Everything posted by random n00b
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What you did today
It's cool. Now I got something in common with Hades. YAY!
- 11xhooah
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What you did today
Today, I got expelled from the Armed Service.
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11xhooah
He was nice enough. With a head full of youthful idealism and all... good to know it didn't get him blown to bits in some God-forsaken village.
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Dutch Embassy bombed in Pakistan
I'd be very surprised if you were qualified to discuss that subject on equal terms with Pid and me.
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Dutch Embassy bombed in Pakistan
Ah, yes. The Truth is oh ever so clear when one has had the benefit of an education that fostered critical thought... Of course, it's always easier to blame bad stuff on the devilish possession caused by abstract totems, than to accept that it's just human beings merely less fortunate than oneself. It takes a very specific set of factors to breed violence within a person, and Islam is not one of them. It's like blaming school massacres on GTA.
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PETITION: PLEASE CHANGE THE INFINITE AMMO DESIGN
Somebody please put this thread out of its misery, already.
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STALKER mods
Against the advice offered by some, I downloaded the last version of Oblivion Lost, and have started a new game. I have to say, it's pretty neat so far. You can (must) rest every once in a while, there are many new skins, both for characters and equipment, and the total freedom mod is a nice touch. Also, you can actually get your equipment repaired now, albeit at a rather hefty fee. There are a few new muties, and there's the whole full night cycle thing - it's fun to sneak around in pitch black, but it's easy to screw up. No timed missions anymore, which is one of the things I never liked in the vanilla game. Supposedly, there are drivable vehicles, but so far I haven't found any. Weapons damage is apparently rebalanced, making the game more "realistic" (everything is deadlier), and the game is changed quite a bit for that. Now NPCs die much faster, which makes the game both easier and harder, if you are protecting someone. Obviously, the player can die much faster now as well, and at about 40% health, bad stuff starts to happen. The only thing that I'm hating so far is that now some NPCs use grenades (which is cool) but it's very unbalanced. They can put a grenade on your feet from 50m, and the worst is, if you don't see them throwing it, you won't know until you are flying around, because grenades make next to zero noise when they land. They really need to fix that. And then there's the "blowout" mechanic, which is something that I'd think you should be given the option to turn off. I rather like it myself, what with random anomalies and all, but I can see how some people could hate it. All in all, good fun.
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Baldur's Gate
http://www.sorcerers.net/Games/BG2/index_portraits.php You want the "Death Rabbit's Portrait Pack", I think that's the one I used. It doesn't have ALL NWN portraits, but it's a start.
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PETITION: PLEASE CHANGE THE INFINITE AMMO DESIGN
Wow. Do you make a point of thinking up new fallacies to post, or does it come naturally?
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Alpha Protocol
The Halo Generation strikes again!
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Baldur's Gate
YEAH! IWD soundsets are totally WIN. I was so happy when I found that script you mention. Portraits, not quite so much, seeing how they are a bit blurrier (is that a word?) and less cartoonish than BG's. They ARE better, but I don't like it when stuff looks out of place. And regarding your Khalid "solution"... um... that'd be too evil, even for my CE, Gate-in-town-casting Wild Mage. Lol fatty Imoen.
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PETITION: PLEASE CHANGE THE INFINITE AMMO DESIGN
If it's a choice between a proper ammo system and an overall finished game, I think they may have learned something from K2...
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Afghanistan and Iraq
Take that, Soviet Russia!
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PETITION: PLEASE CHANGE THE INFINITE AMMO DESIGN
That's OK, I'm not testing my orbital mind control rays, I'm just telling you that we made the decision for a good reason and we're happy with it. So you say, but I wear my tin foil hat 24/7 just in case, mister. I'm not saying this decision can't benefit the game. It's just that I don't see how it can. But perhaps that's why I'm not designing games. I just hope this doesn't turn out to be another balance-breaking decision. I'll have to wait and see. EDIT: It's cool that you show up and stand by your work, though. I hope it's not the last we'll hear from ya. Kudos. Hopefully not. It sure doesn't look that way, from the way side-missions are handled...
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Baldur's Gate
You probably went too fast. In one of those rest-triggered sequences, you should have that dream about Ellesime and the Tree of Life again, and Irenicus will freak out. A crucial conversation comes after that. I always use NWN portraits. Not much better than the ones shipped with BG2, but they add variety and the art is similar, which helps not to break the feel... As for Jaheira in BG1, that meant Khalid. So she loses by default...
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PETITION: PLEASE CHANGE THE INFINITE AMMO DESIGN
Yeah, it does actually. It's a "superspy" setting after all, where that kind of stuff has a place. The ability to continuously create bullets out of thin air, I think, is putting a bit too much strain on suspension of disbelief. I remember characters in The Matrix running out of ammo quite often, even with all their reality-bending powers. *shrug* Then why have stuff like combat shotguns, assault rifles, and skills that allow you to place three bullets in three heads in a split-second? Are you implying that all of that is "just for show"? Meh. I reserve the right to change my opinion when more info is released, but just "it's really cool" and "we base a lot of our mechanics on that", isn't convincing at all.
