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random n00b

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Everything posted by random n00b

  1. I'd love a game that combined a Silent Storm-style combat with OE's quality brand writing. Hammer & Sickle had a lot of potential, but in the end it delivered very little in regards to roleplaying. But maybe there isn't really a market for that kind of games anymore? H&S didn't exactly bomb, but I don't think it was the commercial success that its creators (and the gaming press, with all the hype up until release) expected.
  2. Hindsight. As for Grommie's comment about how a few managed to create a panic... well. Isn't that how the world works? You actually sound surprised...
  3. I feel like... a million dollars.
  4. [quote name='H
  5. They have removed the 10-day periodic authentication. But you are still limited to 3 installs per purchase, with the possibility for additional installs depending on the thumbs-up from EA customer support, as well as an initial authentication, in the form of the DRM thingy that controls your installs. To me it's as if you got caught stealing stuff from a store and, after much begging, they are convinced to cut only your right hand, as opposed to cutting both, which was their original intention. ...only you actually paid for said stuff.
  6. Oni was not a RPG. And regardless of how the game was marketed, it was more of a 3D beat-em-up than a shooter. Oni's fighting mechanics were inferior to Tekken's by several orders of magnitude as well. Don't take me wrong, I've been playing Tekken for years now. But I don't see how that kind of HtH complexity could be added (and be made subject to a RPG character stat system) without hurting other things and scaring off some of the more traditional RPG players. On the other hand, a simplified HtH system with basic controls where each perk purchased unlocks a new melee ability could perhaps work (a la PON). Parries/reversals could kick in automatically after the PC reaches a certain proficiency level, doing away with the need for the lightning reflexes and hours of practice required to achieve the same results in a "true" fighting game. But that all would still be a watered down version of Tekken-esque mechanics, QED.
  7. Only Jedi contractors.
  8. Applying logic to SW will only get you one big headache...
  9. While that would be fun alright, keep in mind this is still a RPG. Having Tekken-esque mechanics is probably out of the question.
  10. You should stop wasting time with TOMBS and go play Fallout, then.
  11. That's like blaming mass executions on kids stealing candy. I know I said I'd stop, but...
  12. Or maybe piracy killed sales regardless! If you were really loyal, you'd support BIO no matter what! OK, I'll stop now...
  13. Game soundtracks are meant to fit in with the mood of the game, not to be listened to on their own. Very few are of sufficient quality to be enjoyable by themselves, and I reckon that sometimes it's only because of the emotions they stir from past gaming sessions. While I find these rather uninspiring, I'll wait to see the finished product. And FO(2) soundtracks could only be described as bland at some points, and vapid the rest of the time, but they were OK-ish in-game. Not enough for me to cry doom just yet. EDIT: added italicized part for clarity.
  14. Not a bad idea. Simply unfeasible and/or possibly illegal.
  15. Probably you know about it, but in the off chance that you don't, I'm going to point to True Crime. "Oldie" (for a PS2 title), but goodie. The sequel sucked, btw.
  16. Yay incoherence!
  17. Interesting, but a few things he seems to be pretty sure about, I'm not sure I agree with. Specifically: No inherently good/evil choices, but dependant on gameworld/faction reactions - This simply isn't right, especially when dealing with settings where a clear good/evil definition is a fundamental element, such as SW or D&D. For his game it may work, but then, why did he use an EP3 example? If fans can convince us that some feature is silly, it gets shafted - If I was a capable game designer, I'd be designing games. My potential (un)worth as a game designer is completely unrelated to my ability to convince others or the skill with which I'm able to twist the truth to suit my purposes. Think politicians. Or, even better. Think how Obs listened to the fans, and chose to lift the level 20 cap for TSL. We're designing a game for hardcore RPG fans - This kind of statements always leave me wondering if I'm "hardcore" enough for this game. Or maybe I'm just insecure. Regardless of my reservations, AoD looks nice enough to keep an eye on.
  18. Starforce. Of course, Ubisoft had to drop that protection after all the uproar with broken drives and other nasty side-effects of integrating malware into their game. It's the main reason I never bought Chaos Theory, despite its great co-op mode. It's pretty much deprecated by now, though, save for some localized russian releases.
  19. The story is easily better than any of those games' (ME I can't judge, though), so you won't be disappointed in that regard. But, again, it may be advisable to wait for TSLRP to be finished, since otherwise you'll get a pretty bad "WTF?" moment when you finish the game for the first time.
  20. Tee hee! Hindo's Doom! Can you say it? Hindo's DOOOOOOOM. Most gamers are casual gamers and don't really care about their PC being chock full of malware, that even assuming they know about it.
  21. It's irrelevant if it's a minority or not. You pay for it, you should be able to play it in 5, 10 or 20 years, as long as you can bypass hardware difficulties that cannot be foreseen by the developer. And with those games it's difficult enough, without having to deal with Securom. I'd much rather not rely on others in the future to develop fixes to problems created artificially by overzealous publishers. Also, my thoughts on which games are worth playing may be different to yours, and to those of the people that create said fixes.
  22. -You are better off waiting for TSLRP to be finished. If it lives up to half of the hype around it, you'll get a far more fulfilling experience overall. -You need to have played the first one only if you want to get all the references to some "Revan" person, and some cameos of characters from the first game. -You really don't want to mess with K2 modding since it's messy and generally user-unfriendly if you want to use several mods simultaneously. Also, TSLRP will be incompatible with most mods, so that's really the only thing you'll want to use. -Graphics are looking pretty dated by today's standards. Character animations are what stands out as the worst, probably. Engine issue, since NWN2 anims weren't all that hot either. -Combat is a snorefest. Go make a sandwich.
  23. Not with SW games. The Rogue Squadron (save for the 1st) series, Obi-Wan, and EP3 games come to mind, but I'm fairly certain those aren't the only ones released as console-exclusive. The odds aren't good.

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