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Mikey Dowling

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Everything posted by Mikey Dowling

  1. Hello, everyone! In our latest "From the Feed of the Director," we're taking a deep dive into Josh's Twitter and Instagram pages once more to see what gems of fascination we can glean about Pillars of Eternity II: Deadfire. Our guide for this journey is Producer, Katrina Garsten. She will help us navigate news about abilities, a look at Maia's animal companion, what Deadfire Exec. Producer and Lead Programmer Adam Brennecke has been doing with text and VFX in combat, and what happens when you give an ogre alcohol in the Deadfire. Protip: don't. Or, totally do! It's your adventure, after all. Take it away, Katrina! As Katrina mentioned, our next update will take an in-depth look at the Deadfire's big city, Neketaka, and we'll see how far it's come since the Fig campaign ended. Lead Designer, Bobby Null, will be your guide on a tour of Neketaka and its environs. And don't forget that Josh will be joined by Lead Character Artist, Dimitri Berman, tomorrow afternoon, July 12th, on our Twitch channel for another Deadfire Q&A Stream at 4:00PM PST/1:00AM CEST. Let us know your questions, and we'll try to get to all of them during the stream. If you miss the stream, we'll get it up on our YouTube channel within 48 hours of it airing. Until next time, everyone! In case you missed it, check out our last update!
  2. The Closed Caption subtitles (English only) have been updated to accurately represent what is being said in the video, so that should be able to help you greatly.
  3. Greetings, everyone! First up, some great news: Pillars of Eternity II: Deadfire has won the Best PC Game at E3 2017 from HardcoreGamer.com. This adds to the RPGFan.com Best of Show award we received at E3 a couple of weeks back. Contratulations to the entire Deadfire team! Now on to the update. Last week, we said that we'd be back one more time with the E3 video to provide a deeper dive, and that's what we're doing. To help us with that, we're joined by Pillars II Executive Producer, Adam Brennecke! Adam is going narrate the video and point out some of the updated systems in play, as well as flag some key information you may have missed when he and Josh were talking to IGN. Without further ado, let's pass it over to Deadfire Producer, Katrina Garsten, to tell us more. That was a lot of great information! As Katrina said, we'll return in just a few more weeks to take a deeper look into the mysterious and always enrapturing videos that Game Director, Josh Sawyer, has been putting up on his social media feeds. Let us know below what you thought of the features we discussed in the E3 video and what you'd like to see us discuss in future videos. We also want you to keep July 12th marked on your callendars as we'll be doing a Q&A stream over on our Twitch channel at 4:00PM PST/1:00AM CEST with Josh Sawyer and Lead Character Artist, Dimitri Berman. Until next time, everyone!
  4. Hey, everyone! On July 12th at 4:00PM PST/1:00AM CEST we'll be doing another live Q&A Stream from our offices and answer questions from you here in the community! Do you have questions for Deadfire Game Director, Josh Sawyer, or Lead Character Artist, Dimitri Berman? If so, let us know below and we'll make sure that they get answered during the stream. But Mikey, what if I'm not able to get my question in in time and the stream has already started? If you don't have a chance to ask a question before the stream airs, we'll have time near the end to take questions from Twitch chat. What if I miss the stream entirely, when will I be able to answer my next question? We'll hopefully be able to do these once every two months or so, so sometime after PAX West, we'll have our next Q&A stream. I'm going to miss the stream live, will it go up on YouTube so I can watch later? Yes it will! Barring any technical difficulties/random zombie attack, the Q&A stream should be posted on our YouTube channel within 48 hours after the stream ends. Have a great rest of the week, everyone!
  5. Hey, everyone! Tomorrow from 12:00PM-2:00PM PST join Brandon Adler, Ryan Rucinski, Keno SanPablo, and Eric Neigher as they answer your questions about the game and Obsidian in general over on /r/Pathfinder_ACG! You're able to get your questions in now before the AMA starts tomorrow, so feel free to head on over and ask us anything!
  6. Hey, everyone! The Ambassador Program is now live! http://forums.obsidian.net/blog/8/entry-203-pathfinder-adventures-ambassador-program-now-live
  7. Next week Adam will be talking over the IGN video and describing what is going on there in depth. While it is the same video, we'll be explaining things in a way that we didn't get to do during E3 and we hope you all dig that. As for new things - we're working on those now. July is looking fun, everyone.