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Baldur's Gate
10-20 seconds lag? That's insane. I suffer about 2-3 seconds lag tops at the start of combat when triggers/contingencies are going off. I bow before your superior lag tolerance. There are three things that, as far as I know, are involved in swaying him. One is the deva quest, which apparently you solved successfully (for this purpose at least, keeping the essence for yourself has its own benefits). The second is the business with Vongoethe, the lich at Amkethran. If you fail to save Marlowe and/or the girl, Irenicus will be impressed, in the wrong way. The last thing is listening to his psycho ramblings. There is one conversation involving Ellesime and Suldanessellar that you must complete in order to have him reflect on his ways. I believe this comes after you revive the dream from Chapter 6. I am not sure if being of evil alignment could interfere with the process, however. When I played evil characters, I never tried redeeming him. Viconia is a great backup caster, but she's not quite as good at the offensive. Ironskin, Conjure Animals, Blade Barrier, Righteous Magic, Heal(!), etc make Jaheira pretty formidable in CQ. Throw in Fighter HLAs and one of those giant strength girdles, and she's a monster. The problem is, again, finding a suitable weapon, and the amount of micromanagement she needs in a fight compared to "fire and forget" regular tanks. I think her versatility is her strong point.
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Baldur's Gate
It's a distinct component, so it's possible you didn't install it. Yep, it lags for me too, and I can run Crysis... I don't think the engine was designed to deal with that kind of scripting. But to me it's definitely worth the trade-off. Honestly, I could never get into fanfic (of an kind), but I have a feeling I wouldn't like it, based on the mod. While I liked how Irenicus' personality was treated, I didn't like the dialogues much. The mod is great for one thing, though. Depending on player actions, there are some 4-5 different endings for Irenicus, some of them pretty grim (and not necessarily for Irenicus!). Also, his reactions are heavily affected by how the player deals with some in-game events whose relation to Irenicus isn't apparent. If he chose to take Balth's soul, it's possible you missed out (or botched) one of these. Notably, if you did Watcher's Keep during SoA, swaying Irenicus' ways is unfortunately no longer possible. But taking a soul is a perfectly acceptable solution for an evil party, I think. In my opinion the mod aced that aspect, in that he seems much more alive and free than any other vanilla NPC, despite his circumstances. His long-winded tirades and the dialogue music they chose however, were a bit grating on my nerves. I agree with Tale. I used to think like you, until I got the fixes to her romance and took her all the way to ToB. She's a fairly competent offensive caster, and as a character, she's more credible and less silly than most others... Finding good weapons for her in the endgame is difficult, though.
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Dutch Embassy bombed in Pakistan
Hmm. I need to visit Portugal.
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Baldur's Gate
With SCSII, that's not the case anymore, as Spellstrike (and possibly Ruby Ray, etc as well) is now area-based instead of target-based. No more win button for the AI. Chances are the mod didn't "decide" anything, you did. I don't know if you were aiming for Irenicus' "good" ending, but it's 100% dependant on player choices how he acts regarding his bargain with the PC. And with Jaheira it's even worse - she can *smell* whether Irenicus will give up on being an evil SOB or not, even before he actually gets to do anything!
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PETITION: PLEASE CHANGE THE INFINITE AMMO DESIGN
Nope. Not in any of the examples I used, anyway. In those, heroes and villains are constantly receiving insane amounts of physical punishment, and walking out of it, no problem. And any attacks that would kill or seriously cripple them are resolved as "close calls", unless there's a plot reason to inflict a serious injury on a major character. It's not too much of a stretch to assume that the game mechanic that represents "hit points (or whatever)" is not a simplification of all the variables on which health is dependant, but merely a representation of how close the character is to receiving a fatal injury. I thought this was pretty obvious. Again, it's not realism. It's in-universe consistency. Then I don't see how finite ammo could be a problem. Survival horror games and metal slug don't really support your points. This is a completely different kind of game, and design features that defined ammunition availability factors in those games are not the same here. Ouch. You might have hit the nail on the head there.
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Dutch Embassy bombed in Pakistan
No. It's like the equivalent of some dude eating pork, then some insane Jew passes by, and decides that said dude is a hideous infidel and must be blown to bits for it. Fun, eh?
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Baldur's Gate
Doesn't the SCSII modded Spellstrike tear down Spell Immunity? Yes, half-assed comes to mind. But it *is* just an expansion after all...
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PETITION: PLEASE CHANGE THE INFINITE AMMO DESIGN
I'm sure the feeling is mutual... Yeah. I guess if you ever find something you don't like about life, you'll end up kissing the barrel, right? Because trying to change that which you don't like is simply out of the question. How about some dude in a bunker? You know, the flesh-and-blood kind, only behind six feet of concrete. Hell, scrap the concrete. How about a guy that's a mile away, riding on a bike? I can sympathise with the feeling of frustration when a game forces you to take a certain approach, when others that would appear completely consistent with the setting simply are not presented, without explanation. What I do not agree with is using that as an excuse to explain things that obviously don't fit with the mood of the game. AP is supposedly a somewhat serious spy-themed game, set around present time. They ran out of ammo in The Matrix. Bond runs out of ammo, as does Bourne. But simply because you don't like to be forced to a conservative use of your one favourite gun, that is reason enough to implement a design element that makes no sense whatsoever, from an in-world POV? I don't think it's a matter of realism, but a matter of setting consistency. People die when they are shot, and guns can't fire forever. You don't like running out of ammo as a result of indiscriminate use of your resources, so you demand infinite ammo. I don't like dying as a result of me making stupid decisions. I like my stupid decisions. So I demand god mode enabled by default.