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Mikey Dowling

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  1. It could be due to your device trying to get a version from a store that hasn't been updated yet. Try again in a few more minutes to see if the store is refreshed.
  2. Update 1.0.3.7 is currently in review and should be out soon (barring approvals)! But what's in this update? Glad you asked! NEW We have a couple of awesome new features we're bringing to Pathfinder Adventures that we can't wait for you to get your hands on! Dice Skins Dice skins are now available in game! You have a chance of acquiring them from treasure chests and can hold a maximum of 6 copies of each skin. Dice Skins have several recolors, and some have special visual effects. Dice Skins are equipped on characters. When you acquire more than 6 instances of the same Dice Skin, it will be automatically salvaged for gold. Dice limits are on a party basis - so dice equipped in Party 1 are available for characters in Party 2. You can view the new Dice Skins in the Gallery. You can only equip new skins on characters from the Character Selection page. Expand the ellipsis (...) next to the character and select dice to be taken to the dice equip screen. Daily Challenges Daily Challenges are now available! Once a day, a new challenge will be available for you to complete for bonus gold. The current Daily Challenge can be viewed on the Main Screen. A popup will appear showing your total progress whenever you complete a step toward the goal. Rewards are granted instantly upon completion. Daily Challenges reset every day at 5pm, PST. Make sure you complete it before then! Now to get on to the rest of the fixes starting of course, with our Top Community Issues! TOP COMMUNITY ISSUES As always, these are issues you have all helped to bring to our attention here on our forums. We can't thank you enough for your feedback on the game! These 3 issues have been the most discussed here and these, along with many more, will be fixed when 1.0.3.7 goes live! Quest Mode: A fix has been implemented for a rare issue that could make a story mode save load when trying to load quest mode. This fix does not resolve existing issues with the saves. Quest Mode: An issue where the game would lock up when acquiring a spell reward has been resolved. People experiencing this issue should now be able to proceed normally. Store: Characters: You can now properly view character powers in the store's "see more" section. OTHER FIXES And now for the rest of the fixes we've addressed in this patch, broken down by type! Progression Breaks Goblin Warchanter: Fixed a progression break that could occur if a display spell was played during the wisdom roll. Story Mode: Crow Bait: Fixed a progression break that could occur if taking damage from a summoned monster when the Blood in the Sand wildcard is active. Tutorial: Fixed some issues that could prevent loading a tutorial save. Quest Mode: Fixed some issues that caused progression breaks, including one that could occur if Warrens was the last open location. Tickwood Boar: Fixed a rare progression break caused by the Tickwood Boar's BYA check. Brodert Quink: A progression break that could occur when played after an encounter has been resolved. Cards Brooch of Shielding: Can now correctly be recharged for non-combat damage. Flasks: Dice now correctly only apply to characters at the current location. Medusa Mask: Can no longer be used on the Donkey Rat's summon. Gale Armor: You can now properly recharge other magic armors after using Gale Armor's end of turn power. Giantbane Battleaxe +1: Now properly adds a d10 when used against Giants. Graul Ogrekin Henchmen: Text issues with the auto roll power fixed. Mail of Escape: Can now be recharged at the end of turn when in discard phase. Poog of Zarongel: No longer plays the banish animation when buried. Skull Ripper: Now properly restricts wands. Strength: Card art has been updated. Superior Leather Armor: Damage is now mitigated correctly when using recharge/bury powers. Character Ezren: Expanded spellbook now properly activates from Display cards. Lem: Loot now properly adds to his hand when selected as his favored card. Sajan: Reload now properly recharges discarded bows. Seelah: Fixed a minor visual issue that made the helper glows disappear when using Inspired Grace. Valeros: Weapon Supremacy now properly applys to ranged discards used to aid another's check. Gameplay Rules: If a non proficient character plays a display spell on the final turn of the scenario, the spell is now properly banished. Rules: You should no longer be able to play two cards of the same type on the same check (unless they state otherwise). General Cards: Contextual Buttons that show when zooming in on a card now appear in more instances (such as being forced to bury a card from discard). Crow Bait: Fixed an issue where the Scout's BYA power could trigger the scenario power. Locations General Store: Fixed an issue that could grant extra items to the location when closed. Turtleback Ferry: At Location power now works in Here Comes the Flood. Farmhouse: Off-turn characters playing allies to aid a check at the Farmhouse no longer get their allies buried. Shimmerglens: Now properly allows you to choose to not reset your hand. Permadeth Fixed an issue where dead characters could be used in new parties. Quest Mode Character Icons on Character Selection will now show the current level of the character. Store Treasure: Some additional fixes have been made to prevent the chest opening animation from breaking. Gold: Updated description of Daily Gold to better clarify how it works. UI Audio Sliders: An issue making it difficult to move the sliders has been resolved Character Sheet: UI issue that sometimes occurred when a character had +4 to a skill has been fixed. Legendary Difficulty: Lines should now better behave when moving around the map Locations: You can now zoom in on cards that summon others (Skeleton Horde, Goblin Raid, Zombie Nest, etc) Rewards: You can now zoom in on awarded cards As always, please share your feedback here on our forum. We welcome all of it! If you find any issues while playing, let us know in our Technical Support Forum! Also, if you haven't done so yet and have an opinion about the game, don't forget to rate it on Google Play and the Apple App Store. Your reviews and feedback help us out greatly!