  8. Hello, everyone! As promised in our last update, we're back from E3 and have some things to share. You may remember we hinted at an epic video, and we brought just that along! Deadfire Game Director, Josh Sawyer and Executive Producer, Adam Brennecke, had a chance to join the IGN crew on their stage at the E3 conference hall and show off extended Pillars of Eternity II: Deadfire gameplay for the first time ever! We'll be diving into the details of that video in next week's update, so be sure to come back and join Adam as he discusses what he and Josh showed in the video above, along with additional information for you. Speaking of Adam, he also got a chance to sit down with Jason Schreier over at Kotaku to record a segment for their E3 podcast. The interview with Adam starts at 35:26 if you want to skip ahead to it. As for Josh, he sat down with Rich Scott-Jones of PCGamesN and talked more about Deadfire with him in a video interview: But wait, there's more! Josh and Adam also did interviews with both GameSpot and Bleeding Cool, so be sure to check those out. Not only that, we showed Pillars of Eternity II: Deadfire behind closed doors at E3 to various publications across the internet. For those of you that want to do some deeper reading, all of the other articles are posted below: Bleeding Cool DOSGaming PCGamer PCGamesN PC World RPGFan Eurogamer.de Gamekapocs.hu Multiplayer.it Komputerswait.pl Moviesroom.pl Goha.ru A very good showing for Deadfire this year! Oh, Just One More Thing We are very excited to announce that Pillars of Eternity: Complete Edition is coming to PlayStation 4 and Xbox One thanks to our friends over at Paradox Arctic! Pillars of Eternity: Complete Edition will be available on PS4 and Xbox One on August 29th, 2017! That's all for this update. Thanks for hanging out with us. Once again, join us next week when Adam dives into the video we shared with IGN and gives you some early information on the Captain's Dilemmas, the open world map, and more!
  9. Greetings adventurers! We're doing something a little bit different with this update and wanted to show off some of what Josh has been sharing on his Instagram and Twitter feeds. So join Katrina as she shares with you some awesome new Pillars of Eternity II: Deadfire footage! The team is pushing forward with some sweet E3 content at the moment, but we'll be back after E3 to share with you an epic new video! Backer Surveys For those who are at the $99 tier and above, you are now able to fill out your Backer Survey. If you go to the Eternity Backer Portal you'll notice that you have a message up near your login name at the top right of the screen. Click on "Finish Incomplete Survey!" and you will be taken to the Surveys Tab of your Account Profile. Click on the survey that you need to fill out and fill in the required information. As Katrina said in the video above, if you were in the higher reward tiers, emails will be sent out to you personally, so be on the look out! Also, if you liked this video and want to see more like it, let us know below and we'll gladly make more. Until next time, adventurers!
  10. This will be going up on YouTube today. I'll update everyone once the link is live.
  11. We have a new patch for Pathfinder Adventures that is releasing today! It will be rolling out over the Apple App store and Google Play shortly. Do keep in mind that while we update PlayFab you may experience some connection issues. There is a chance that the service will be spotty between 5:00PM PDT-7:00PM PDT. Now onto the notes! What's New? Salvaging Cards Immediately! Now when you open treasure chests, you can salvage cards from that screen. Simply zoom in and the option to salvage will appear. New Tresure Chest Cards! Be sure to check out Nathan's blog for details on some of the cards being added in this patch. Top Community Issues Jorgenfist & Ogrekin Fixed a progression break that could occur if the Ogrekin rolled a 4 for the power to put it on the bottom of the location deck after you act. Blessings Not Adding Two Dice for Skill Checks Resolved issues where blessings that add extra dice for specific skill checks would not always do so. Bury Progression Break Fixed a progression break that would occur when combining the Crowbait Scenario power (and it's Quest Mode variants) with the Blood in the Sand Wildcard Power while fighting summoned monsters. Merisiel's Thief Role Banishing Blessings Issue addressed wherein if Merisiel had Inspired Dexterity and used a blessing for the final combat vs the villain, the blessing could be banished and unavailable at card selection following the scenario. Quest Mode Levelup Progression Break Fixed an issue where people receiving multiple power feats could encounter a progression break. General Fixes Progression Breaks Loading existing parties: Fixed an issue where it was possible for a saved party game to load into the Store. Improved Mending: Fixed a potential progression break when playing the spell. Character - Lem: Fixed a potential progression break when grabbing a flask from discard using Versatility. Cards Major Cure: Fixed an issue where, if used off turn, could make the casting character the active character. Wand of Enervation: Fixed an issue where Arcane users weren't rolling 1d4+4, and were instead incorrectly rolling 2d4. Character Seoni: Updated text descriptions for Improved and Greater Arcane Blast to be more consistent. Gameplay Bonuses: Fixed an issue where bonuses could be removed from checks when playing multiple cards to add bonuses. Cancel: Fixed some issues where cancelling a played card wouldn't return the card to hand.This also affects cancelled Character Powers such as Merisiel's Sneak Attack, and Lini's Beast Form. Scenario Heroic Sandpoint Under Siege: Resolved some strange issues that arose between the Ogrekin and scenario power. UI Fixed an issue where tutorial tips could overlap rotate-zoomed cards on phones. As always, please let us know your feedback on this patch and let us know of any issues you run across while playing Pathfinder Adventures over in our Technical Support Forum.
