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no1fanboy

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Everything posted by no1fanboy

  1. does spirit shift still scale with level in terms of damage done and armor rating ect?
  2. How do the paladin dispositions work for faith and conviction if you hire an adventurer? do the right conversations boost defrctions for him? Also does faith and conviction scale with level??
  3. yeah its pretty hard at the moment after all the changes They just made figurines a per charge use as of today aswell so it got even harder!
  4. This would be pretty cool? Wonder how it would effect xp?
  5. trickster currently bugged in patch beta sometimes it shows spells sometimes doesnt
  6. In the item creation for trickster i saw all the trickster spells, then i went out of the trickster screen, came back in and it was all gone. Was just like a normal rogues level up with no spells
  7. yeah i can see it now its updated bizare how do you install the mods now do they automatically go to this folder after DL them from nexus?
  8. im betting in the expanions they release powerful 2 handers to compensate
  9. You should be seeing a mod manager button in the options menu. https://steamuserimages-a.akamaihd.net/ugc/954083319071457565/5EDCCBA601339D0F496C6F5F8529E8C74EAFF596/ Might be a better idea to put the button for it outside the options menu, more visible that way. im totally not seeing it there after installing the patch BETA
  10. charm isnt ended on hit it only ends if you hit your new charmed ally yeah what are the trickster spells?
  11. where is the manager how do you use the mods in game????
  12. It's a new feature in the patch, It's not even in 1.1.1 "Prices of Galleon and Junk ships have been doubled." Why? there's no point to doubling it.... yeah i have downloaded the patch BETA and it isnt anywhere
  13. im glad they nerfed them . You should base your entire combat around spamming figs and yeah this will make solo far harder
  14. they just released the pacth beta THS now has an additional +1 pen
  15. Big changes i noticed: - +1 pen all two handed weapons - DAOM now adds 15% action speed - all cipher charms down to 15 sec - they fixed the alchemy bug - new spell tactical meld added for ciphers - figureines now have charges Im completely stunned they nerfed rangers and paladins even harder. They are both very weak classes and i though they where due for a buff. Especially rangers Also i cant find the in game MOD support where is it?
  16. I wouldnt call them overpowered. I have played hundreds of hours on poe1 and am an infinity game veteran and when i played a rogue on potd he died alot. He was quite flimsy and i had to be very careful about putting him in the action for to long. The rogue as is is far from game breaking. There are curently many ways to break the game using high level spells that a rogue cant access.
  17. Do you know when they patch is going into BETA? waiting for this before my playthrough? thanks
  18. So it shouldn't affect raw damage DoTs? why would they be fixing it if its not broken?
  19. cool thanks that mod does other stuff though is there one that only removes the cap?
  20. In the last patch announcement they said they will be adding an in game mod support feature for the next patch. This is awesome and i can wait for it. If someone can make a mod that removes the level cap for multiclass so they can get level 8,9 abilites i think that would be an awesome mod an probably the most popular mod aswell. Obs may actually remove the cap themselves in the expansions. Im hoping they do but if someone could make a mod for this would be greatly appreciated as i dont know how too thanks
  21. The best one i have seem is rogue/ barb Stack all the hit to crit talents you possibly can and i think you end up with something like 40-50% hit to crit with frenzy activated. Then you got sneak attacks, deathblows, blood thirst and bloodlust on top of that. Just crazy dps
  22. Its clearly a bug. As if they intended for you to stack your reflex to not die from using it. Im also finding ressurection to be another paladin flop ability. My characters allways die after the 15sec timelimt when you cop a huge damage hit. So that is three whole ability chains on the paladins skill tree that arent working imo at the moment. Thats alot of issues there
  23. Yeah im leaning towards the fighter/ priest wael. Paladins currently have to many broken abilities eg self immolation and hastening exhortation are both completely pointless. The last time i rolled a paladin i found there lay on hands was not very helpful either because of the increased recovery times and new interupt mechanics introduced in deadfire. Not a fan of paladins in there current state at the moment.
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