  3. Hey, everyone! There have been delays that have been out of our control with the patch (like a really big office move), but we assure you that we'll have it out to you all as soon as we possibly can!
  4. Hello, everyone! We're hard at work at getting a new patch out to you as soon as we can. We ran into a couple of issues on the way to get it out of the proverbial door (as some may say), but rest assured we're doing our best to get it to you as soon as possible! That said, we're super excited to bring to you a patch that gives a few new things and also a host of bug fixes! Is the hype real? Oh yes it is! First up, what's new in this patch? New - Additional boosters! Over 30 new boosters have been added! - Card frames are now color coded to make it easier to tell rarities apart! Legendary - Gold (unchaged) Epic - Changed from Silver to Purple Rare - Changed from Silver to Blue Uncommon - Copper (unchanged) - Free chest changes. Previously players would gain a free chest upon their first successful login. This has been changed to be granted after the first successful completion of Brigandoom! - Gold now scales based on party size and difficulty in Quest Mode and Story Mode Legendary scenarios. Story Mode - A single character completing Legendary now earns 50 gold. A full party will gain 300 gold. A popup will come up when selecting the difficulty for a scenario that will breakdown how much gold is awarded for the base scenario, how much is added for party size and the total. Quest Mode - A single character will gain 50 (normal), 75 (heroic), 100 (legendary) gold. A full party will gain 150 (normal), 200 (heroic), 250 (legendary) gold. In the scenario reward, the gold breakdown will be displayed showing base reward from difficulty, party size and the total. - Party Information Expanded Additional information has been added to the New Party/Party Load screen. Before, you'd only see the characters, scenario, and deck the characters were in. Now, difficulty and game settings (Pass & Play, Permadeath) will also be noted. PLEASE NOTE: Existing parties with Permadeath on will not show this tag - you will need to reform the party to see it. - Store Treasure and Gold pages revamped. - Deals for treasure chests have changed. Ten chests no longer grants a bonus chest; price unchanged. Forty Chests upped to Fifty Chests; Bonus chests no longer included. Price unchanged. Holy cats that's a good deal of new stuff! But wait, there's more! That's right! We got some bug fixes for you! Top Community Issues These are issues you have all helped to bring to our attention. We can't thank you enough for your feedback on the game! These issues have been the most discussed here on the forum and these, along with many more, will be fixed when 1.0.3.5 goes live! - Progression Breaks Augury: Fixed a progression break when you cancelled Augury. Character: Harsk: Gaining Reconnaissance, Track and Survivalist no longer causes a progression break. Location Close: Fixed a progression break when you cancelled a close attempt at a location that required a Banish. Location Close: A crash that occurred when rolling for items/weapons at the General Store/Goblin Fortress has been resolved. Location: Warrens: Fixed a progression break when force closing the app during the villain cutscene. Loot Rewards: Fixed a possible progression break when acquiring Loot rewards if a character in the party had already acquired the rewards in a previous instance. Story Mode: A Progression break when Magga would eat the last card, causing you to lose is fixed. Quest Mode: A Progression break is fixed when encountering Goblins at the Shrine to Lamashtu when the Goblin Difficulty Increase power is active. Quest Mode: A Progression break when Encountering Rogors Craesby with the Summon Ancient Skeletons on Undead Encounter power is fixed. - Login Issues Resolved an issue where users could not be registered as logged in with Google Play Games. Again, we really can't thank you all enough for your feedback and help in making Pathfinder Adventures and even better experience! But... we're not finished, yet! Way! Here are some more other fixes the team has put in, broken down by type! Other Fixes - Progression Breaks Tutorial: Fixed a progression break that could occur in the tutorial if messages with confirmation