  12. Thank you all for the awesome contributions! We'll be announcing the winners during this Thursday's (10/13) Pathfinder Adventures stream!
  13. Hey, everyone! Over on the Paizo blog, André has put up a piece of how Pathfinder Adventures evolved from a simple flash demo to where it is now. Check it out!
  14. Looking for information about the contest? Go to this thread! http://forums.obsidian.net/forum-89/announcement-31-pillars-of-eternity-304-beta-feedback-contest
  15. The newest patch is here! Do know that when PlayFab is being updated, you may experience connection issues. There is a chance that PlayFab will be spotty to connect to from 9:00AM PDT-11:30AM PDT. But enough of that, let's get to the patch notes! What's New? Deck 4: Fortress of the Stone Giants is Here! Experience Sandpoint Under Siege as you fend off a Stone Giant invasion and unlock the mystery of an ancient spire! 5 New Scenarios 4 New Locations New Maps New loot! New Legendary Rewards!Complete each scenario on Legendary to unlock the Guide to the Beyond! This book will help you in your checks against Outsiders, or acquiring magical boons. New Promos for Bundle owners!Bundle owners will receive the Birdcruncher Crown promo card - use it to gain boons when you defeat Goblins! Store Changes Treasure chest bundles have changed 5 Chest bundle is now 6 chests 10 Chest bundle is now 12 chests 50 Chest bundle remains 50 All bundled chests are no longer purchased with gold. Single chests remain a gold purchase We now allow you to select the quantity of single chests you'd like to purchase, up to a maximum of 25 in a single transaction UI Setting Toggle We've been listening to the feedback on the forums, and know that not everyone is thrilled about the new phone UI. So, in addition to several bug fixes, we have also implemented a toggle that will allow you to switch between the Tablet and Phone UI at will. Find it in the settings. Gamer ID Display We now display your gamer ID in the top left when you're fully connected. If you have CS issues, you can provide this ID instead of your PFID. Top Community Issues Quest Mode Characters Missing Feats Characters that have missed out on a Skill, Power, or Card feat in Quest Mode due to bugs can now acquire their feats upon completing a scenario in quest mode, win or lose.Forfeiting will not grant the ability to get the feat. Story Mode Characters are not forgotten - we will address you as well in a future patch. Infinite Encounter Loop When encountering a Goblin at the Garrison in Approach to Thistletop, it was possible to encounter an infinite auto-dice rolling loop. This has been resolved. Skinsaw Man Dealing 10+ Damage Before You Encounter Resolved an issue for players encountering The Skinsaw Man - it was possible to be dealt 10 or more damage before you act. This no longer happens. Problems Burying Cards Some players have problems with burying cards from discard or hand when a bane or power forces them to. We've added in contextual buttons for more consistency, reducing problems with proceeding in these cases. We are continuing to investigate other issues with burying cards. General Fixes Progression Breaks Bury: Fixed a progression break that could occur if you failed a check vs the Bugbear or Goblin Raider and failed a recharge of the only item discarded. Resolved a progression break that could occur if a user opened the options menu immediately after selecting Lem's Favored Card. Rewards: Roles: Resolved an issue where a progression break could be encountered when selecting Roles. Rewards: Roles: Resolved an issue where a progression break could be encountered when viewing the Rules prior to selecting a Role. Achievements Case Closed: Now granted as intended. Animation Damage from Attack on Sandpoint's Scenario roll now properly animates as Fire damage. Cards Booster - Evangelist: Recharge power now works properly. Booster - Flasks: Resolved an issue where flasks could incorrectly be recharged/discarded instead of discarded/buried. Booster - Gale Armor: Now has Heavy Armor trait in place of Light Armor. Falling Bell: Fixed an issue where beating the BYA check could make a spell recharge easier. Swipe: Fixed an issue where cancelling swipe could result in players losing bonuses or even getting unintended negatives to their checks. Character Defensive Character Powers (Fire Resistance, Dodge): Resolved an issue where After you Act damage taken in tandem would prevent some defensive powers from firing. Ezren: Fixed an issue that allowed users to activate Expanded Spellbook several times off the same display spell. Seelah: Shield Another now properly restricted to "another" and no longer works on Seelah. Daily Challenges Into the Shadows: Fixed an issue where evading Henchmen/Villains would not grant credit. General Extra Copies of Legendary Rewards: There is a rare issue where a player can gain multiple copies of the Legendary Completion rewards. We are still investigating the cause, but have implemented measures to properly reduce