Jump to content

OldViking

Members
  • Posts

    28
  • Joined

  • Last visited

Reputation

14 Good

About OldViking

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator

Profile Information

  • Location
    Germany
  1. Really? Anyone who calls that crap decent, i would never hire. Then again, i would never give my money to a company to make a game. I don't have to find excuses for ****ty work.
  2. So, you are running around, doing quests randomly and as much out of order as you can in a game, where every reviewer mentioned necessity to follow the plot to keep it coherent, and you are surprised something does not make enough sense?! PoE was designed (from the beginning) to give you maximum freedom in a gameplay (so, if you want to test your skills you can do it ignoring everything but fighting and selected quests), but plot was very strict and demanding of attention from the first game - one misstep and you loose important pieces of story. Same in PoE2: you want to explore and shoot things - go ahead, but if you follow the plot - you do it in a scripted order or loose the plot line. If I have to explain why your Watcher is supposed to report back to the second in command of the Huana nation (yes, the Prince) after said Watcher accepted and finished the task Prince gave him - I do not see why any kind of motivation or role-playing in general might be important to you at all. Not sure why am doing Captain Obvious here, either, since all your complains are exactly as Yria said: you like character - you do not care about why s/he with you, you do not like character - everything is "wrong" in the story. Sorry have to say it, this is the most stupid apology for bad quest design. Before i play the game i am supposed to look up a rewiewer, to tell me in wich order i should do quests? No, this is not how good quest design works, ever. It's not bad quest design when you and your character are explicitly told, in-game, that certain actions/quests are highly important and thus should be prioritized, only to have the warning be ignored because you want to barge into every house in Neketaka before doing the time-critical thing you were there for in the first place. You're free to sail around willy-nilly discovering the deadfire on your own, randomly barging into every house on your way and ignoring the role-playing aspect beyond the conversational level. Nothing wrong with playing the game like that, since it was obviously designed with that option in mind; However, complaining that this derails the plot is ridiculous, since you're the one who chose to derail it in the first place. There's plot everywhere, and most of it is well-connected. Barging through without any care for plot and complaining about it's "lack" afterwards is rather petulant: you can't eat your cake and still have it as well. My main complain is So, you are running around, doing quests randomly and as much out of order as you can in a game, where every reviewer mentioned necessity to follow the plot. Rewiewer, yeah. This is by all means stupid. You can just not playing the game and watch it on youtube. I prefer to not spoil myself, thanks. Besides rewiewer are s**t. In my first playthrough i followed the path laid out before me. So i have no problem with that. But if you don't follow the path, then some dialogues later on don't make much sense. So if you give the player the opportunity to go wild, than it should reflected in outcomes of later quests and or companion dialogues. If it does not, it is bad quest design. I played with the lame story companions once and never again, so i can go all wild. Xoti > religious zealot and unbearable accent Serafen > wannabe cool midget pirate Fishboy > stinks like fish Edér > moronic simpleton and bully Aloth > elfy Bird > butthurt bird Maja > meh nympho
  3. So, you are running around, doing quests randomly and as much out of order as you can in a game, where every reviewer mentioned necessity to follow the plot to keep it coherent, and you are surprised something does not make enough sense?! PoE was designed (from the beginning) to give you maximum freedom in a gameplay (so, if you want to test your skills you can do it ignoring everything but fighting and selected quests), but plot was very strict and demanding of attention from the first game - one misstep and you loose important pieces of story. Same in PoE2: you want to explore and shoot things - go ahead, but if you follow the plot - you do it in a scripted order or loose the plot line. If I have to explain why your Watcher is supposed to report back to the second in command of the Huana nation (yes, the Prince) after said Watcher accepted and finished the task Prince gave him - I do not see why any kind of motivation or role-playing in general might be important to you at all. Not sure why am doing Captain Obvious here, either, since all your complains are exactly as Yria said: you like character - you do not care about why s/he with you, you do not like character - everything is "wrong" in the story. Sorry have to say it, this is the most stupid apology for bad quest design. Before i play the game i am supposed to look up a rewiewer, to tell me in wich order i should do quests? No, this is not how good quest design works, ever.
  4. Load of bull****. PoE just because of it's system that has more granularity in it is the definition of tedious. It's all about tedious gameplay and repeatedly using abilities you use every combat on every character. Unless you play it on story mode or smh. If you master BG2 you can go through it very quickly. PoE if you don't exploit, is same repetition every combat. "having job and family made me terrible at games" lololo dude. Why say game is pile of crap? Just say it honestly, that it's too difficult for you because you are bad and don't want to improve or spend any effort on the game. So much this.
  5. I hope you don't mean that horrible remake of BGII with playing recently-
  6. Well, Deadfires writing is really not that good. Lame main story, lame companions. I know Obsidian can do way better than this. I am dissapointed actually. Is the game fun to play? Absolutley, but not because of the writing. For me the best story Obsidian ever did, was Fallout New Vegas, i was so glad that Crapthesda was only the publisher for this amazing game.
  7. Ah ok, dann habe ich was missverstanden. Ich dachte das war für den deutschen Loka patch... Habe schon die Hände über dem Kopf zusammengeschlagen.
  8. Also anstatt frisches Gesicht oder frische Schnauze, würde ich lieber fremder nehmen. Frisches Gesicht oder frische Schnauze sagt kein normaler Mensch.
  9. I am an old bastard, but let me tell you, German localisations voiced or not were always terrible. The only ones saying german localisations are good or even acceptable are the ones, who speak no other language and or even not their native one correct. My school english was terrible. I only invested time to learn it by playing games. Games that were unberable for me to play in it's German version. That said, i am with no doubt, not even an average skilled user when it comes to english, but at least i can play games without ripping my remaining hair off.
  10. Well, Xoti is not better. I really hate stupid religious zealots and she is a prime example. Her cringeworthy accent doesn't help either. I really dislike all the story companions, but xoti, serafen and fishboy are the worst. Im so glad i don't have to take any of the cast with me.
  11. My Watcher and hired adventurers. Can't stand any of the story companions.
  12. You know what i like about you guys? You are present, you communicate with us. Many other devs are silent and pissing players off. I appreciate it really. Thank you to all of you lads and lasses at Obsidian.
×
×
  • Create New...