windows were clobbered. - Audio Haunt Cutscenes in Foul Misgivings now have unique audio. Dogslicer now has unique audio when rolling 1s. - Cards Barl Breakbones: The ghosts of characters defeated by Barl's first check no longer hang around to fight the second check. Blessing of Zarongel: Now has the Zarongel trait. Cape of Escape: Now correctly usable outside of an encounter. Goblin Warchanter, Hags: Before You Act text has been rewritten to better communicate the implementation of the cards. Impaler of Thorns: Now correctly penalizes non-proficient characters. Orb of Firestorm (Booster): Fixed an issue where you could discard it instead of burying it. Rat Swarm: No longer shuffles into the deck when summoned and not beaten by 12 or more. Wand of Scorching Ray: Now correctly has the Arcane and Attack traits. - Card Selection (aka, Deck Management) Loot: Fixed an issue where Loot cards wouldn't always show under the correct filters. - Character Kyra: Using Heal then a location's exploration power no longer renders her unable to explore. Kyra: Incorporeal monsters can now be properly defeated with Enemy Lore: Undead. - General Skill Panel: Combat is now split into Melee and Strength and can be chosen at will. There are some outstanding functionality issues. Into the Mountains: No longer incorrectly deals damage when the Full Packs of Painful Memories wildcards are in play and activate. Characters: You can now have a maximum of 24 experienced characters in each mode, up from 20. - Gold Daily gold: Fixed an issue when Daily gold wouldn't remove itself after the timer expired. - Pass & Play Fixed a possible progression break if an offturn character played Cape of Escape. Fixed an issue where an encountered card would visually disappear when requesting aid. - Quest Mode A number of problem scenario powers have been removed. Black Magga is no longer available as a villain. Fixed an issue where a character could die and level up but not receive their rewards. - Store Ezren's Evoker specialization now correctly shows his hand size of 9 in the store. - UI Effects Panel: Fixed a minor issue where the effects panel wouldn't close if it was open when opening the settings menu. Card Selection: Fixed a minor issue where cards usable on the last turn of a scenario would retain the 'playable' highlight when performing post-scenario deck management. - Vault/Gallery Gallery: Unobtainable boosters that were incorrectly viewable in the gallery have been removed. That's all of them! Again, we're doing our best to get this patch to you as soon as you can and we appreciate all that you've done to help make Pathfinder Adventures an even better game!
  5. Hey, everyone! While we wanted Deck 4 to be out in June, things - as they tend to do - happened. Issues popped their little goblin heads up and things had to be shuffled around. We're still hard at work at bringing the content to you as soon as we can, though! We sincerely apologize for the inconvenience.
  6. There isn't a lot of music in the game, really; but we're talking about what we can do.
  7. A wild patch has appeared! Top Community Issues We have a host of hot fixes reported by you that we wanted to fix as quickly as possible so let's knock 'em out of the park! Progression Breaks Here Comes the Flood: Fixed an issue where you couldn't explore if an undefeated Nightbelly Boa was at the top of the deck Character Seelah no longer sees the future when using Inspired Grace while recharging a card, or performing certain location checks Quest Mode Additional fixes implemented for Quest Mode saves that cannot be loaded Saves Saves pre-1.0.3 can now be synced to the cloud Scenario Here Comes the Flood can no longer be won by forfeiting [Note: This fix may roll-back any gold that was gained by winning the scenario through forgeit] Store Daily Gold: Timer reworked to resolve issues with the timer being incorrect. Timer has been modified from PST to UTC. UI Connectivity messaging now easier to close Any and all issues and feedback you have, do feel free to continue to share with us on the Technical Support Forums. Have a great week!
  8. Only two of our team is at PaizoCon. The rest are here in the office.
  9. Hey all! The patch is now in review! It is now in the hands of the great magnet and when it goes live we will let you all know.
