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Zelse

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Everything posted by Zelse

  1. Alpha Protocol was great but the market is drowning in stealth games these days and quite frankly id rather not see any shooters/stealth games/racing games for the next 3 years. Innovation is dead (lowkey necro ftw)
  2. and in the xcom reboot IIRC you could still "blow" a bad seed by reloading some turns back and doing something different with the information you had that e.g. the enemies overwatch attack would all hit. Exactly, or you just waste a low seeded roll on an unimportant action and try the important action again with a different seed... If you really want to cheat the system theres always going to be a way to cheat the system... dont waste time on this cr4p half the suggestions in here are really poorly thought out at this point... where is the downvote button when you need it...
  3. I agree with OP. I finished the pretty much the entire POTD content post 1.1 and never actually gave up except Gorecci street thugs in open square around the well. Splintered reef was a vacation compared to these guys ^_- Did the entire early game only with eder, MC , xoti and tbh the drake+boars were surprisingly easy after knowing they are coming. But the first square in Gorecci street is legit impossible. There is probably a way to cheese it by pulling them all behind a wall or sth but if you try to just walk up to them and fight them you just die and theres nothing u can do rly. Too many archers/gunners. Too much damage + escape. Even with good rolls not even close, always at least 2 dudes still alive when my party ended up dead. Maybe if you stock up really hard on bombs? And some pots/drugs from the tavern? Might work out if he sells some good explosives. But yea, if you try it right after getting to port maje and without tavern investments/cheese/free epics/pulling only half of them it might actually be impossible to do. Anyway its quite alright as it is even if it cant be done straight up since the fight isnt mandatory to finish the quest anyway and if you really care about beating them up you can always come back after picking up aloth. Its a nice place to tryhard.
  4. I never recruited Durance Resolve 19? Dex 9? U WOT M8? always custom priest
  5. Per encounter spells are much easier to balance and much more fun to play with simply because you can always use spells whenever you feel like it (even if it is overkill and u just want to blow some dudes up ). The system in POE1 had its upsides but in the end i think i prefer the deadfire version for that reason alone. In addition having full spells to use in an encounter in PoE1 felt too powerful (because of how many spells you had) Can we talk about the insane 7+ second action time on some spells tho? I mean yes the spell is "slightly" better than an ability attack but goddamn i can do the latter 3 times in the same amount of time ~.~ . Ive already mentioned the lack of +accuracy and +pen for (damage) spells when compared to weapon abilities in another thread. Theres really no reason that abilities get +10acc/+2pen on average while not a single spell gets any at all.
  6. One of the other threads has discussed feedback on difficulty and in your twitch stream you specifically asked for it Feedback: Everything that hasnt been adjusted is too easy. All Bounties, all dragons, all other sidequests, all major storyfights everything (i.e. the faction quests that make you kill some of the bigshots, the Naga, just everything starting with Hasongo (although you can pretty much bypass Hasongo anyway, so everything after that in particular i guess) The fight against the drakes + Imps at the large rondell in the area with the magran worshippers was fine (and had also been adjusted if i remember correctly) (i.e. there are very few exceptions but they do exist, such as the animals in sayuka, those were fine too) Everything that hasnt been adjusted is too easy. You know the things you already reworked better than anyone individual fights on the island southeast of the map were challenging most importantly the content mentioned on top was BORING compared to dealing with the added pressure that all the revamped enemies bring with their bonus abilities which is just such a huge gamechanger and actually forced me to do more things that just slap down a heal and nuke easy to kill priority enemies. All difficulty that is currently there, which isnt much, (in the areas that werent adjusted) is based on inflated armor, defenses (especially against all spells that dont target deflect or will) and gunners doing stupid amounts of damage. It feels about as engaging as the surprise paralyze spam in WM. So feel free to fix those and add more interesting mechanics. ( on that note this: " Hel-Hyraf and its upgrade now target Deflection" .is my favorite change in 1.2 by far. Just a great QOL improvement for POTD and might fix inflated armor by itself) the Fight against the MenPwra (with a ton of added cleaving constructs, and a slime) or whatever their name is in the area where you cleanse the corrupted adra pillar was the best fight in the game. It had interesting mechanics that forced me to play smart. Keep the cleaving dudes busy, interrupted prioritiy spells, huge slime that blocks and throws goo.. fun stuff good times. ^That was the benchmark for a good encounter imo. All the reworked encounters were really good tho in the end! All the more reason for me to be disappointed in the rest of them. (full post in the other thread, cleared this one up to make it more readable) Edit2: Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables). Thanks for fixing this as well! Remember it being discussed on the forum!