these card counts to their proper values. End of Turn: Resolved an issue where using the phase bar to discard cards at the end of turn could prevent the usage of a character's End of Turn powers Gameplay Playing Damage Mitigation Spells: You can now choose to play a discard based damage mitigation spell for its power when discarded for damage. Shields: Fixed an issue that would allow you to reveal some shields repeatedly to mitigate extra damage. Locations Farmhouse: Allies that were discarded as fuel for character powers are now properly buried. Thassilonian Dungeon: At Location power now properly activates when aid spells are played off turn by a character at the location. Quest Mode Gold Gain: Resolved an issue where you could gain gold when finishing scenarios but not achieving victory. Graul Ogrekin Auto Rolling & Power UI issues: We have a potential fix for issues where the Graul Ogrekin can auto-roll combat rolls, the Power box can display in multiples, or reappear post-roll. We have been unable to reproduce the issue internally before or after the fix - please let us know if the existing, known, issues persist or new ones appear. Rewards Rewards: An issue where the Dice for various skills not showing when gaining a skill feat has been resolved. Rewards: Power Feat: Added indication for powers that characters already know. Store Treasure: There is now a Gallery button on the Chest opening screen. Characters: Fixed an issue that would make it hard to scroll characters after viewing the powers tab in the Character Preview. Tutorial Favored Card: Tutorial message improved. Message: Aid Check tutorial messages have been modified to be clearer and hopefully less confusing for new users. Messages: Fixed a number of typos. Tablet: Fixed a number of instances where tutorial messages would appear partially off screen on Tablets. UI Buttons: Fixed several instances on Phone where text would run off buttons. Cards appearing over UI elements: Issues with card sorting have been improved - we still have some outstanding cases where card sorting can get out of whack, but overall it should be much less frequently encountered. Character Selection: Fixed an issue where a character in an existing party would not show the locked icon. Character Sheet: A minor issue with some character powers using the wrong art has been fixed. Character Sheet: Hand Size and Proficiency descriptions have been updated on the in-game Character Sheet to match descriptions displayed elsewhere. Dialogue: Iesha Foxglove's text issues have been fixed. Dialogue: Deeper Dungeons: Fixed a layering issue that could make the bugs from the background appear on Actor's faces. Loot: Resolved a text issue specific to Loot cards. Overlay: Overlay displayed for Location powers (Warrens, Guard Tower, etc) and specific scenario powers (Undead Uprising) has been updated on Phones. Rules: Improved the size and responsiveness of text and buttons on the Rules screen on small resolution phones. The update will be rolling out to the stores throughout the morning so if it doesn't appear right away, it will! We want to thank you all, once again, for the valuable feedback you share here on the forum. You all help us make Pathfinder Adventures an even better game. We do urge you to keep up that amazing effort and let us know any feedback you find here on the forum as well as let us know of any issues you come across in the Technical Support Forum.
  16. Sometimes you just want people to enjoy an awesome trailer and talk about it with fans.
  17. Hey, everyone! We're very happy to share with you the trailer we put together for the phone release of Pathfinder Adventures. We are eternally greatful for all of the feedback you constantly give us on the boards and for the praise you give us on this game that we truly adore. You are all incredible! Enjoy the trailer!
  18. Gold should be good to go now! If the game is already running. Close it completely and re-start it. You'll have an extra 1,000 gold in your inventory.
  19. The gold is on the way! We'll let you know when you can refresh your login to get it.
  20. Pillbug Podiker thought he'd trip us up with a trap, but we've successfully rolled our way to victory! The barriers that he set up preventing progression in new installs and the incorrect refreshing of Daily Challenges has been removed! We have some quick fixes to help you all get back to playing Pathfinder Adventures as soon as possible! The patch is now live! Progression Breaks Completion of the tutorial now allows new players the ability to make a group. General Daily Challenges properly refresh during game play. We are also granting everyone 1,000 gold for any inconvenience they may have experienced in the last update. On your next login, you will have some extra weight in your caufers. As always, please share your feedback here on our forum. We welcome all of it! If you find any issues while playing, let us know in our Technical Support Forum!
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