  10. Hey all! We appreciate your patience. We've been addressing some last minute issues that came up and want to make sure that the next update is full of awesome things for you all! It will be soon though. Like I said on the stream yesterday, we will have it to you this week!
  11. There are a lot of good questions here! We'll try to answer as many as we have time for. I also recommend asking any questions you have about the Brigandoom scenario if you're having any issues with it.
  12. Hey, all! Next Wednesday (5/25), Nathan is going to be doing a play through of Brigandoom! He's going to show off his tips and tricks on getting through the first scenario after the tutorial. Watch as he throws all of the dice at everything! If you have any questions for Nathan you'd like to ask him during the stream, ask them here and I'll ask them on the show! We'll aim for the show to start at 4PM Pacific time on our Twitch channel hope to see you there!
  13. This is actually wrong. Arcane blast wasn't properly adding the Magic trait, and is not supposed to add the Arcane Trait. This was an error in our notes. It has been corrected! Good catch!
  14. Hey there, everyone! Early next week we'll be releasing the next update for Pathfinder Adventures! Not only will this update include Adventure Deck 3, The Hook Mountain Massacre, but we'll also be addressing issues you have all found as well as issues we've come across while testing. Now without further ado, let's get this party started! NEW Looking for what will be new come patch 1.0.3? You can check it out here! - Adventure Deck 3, The Hook Mountain Massacre! ​Character Roles! When you complete the final scenario of the adventure, you'll unlock role specializations for your characters. Will Merisiel become a Thief or an Acrobat? Will Kyra go down the path of an Exorcist or a Healer? The choice is yours! 5 new scenarios, including the game-changing "Here Comes the Flood!" 4 new locations! 4 new maps! Over 40 new monsters, henchmen, and villains! More weapons, spells, items, loot and more! - Tier 3 Quest mode now available! A different take on the Pathfinder Adventure Card Game formula, take a group and level them up in adventures that are apart from story mode! Now with more ogres. - Cloud saves: Characters and parties in story mode are now uploaded to the cloud for easy access across devices. - UI Improvement: Summoned monsters are now marked as summons! - UI Improvement: When opening treasure chests in the store, the decks that cards come from is more apparent. - UI Improvement: A "Back" button is now present on the adventure screen when you first start a party. TOP COMMUNITY ISSUES These are issues you have all helped to bring to our attention. We can't thank you enough for your feedback on the game! These five issues have been the most discussed here on the forum and these, along with many more, will be fixed when 1.0.3 goes live! - Progression Break when unable to acquire Rewards: Fixed in Quest Mode and Story mode. This includes issues where a rewarded card would fly off the screen and issues where a selected character simply wouldn't receive a reward. - Characters who die in a scenario can now properly gain their rewards upon successfully replaying the scenario. This fix is unfortunately not retroactive - Salvaging Gold: Now correctly grants the gold it says it is Salvage Values now correct - Daily Gold Timer Issues with the timer resetting or being inaccurate should be resolved. - Difficulty selecting characters on Character Selection The game should better detect when characters are being dragged to the party slots Other Fixes Here's the list of other fixes we've addressed in this patch, broken down by type! Progression Breaks - Party Loading: Fixed an issue where you could sometimes load into a scenario without any blessings and the game would be unresponsive - Party Loading: Fixed an issue where quitting the game during combat could sometimes render you unable to load the party - Party Loading: Fixed an issue where force closing the app when prompted to bury a card could cause UI issues upon load Cards - Impaler of Thorns: Functionality now matches text. No more penalty for being non-proficient! - Impaler of Thorns: No longer decreases difficulty of all monsters in a horde - Ring of Protection: No longer locks out other items - Aldern Foxglove: Now properly only reduces damage for characters at the same location - Merchant: Now allows off turn characters to share their hand! - Merchant: Fixed an issue where she wouldn't leave your hand when used at the farmhouse - Booster: Ally: Fox now properly adds die to all intelligence checks - Booster: Spell: Heat Metal now properly adds 2 die instead of +2 - Goblin Warchanter: Reworked. Wisdom rolls are now only forced if you attempt to play a restricted card, instead of forcing everyone to make the roll regardless. - Goblin Warchanter: Now should allow rolls when a collapsed ceiling is on an offturn character's location - Scarecrow Golem: Poison immunity now properly respected Character - Kyra: No longer able to exploit her Enemy Lore: Undead power to add unlimited dice - Seelah: Illosari Gandethus and Inspired Grace now play together nicely; strange UI