dyrwood's victory, they retained both their stronghold and their stature. Raedric VII now carries the title of Thayn, pledged to Gilded Vale's defense against all threats - both physical and spiritual in nature. Raedric's iron-fisted rule has seen his people through many hardships, but in the aftermath of the Saint's War, new threats have arisen - threats Raedric has sworn to scour from his lands and reclaim some of Gilded Vale's past glory. At his invitation, new settlers have braved long distances to settle within Gilded Vale, tempted by the offer of land and opportunity. Full resolution links to the pics below: http://media.obsidian.net/eternity/media/screenshots/20150227/poe-raedrics-dungeon.png http://media.obsidian.net/eternity/media/screenshots/20150227/poe-raedrics-hold.png http://media.obsidian.net/eternity/media/screenshots/20150227/poe-raedrics-throne.png
  10. All righty everyone, you have all been awesome! We really appreciate all of the questions and we will be going through these to get you the answers that we can within the next four weeks.
  11. Kingsman was awesome! Saw it twice in the same weekend... I may have to go see it again.
  12. Western vampire game makes me think of the Showtime show Penny Dreadful. Though, only one character is really a cowboy. And it's set in London. So really, Penny Dreadful is nothing like what you want, but would be a fun premise for a game. =P
  13. We're getting close to the end time for this. About two more hours to get your questions in! I said it before, but it bears repeating, you have come up with some incredible questions for us. While we won't be able to answer everything, we will give you something between now and release from what you've asked. That said, let's bring it home strong everyone!
  14. There are some great things in here everyone. Keep it up! We are watching this thread to see what you want. Like I said, this is a dumping ground for your questions and we'll see what we can answer without spoiling too much of the game for you leading up to the release. You are all awesome.
  15. Wait, you mean February 25th, right? I hope so Yes! Great catch. We're clearly really excited about March. @Sensuki, yessir it is!
  16. Hey all! The time is fast approaching. By next Monday we will be a month away from the launch of Pillars of Eternity! We're as excited for you to play it as we are sure you are excited to see the world of Eora. Since this is a project that couldn't have happened without you, we want to give you a chance to help with our final push toward releasing this game. But Mikey, what exactly does that mean? Thank the gods I'm here to tell you! The Pillars team wants to know what information we haven't released to you guys that you are dying to know? Pretty simple. Is there something about the world that we haven't told you? Is there something about a class that you want more information on? Anything and everything can be suggested. We'll then curate that feedback and come up with a plan to give you the information you want to have without spoiling the experience of Pillars of Eternity for you. So to our incredibly awesome fans and backers, use this thread as your thought dumping ground. But you don't have much time (we do need to have time to get that information out to you after all). By mid-day Wednesday February 25th, this thread will be locked and all suggestions that make it in by then will be considered. Give us your world of wildest dreams so we can help prepare you to give you our world of Eternity.
  17. Hey there! This thread may be able to help give you the answer that you need. https://forums.obsidian.net/topic/65569-problems-shooting-arrows/
  18. Hi, all! I talked to Roby about this and the issue was fixed in a patch. If you follow his directions that he laid out above, you should be able to complete the abortion. It's a little tricky, but doable over time.
  19. Hey, Sajaegi, I've shown this to some devs here and hopefully we'll have a response for you as soon as we can!
  20. From what we can see in the gameplay videos so far, it probably will be quite similar. And seeing how Ground Zeroes is made up, I wouldn't be surprised if Phantom Pain will get a similar mission structure as Peace Walker had. Me personally I would be happy with it. Similar in broad strokes maybe. Peace Walker and Portable Ops have their structures because they were on portable systems. They were designed so you could play in short segments with plentiful stopping points. And with the memory restrictions on the PSP. With them going for open world I don't suspect that'll be the case in Phantom Pain. Big maps with lots to do, where the mission structure in the portable games was always one thing to do at a time. Yeah, but you also get the Base building and Base management in Phantom Pain. So I am pretty sure you will be able to "get back to Base" at nearly any time or after finishing off a bigger mission target. Right now I am guessing that the Phantom Pain gameplay will be mission style and these missions will feel like Ground Zeroes. I agree with this. While it seems you'll be able to go back at any time, the soldier collecting as well as the base building aspects from PW seem to be intact. For that I couldn't be happier. As for what I've been playing, it's been a lot of Far Cry 4 while any Monster Hunter 4 Ultimate and Majora's Mask 3D that I can get in.
  21. Oh Alvin, this would have been so much funnier if you had quoted who you were talking to... Or you were like an hour earlier.
  22. Man... 7 days later and I'd be a goner. Crazy.
×
×
  • Create New...