  7. rip Feedback: Everything that hasnt been adjusted is too easy. All Bounties, all dragons everything, all other sidequests, all storyfights (i.e. the faction quest that makes you kill some of the bigshots) On my second run (still without a custom party) i literally auto attacked the (last)guardian to death only using aoe heals for supp (thank god for crits getting bonus pen tho..) Auto attacked all bounties as well, even the ogre was a complete pushover. The casters in the guardian fight dont aggro correctly btw. They always just stand on the side and i kill them after the guardian is dead. Same with the ghouls in the boss fight on the island south east of the map. individual fights on the island southeast of the map were challenging but mostly because of arcane dampener (and its added bonus effect of ruining self buff AI based on "does have inspiration NOT -->then cast ...") also the paladin abilitiy that is supposed to supress enemy effects doesnt work correctly against their charm. For some reason it removes charm once, but the character can get charmed again while the paladin buff is still active and casting it on him again doesnt remove the charm. and the bloody spell that casts huge aoe damage + CC on melee hits. Next time ill bring arcane dampener myself and decent OffHand ranged weapons.. ^this might also be just a really weird interaction with arcane dampener... it does work with the rank 1 priest spell tho.. soo *shrugs* most importantly it was BORING compared to dealing with the added pressure that all the revamped enemies bring with their bonus abilities which is just such a huge gamechanger and actually forced me to do more things that just slap down a heal and nuke easy to kill priority enemies. All difficulty that is currently there, which isnt much, (in the areas that werent adjusted) is based on inflated armor, defenses (especially against all spells that dont target deflect or will) and gunners doing stupid amounts of damage. It feels about as engaging as the surprise paralyze spam in WM. So feel free to fix those and add more interesting mechanics. the Fight against the MenPwra (with a ton of added cleaving constructs, and a slime) or whatever their name is in the area where you cleanse the corrupted adra pillar was the best fight in the game. It had interesting mechanics that forced me to play smart. Keep the cleaving dudes busy, interrupted prioritiy spells, fun stuff good times. ^That was the benchmark for a good encounter imo. All the reworked encounters were really good tho in the end! All the more reason for me to be disappointed in the rest of them.
  8. Does casting reset the reloading entirely tho? Because if it does its still pretty whatever.
  9. Have always killed them for crafting mats. The dragon in the watershapers guild in particular? Anything useful he can do? Maybe fight a stronger version of him later? The fire dragon i assume can carry you to eothas if you have high enough intimidate or sth...?
  10. Modwyr is best in slot for any character that cant build +actionspeed % themselves with their kit. Unfortunately you have to grind out its questline tho and find a way to compensate for the horribly low sword penetration. Blightheart is great since you can get it instantly after leaving Port Maje. Its probably the best free Rifle until you can buy the FireGun thing sold in the Brass Citadel.
  11. The difference between TW3 and this one is: In TW3 your journey naturally takes you thru these places and you just happen to help the locals with their complex problems as you travel dilligently towards your ultimate goal. In Deadfire you have to deliberately pick up quests in the main city and travel to islands in random places on the world map with literally nothing else on it to fight some random dude without any backstory. Some of the more relevant sidequests are so far off the areas of the map that are relevant to the game that i literally wouldnt have found them if i hadnt played with the uncovered world map. (although i think most of these are in some minor way tied to other irrelevant sidequests e.g. the "Imp God", if you get ALL 4 pirate bounties from that one lady then the treasure map actually sends you to that island... but jesus christ its way off the main road..)