behavior no longer occurs - Seelah: No longer able to incorrectly use Inspired Grace to give the die to other character's checks - Seoni: You can no longer change your strength die to a d12 by using Arcane Blast & Sage's Journal - Seoni: Arcane Blast now properly adds the Magic Trait. General - Rewards: Fixed some issues where you couldn't acquire a card reward when there was an ineligible character in the party - Rewards: Characters who died during a scenario can now correctly gain rewards on replaying it successfully - Rewards: Legendary completion reward now correctly unlocked when the account has completed all Legendary difficulty scenarios for an adventure (previous was bugged to require the same party defeat them all) - Card Selection: Non basic cards dropped into the box when switching characters/filters no longer makes the card disappear - Card Selection: Boosters now respect the filters when managing your deck - Card Selection: An exploit to get basics has been found and fixed Locations - Desecrated Vault: At Location power now properly fires when Undead are auto-defeated with items such as Holy Water - Mountain Peak: No longer forces the start of turn wisdom roll when closed. Quest Mode - Locked Characters: An issue where you could get locked characters in quest mode should be resolved - UI: Characters should no longer sometimes overlap each other when deleting them Salvage - An issue where there was a discrepancy between the gold value displayed and the gold acquired is resolved - Gold now correctly awarded when salvaging cards - Salvage option no longer appears when you're offline Store - Daily Gold: Timer has been reworked, should now always update properly - Daily Gold: Exploit for collecting multiple instances of gold fixed - Treasure Chests: An issue where interrupting the animation early would make revealed cards appear invisible has been resolved UI - Tutorial: Tooltip for Lem's favored card no longer hangs around past its usefulness - Story Mode: New parties will no longer have unlocked difficulties appear locked out - Helper Text: Text at the bottom of the screen meant to help inform as to the action the game is awaiting no longer runs off the edge of the screen on some resolutions for longer strings - Typos Fixed: Fortified Leather Armor, Toughness Vault/Gallery - Gallery: Fixed an issue where you could incorrectly see some of the cards from unreleased decks - Gallery: Fixed an issue where total card count was incorrect - Vault: Players were short a Lamashtu and a few Ogrekin; they have been updated to the correct values As always we'll be checking the technical support forums on release of the patch for any and all feedback you all provide. Thank you all for making the launch of Pathfinder Adventures be an awesome one and we look forward to bringing you more content as soon as we can!
  15. Hey there! Did you reach out to us by emailing support@obsidian.net? If not, could you email us and if you bought something with real money send us your receipt as well as your Google Play Games/Apple ID? Or, did you buy the items with gold that you raised by playing the game? If so, what bundles did you buy?
  16. Press is rolling in for the recent release of Pathfinder Adventures! I'll be updating this post as more articles and reviews come in. Articles: Touch Arcade - http://toucharcade.com/2016/04/27/the-very-promising-pathfinder-adventures-digital-card-game-is-finally-out Hardcore Gamer - http://www.hardcoregamer.com/2016/04/28/obsidians-pathfinder-adventures-releases-today/204319 Pocket Gamer - http://www.pocketgamer.co.uk/r/Android/Pathfinder+Adventures/news.asp?c=69884 GeekDad - https://geekdad.com/2016/04/pathfinder-adventures-release Reviews: Gamezebo - 4/5 - http://www.gamezebo.com/2016/05/02/pathfinder-adventures-review-dungeons-dragons-decks-dice
  17. The wait is over! Pathfinder Adventures is out now for Apple iPad and Android tablets! As I mentioned over in this thread, the boards are here for you to share your tales, discuss the game and let us know of any issues you come across. We'll be popping in regularly, so hang out, talk with us. The Pathfinder team and all of us here at Obsidian Entertainment hope that you enjoy Pathfinder Adventures! Adventure on!
  18. Hey, everyone! You may have noticed something happen today. Just a thing. You know, whatevs. There will be more on that tomorrow all official kinds. In the mean time we want to point you toward some useful sections of this forum. There's this forum: Announcements and News - This is where we'll share any, you guessed it, news and announcements about the game! We have the General Discussion (NO SPOILERS) forum where you are able to hang out and talk about the game and what you've done in it. Awesome times be shared! There is of course the Character Builds and Strategies forum. Here talk about parties you've used on adventures, how you're building out your deck and what awesome cards you've gained from treasure chests. And finally, we have the Technical Support (Spoiler Warning!) forum. This is where issues you find with the game should go. We'll be checking these frequently and will chime in (starting on the 28th) to help you as often as we can. Adventure on!
