Jump to content

Zelse

Members
  • Posts

    103
  • Joined

  • Last visited

Everything posted by Zelse

  1. Suppress affliction (level1), Pillar of faith is now level 2 --> aoe knockdown + good damage for level 2, dire blessing is a balanced version of devotions of the faithful (that just happens to stack with it), divine mark is great, shining beacon is crazy good Priests in general have great fire damage spells at higher levels, this is important because there are quite a number of items in the game that give bonus to fire type spells cleansing flame and pillar of holy fire in particular, Xoti gets 2 of the best spells in the entire game, in kit level 1 and ESPECIALLY level 7 spells are CRAAAAAZYYYY I honestly think Priest and especially xoti have some of the best offensive spells in the game rn IN ADDITION to how insane devotions of the "skillful" are. All healing was done by other characters in my runs (1 reason being how good moonwell is but thats another story). I used priest exclusively for buffing and damage. There are a ton of things besides devotions that make priest good. *EDIT*: all that said, if you would give me the choice between a character that has NOTHING except weapons and devotions for the faithful 2 times per combat OR a character that has ALL OTHER SPELLS IN THE GAME! I still would pick the guy who has devotions. It really is that insanely good.
  2. POTD too easy and Devotions of the faithful Hi there, first of all id like to say i had a jolly good time matey (yarrr) with the game. Great writing in particular and a few really good voice actors as well (VA probably my favourite improvement over PoE1). That said... The difficulty on POTD is a bit of a joke. I played both with and without level scaling and in both cases i became basically unkillable shortly after leaving Maje (The first 1 or 2 quests after Maje are the only difficult parts in the game rn. But you can pretty much just choose to do some that only involve talking to people sooo..) I would appreciate if the difficulty could be a adjusted. A simple kneejerk solution could be that difficulty scaling always scales enemies to "1skull" level. Although i would appreciate it if the difficulty could be looked at in a more complex way. Either way right now its pretty much a joke. The big fight when you land on the last island was one of the few exceptions that didnt make me fall asleep. On one of my (finished!) runs i had a total of 4 times where my characters got an injury during combat (1 of which i was just too lazy to heal). No party wipes. Deflection values in particular seem too low. Especially when compared the fortitude/reflex defenses that some enemies have. One of the reasons why difficulty is a joke is the priest spell "Devotions of the faithful". This spell is: 1. completely broken and insane 2. makes a priest mandatory for every good party 3. No other class has ANYTHING that gets even REMOTELY close to how op this thing is (paladin has a 5!accuracy aura! 5!!! 5!!!! 5!). Instead you can just spend time for 1 cast that is uninterruptable with the concentration perk right at the start of combat to have 20 accuracy for basically the rest of the fight. (Or a 40 Accuracy swing if you fight mostly melees) I have no idea how it made it from PoE1 without getting nerfed. It really is the best spell in the game by miles. Its not even close. There is nothing as broken as this thing in the game. Its nuts. I really enjoyed Tyranny for the fact that most abilities actually interacted with the enemies rather than the game being a buff/debuff fest. And while buffs/debuffs being the main focus of the game was kinda expected from a PoE sequel i really wish it wasnt as good overvalued as it is rn. Suggestions: significantly! reduce range (2 targets max and it would still be really really good), make it give 10 accuracy, accuracy and perception buffs shouldnt stack ((dire) blessing + devotions = gg) I know there is going to be that one guy who will say "herpderp" dont use the spell if you think its op. Well damn mate, i could just play the game on normal with nothing but clubs. Its not enjoyable to create arbitrary challenge by using fewer of the things the game offers.
  3. Hi there, first of all id like to say i had a jolly good time matey (yarrr) with the game. Great writing in particular and a few really good voice actors as well (VA probably my favourite improvement over PoE1). That said... The difficulty on POTD is a bit of a joke. I played both with and without level scaling and in both cases i became basically unkillable shortly after leaving Maje (The first 1 or 2 quests after Maje are the only difficult parts in the game rn. But you can pretty much just choose to do some that only involve talking to people sooo..) I would appreciate if the difficulty could be a adjusted. A simple kneejerk solution could be that difficulty scaling always scales enemies to "1skull" level. Although i would appreciate it if the difficulty could be looked at in a more complex way. Either way right now its pretty much a joke. The big fight when you land on the last island was one of the few exceptions that didnt make me fall asleep. On one of my (finished!) runs i had a total of 4 times where my characters got an injury during combat (1 of which i was just too lazy to heal). No party wipes. Deflection values in particular seem too low. Especially when compared the fortitude/reflex defenses that some enemies have. One of the reasons why difficulty is a joke is the priest spell "Devotions of the faithful". This spell is: 1. completely broken and insane 2. makes a priest mandatory for every good party 3. No other class has ANYTHING that gets even REMOTELY close to how op this thing is (paladin has a 5!accuracy aura! 5!!! 5!!!! 5!). Instead you can just spend time for 1 cast that is uninterruptable with the concentration perk right at the start of combat to have 20 accuracy for basically the rest of the fight. (Or a 40 Accuracy swing if you fight mostly melees) I have no idea how it made it from PoE1 without getting nerfed. It really is the best spell in the game by miles. Its not even close. There is nothing as broken as this thing in the game. Its nuts. I really enjoyed Tyranny for the fact that most abilities actually interacted with the enemies rather than the game being a buff/debuff fest. And while buffs/debuffs being the main focus of the game was kinda expected from a PoE sequel i really wish it wasnt as good overvalued as it is rn. Suggestions: significantly! reduce range (2 targets max and it would still be really really good), make it give 10 accuracy, accuracy and perception buffs shouldnt stack ((dire) blessing + devotions = gg) I know there is going to be that one guy who will say "herpderp" dont use the spell if you think its op. Well damn mate, i could just play the game on normal with nothing but clubs. Its not enjoyable to create arbitrary challenge by using fewer of the things the game offers.
×
×
  • Create New...