  12. The first 1/3rd of the game has been reworked and is noticeablly more difficult (and quite fun). The rest hasnt. Sidequests in particular are a massive let down.
  13. Multi classing is the most enjoyable spice in the game. It was designed with the idea in mind that there will probably be things that are objectively better than others (multi > single as it turns out). I dont think one of the most enjoyable mechanics in the game should be discouraged.
  14. You never get more than 2 spells per level with the exception of (a) very questionable items that allow you to increase spells per level at a fairly huge penalty (most notably the grimoire thats sold in Arkemyrs shop if i remember correctly) Not sure how good the AI at exploiting that grimoires downside in particular but if the AI is worth anything the grimoire should be unusable. (Though i doubt the AI is programmed specifically for that one item)
  15. Caste system = modern slavery (India says hi) Even though every Indian i have ever met gets butthurt when i tell him thats all his caste system really is. Fk slavery! The Kahanga are the same as Crookspur in my book.
  16. They are reworked, you are just overleveled for all of them. We'll have to wait for more high-level content from DLCs at this point I think for challenging end-game stuff. No they are not. Only about 1/3rd of the game (predominately the early main quests and sayuka as well as beraths temple) are reworked. You notice this by seeing the special enemies that are always displayed red (with upscaling, not sure if its the same without). Nevermind the fact that these enemies have a massive difference in power compared to the ones that didnt get added after the rework. I also finished the game pre rework and post rework on POTD so you can be sure i know what im talking about. The mid/lategame and pretty much all sidequests have had no changes.
  17. any chance the difficulty for POTD in 2nd half of the game and ALL bounties and sidequests will be reworked the same way the first few levels got reworked?
  18. Finished twice on POTD. My favorite addition is full voiceovers. Gameplay is improved with the new multiclass system aside from some gripes with balance and the awful armor system (armor system was terrible in 1 as well tho so thats nothing new). The game unfortunately suffers from open worlditis in all its forms. Shallow main quest. Lots of busy work sidequests rather than a few meaningful ones. Companion sidequests are hit or miss, some fall flat really hard. Lots of areas to explore with nothing meaningful to find. It does have a few shining ones though like all the possibilities to deal with benweth or crookspur. This is where the game really picks up the slack and flexes hard on the genre competition. Overall its a good game. But its nowhere near greats like Original sin 2, DAO or BG2. I do like it better than PoE1 though. Edit bonus: The hand drawn images when you meet the gods are outstanding. These things really stood out to me and they were gorgeous.
  19. I just autoattacked the last boss to death, only using an aoe heal for support on POTD and i wasnt even using custom characters,consumables or food other than rice throughout the entire run. Everything past the early midgame definitely still needs work. All fights with the red bonus enemies were great. Everything past those without the added challenge was unfortunately still disappointing. ~.~ started the run after 1.1 released..
  20. Ciphers are insane multiclasses on POTD... free 10+ acc vs will for all their spells free +1 pen with BOTH spells and weapons! free +20/30% damage pain block as the best robust buff in the game borrowed instinct as the best non armor self buff in the game secret horrors and ectopsychic echo charm no spell limit ??? how many more op things do you need really??? the class is nutty af.
  21. I know she does it for deadfire and the huana. And she gets butthurt over every tiny sidequest in the game... Seriously never pick that character shes just too bloody annoying. Literally no personality just whining all the time.
  22. The game is unfortunately still lacking in challenge right after the early midgame. Except Sayuaka none of the other content after Neketaka seems to have gotten adjusted. Like the Vailian Quests, Crookspur, all bounties pretty much, the city in the southeast and pretty much all other later sidequests? (e.g. Berkanas Observatory) the lategame faction quests probably havent gotten adjusted as well but i am not that far yet. The bosses are still really weak. Especially when compared to the remade encounters.
  23. After going through the portal for the second time (animancers) you can immediately leave the dungeon thru the closed door without finding the lever by carefully clicking on the interactable blue area under the magnifying glass.
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