  19. https://twitter.com/Obsidian/status/723217423311233025/photo/1 Only five more days, everyone!
  20. Hey, everyone! To get things ready to finalize Pathfinder Adventures in time for it's release date, we need to end the beta. As of 3:00PM PDT today the beta build will no longer be accessible. We want to thank you all for playing the Pathfinder Adventures beta. The feedback you have given us has been invaluable in making the game an even better experience when it comes to your Apple iPad and Android tablets on April 26th. From the Pathfinder Adventures team here at Obsidian to all of you, THANK YOU!
  21. Hey everyone! We're pushing out a new build this evening for you! Please note, if you're playing the iOS version, it may take a few hours before you receive a message from TestFlight letting you know a new build is available. Generally, when we post new builds, Android versions become available quickly and iOS builds require some processing on Apple's side before they become available, which usually takes several hours. Please uninstall prior Beta versions of Pathfinder Adventures before installing Beta 3. If you do not do a clean install you will possibly find issues that normally would not be part of the build. Thank you to all of you who have been posting your feedback here - we're sincerely appreciate it and the team has been discussing lots of different points that have been brought up, and some items mentioned have been addressed in this new build. Below are patch notes: Beta 3 Fixes New UI • Forfeit button implemented. Find it in the options menu. Store • Apple products can make real-money purchases requiring a credit card number but they will NOT be charged • Treasure Chests: Bundle options now available • Characters: Character Bundle now available • Daily Gold Available Fixed Login • Fixed issue where Login/Welcome Screen text would overlay each other on facebook login • Users are now notified when the lose/regain internet connection • Users are now able to reset forgotten passwords on Playfab accounts Gameplay • Villainy toned down on Gogmurt, Skinsaw Man, Justice Ironbriar and they now properly allow temp closures and dialogue. • Nualia: No longer continuously stacks difficulty when playing and cancelling blessings • Warrens Location now no longer interrupts villain temp closures and dialogue • Heroic Poison Pill scenario power now correctly applies to all barriers • Legendary Foul Misgivings: Warrens now connects to other locations • Progression Break: Burying Brodert Quink with wildcard Full Packs active no longer breaks progression • Progression Break: Ilsoari Gandethus' examine power no longer breaks progression • Progression Break: Erylium no longer breaks progression when you lose her wisdom check with Retaliation and Blood in the Sand wildcards active • Progression Break: Goblin Warchanter: Recharging a weapon when using Harsk's Sniper shot will no longer cause a progression break • Progression Break: Game should now recover better when a scenario is corrupted from the battery dying mid-roll • Guard Tower: Seelah can no longer cheat and use Crusade twice • Goblin Fortress: Now adds weapons when closed • Reroll: Reroll powers now work again • Reroll: No longer being prompted to reroll vs an incorporeal monster when beating the check with a non-magic weapon • Mending: Can now be cancelled properly • Warrens can now be temporarily closed • Wand of Shield and Amulet of Life no longer can be played for their powers on the same check • Goblin Warchanter no longer allows Seoni to user her Arcane Blast power without a wisdom check • Tickwood Boar now properly increases difficulty when you fail the BYA check • Fixed an issue where an off turn character playing a display card could cancel a revealed weapon • Pass & Play: Fixed an issue where you were unable to play a display spell on the first turn • Adventure Rewards: Characters who have not completed all scenarios will no longer acquire the adventure reward upon completing the final scenario UI • Tutorial: Fixed typo in the intro text • Tutorial: Scenario power text now properly shows in the effects panel • Vault: When interacting with buttons while a card is zoomed, card now zooms out • Party Create/Load screen: Deleting parties now correctly reference Party instead of save • Party Create/Load screen: Additional text added to clarify that you're creating parties, not saves • Dice: D4 is now easier to read • Dice: D12 now shows the correct value when rolling a 1 or 12 • Settings Menu: Now fits all the options! • Settings Menu: Placeholder art for gold removed • Recharged cards now easier to zoom in on while in the recharge tray • Dr. Habe no longer conceals the close button • Character Powers: Should now be more obvious when they're available for use • Luck Stone helper text better clarified • Location: Town Square At Location text updated to remove text referencing recharge • Scenario Preview Map Pan: Location icons no longer appear in strange places Dialogue • Assorted typos fixed for Deck 1 Dialogue. Several issues outstanding. • Aldern Foxglove no longer appears happy about being attacked. Store • Another Art pass has been done • Fixed typos on Treasure screen • Messaging implemented: We now have messages for purchase confirmation, in progress and success • Characters: Now able to view roles in See More section • Characters: Sorting fixed when scrolling characters • Characters: No longer able to purchase the same character multiple times • Specials & Gold: Temp art replaced • Treasure: Chest contents have been updated - no more Merchants to be found! • Treasure: Several typos fixed • Products now color coded to indicate if they're available, unavailable, or purchased. • Empty space on the right no longer empty Quest Mode • Now giving XP more in line with intended values • Rewards now properly granted • Tsuto Kaijitsu no longer triggers dialogue in Quest Mode • Fixed several issues that would cause crashes Known Issues Login • Close button does not function on internet loss/regain notification on some devices. Androids can work around with the back button (and sometimes going to another screen first). There is no known work around for iOS at this time. • You cannot properly log out of a Facebook account • Long email addresses don't fit in the text fields properly • Text will be wiped if you have to re-select a field that text has been input (that field only) • If you login with predictive text on an Android, it will add a space to the end of the email. You'll need to manually remove this space or your credentials will be considered invalid. Gameplay • Location: Treacherous Cave - unable to cancel if you attempt to move then change your mind • Location: Treacherous Cave - if you attempt to move then change the check type, it will show the name of the next card in the deck • Shrine of Lamashtu: If Ezren encounters a blessing by way of Detect Magic, he can avoid the damage thanks to his expanded Spellbook. • Quest Mode: It is possible for a leveled character to disappear. If you encounter please provide information! • Cards that force an encounter (Shalelu, Detect Magic) can result in an encounter with an invisible card • Trapped Locker does not have the auto roll after failing the check - also retains the older, harder to read d4. • Old Light: Extra d6 appears when recharging after taking fire damage • Approach to Thistletop: Scenario Difficulty increase is stacking. Beware the goblins! • Progression Break: It's possible to encounter a progression break on the card selection after a scenario. You can make valid decks (or as valid as possible), and you will be unable to proceed. • Driving Rain: Not increasing difficulty of Poison Trap checks to defeat. Dialogue • Attack on Sandpoint: Merisiel calls Zantus Desna UI • Location: Habe's Sanatorium - When Permanently Closed power is hidden upon being closed. Button remains functional • Wildcard: Driving Rain text incorrectly references it affecting all checks; should only be checks to acquire/defeat • Vault/Gallery: Reward cards Samisen and Orik's Shield do not appear when rewarded • Forfeit: Confirmation text currently a placeholder • Map Screen: If you enter the map from a closed location the overlay will appear on the map • Junk Beach: When closed looks like a Nuke went off in the background. It's not a reference to other games we've made, we promise... Store • iOS: Restore button can lock up the game • Characters: Character Bundle text incorrect • Specials: No header • Treasure: Opening chests sometimes results in a card that won't flip. This card is not being successfully granted. • Treasure: Misleading message because we aren't offering aesthetics or dice, yet. • Treasure: Text doesn't fit on buttons when opening chests • Treasure: Some boosters will have missing art or card art issues • Treasure: Placeholder art for the various bundles • Treasure: If you switch tabs in the store while opening a chest, the opening animation can break. Restarting the app will resolve the issue. • Treasure: Buy button will disappear after confirming a purchase. Selecting another item and returning will make it return. • Treasure: Bundles grant more chests than the text indicates (40 will grant 48, 10 grants 11) because when you buy a 10-pack you get a 10% bonus and when you buy a 40-pack you get a 20% bonus. • Boosters: Some cards are missing art/have incorrect card frames. • Buy: There is no feedback if you attempt a purchase and don't have enough gold
  22. It was in no way meant as a slight and we'd love to invite some of you aboard as you are the die hards for this. Just let me know in PM.
  23. Thank you all for the awesome feedback so far! We're collecting it all and will taking care of all that we can. Keep it coming!
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