Jump to content

guildwriter

Members
  • Posts

    212
  • Joined

  • Last visited

Everything posted by guildwriter

  1. Playing as Assassin/BW, can confirm is fun. The downside is that the empower restriction means that the Assassin looses the additional resources because no empower applies to the character as a whole, not just the class. Honestly am not sure if it is worth it as a result, but it comes down to the intent of the character and the party setup.
  2. Mirrors my experience. Playing again with a full party and I can't remember the last time I've had to worry about my resources running out. It really comes down to fight strategy and how you approach things. Then again playing solo PotD with a resource constrained MC really forces you to learn how to extract every bit of value from an action.
  3. Priest of Woedica is good enough that I'd take it single class without hesitation. Those debuffs are good enough to swing entire fights. Priest of Magran can nuke quite effectively. People really underestimate Pillar of Holy Fire and Shining Beacon. Pillar of Holy Fire for example does Delayed Blast Fireball levels of base damage at a tier where even MC characters can get two casts on it. And it doesn't have the weird aiming issues that DBF has either. Can easily toss on all the +Fire PL gear, +Fire PL pet, etc. I think people overfocus on the broken value combos and completely lose sight of everything else.
  4. I solo'd it with my Assassin/Skaen by eliminating specific friends first. Chanter, Priest, Druid, Mage all should go ASAP. Chanter especially as the buff it gives the friend is a random T3 inspiration chosen as needed (it will give itself Robust as it gets lower). After that kill the Frightened Child and everything else despawns. Flesh Construct Controller requires that you have read a specific book to know how to interact with the machine correctly. Make sure you've checked every bookshelf. Can't remember where you get the manual from.
  5. Personally I can't stand playing with Chanters as there's too much waiting involved. I have the same problem with auto attacking characters. If I'm not making decisions constantly I get bored fast. Priest or Druid as a result is much more interesting for me as everything is on demand and I control the flow. Also worth noting is that Dismissal can be useful for clearing out packs of vessels quickly. Hand of Weal and Woe is a really potent heal as well.
  6. Only way to get Kapana Taga is by sinking Fyrgist's ship in ship to ship combat. If you board the ship and win, the item does not drop.
  7. Make a dialogue/stealth focused character. Sneak through content, talk to whatever you have to resolve as all critical paths can be resolved through conversation only. Make sure to release the water dragon completely. Get to Ukaizo on your own, just have a ship/crew upgraded enough. Let the water dragon fight the Guardian for you. Sneak past the last fight. Congrats, you beat the game with all challenges and TCS.
  8. I don't have screen caps of every boss I've fought on PotD Upscaled but I don't think that holds up. You're looking at a -35 reduction of fortitude so far. Here are some examples from bosses: In all cases debuffing Fortitude still comes behind the base Deflection and not even by a little bit. If you're looking to amass crits, you're probably better off using Confounding Blind. That being said for your average trash fight against groups of kith that might hold up better. But even in a lot of DLC fights I don't think it holds all that true. In other words I think on PotD upscaled it's good against fights you would have won anyways but otherwise doesn't do much of anything in harder fights.
  9. Define viable. Upscaled? All DLC? All megabosses? I've played this build quite a bit in 3.0 PotD upscaled so here are my thoughts: Slime Megaboss is likely to be impassable. Finite resources support your defenses and no self sustain except consumables. Your deflection isn't high enough either to just dodge everything. This fight is a major grind and without a way to "destroy" the first form, you're stuck doing the seperate and kill jig. BoW Dragon is likely to require a major shift in tactics. This build relies a lot on CC to help reduce incoming damage. Furthermore once the boss enters the "Spam Llengrath's Defenses mode things will get rough. 20 armor is a lot and the old Scordeo's/Rust's knockdown lock no longer works. SSS Cipher Fight - With Fort this low Disintegration will always land. Will require a major tactics shift. SSS Changling Fight - No good innate bonuses means this fight is more or less an autoloss. It's a stupid fight but it is what it is. Nonock and The Oracle - Can't interrupt and caster bosses. Again, tactics shift. You can make it work, but there will be times where you probably have to go outside what the build's normal strategy is. But I doubt it can clear every bit of content in the game.
  10. My guess is you have the Infamous Captain buff. This has been going on for people who have the buff since at least 3.0.
  11. I would go ranged as casters that have action speed boosts are hilarious. Also less chance of someone doing a runby on the totem and causing you to lose PL. All of the classes you mentioned potentially work quite well. It comes down to what you're looking to do. Some ideas: IIRC the two frenzies (barb and totem) stack. Combine with Wizard for ridiculous cast speeds. Combine with Blood Wizard to replenish resources that you're burning through. Stack +heal per second gear. Use dual pistols and sit next to a chanter and try to get your reload speeds as low as possible. Or use The Red Hand. Either way you're going to be the closest thing to a machine gun Eora has seen. Get that multi fire crossbow from Forgotten Sanctum, turn on the modal, and interrupt lock targets. [Haven't tested but theory is sound!]
  12. Maxquest wrote this for Ascendants and how to get focus quickly but it still applies here. Subclasses depend on what else you want your priest/cipher to do aside from holding your marauder's firehose of damage.
  13. I mean Death is technically a CC right? I'd take Aloth if you don't mind him being the Lord of Dour and Duty. Wizard has the best mix of power and flexibility and can easily CC or Damage as you need.
  14. Well I found a way to create a wounds engine for Forbidden Fist. Start with a Berserker/Forbidden Fist. We need the Confuse from Frenzy to make this work. Make sure you have Footsteps of the Beast. It's worth talking about these boots in some detail as I think they're amazing and haven't been discussed much. What these boots do is generate a "wall trail" behind the player as they move. The faster you move, the longer the wall you can create due to the time it takes for each "trail patch" to expire. What makes these really interesting is these boots have no accuracy check, they automatically hit. That means unless you're resistant or immune to dexterity afflictions, you will automatically get hobbled once you step into a patch. They don't generate a patch unless you move though. And someone getting hit by a patch will knock you out of stealth. Confuse yourself and then move a small amount. You will auto hobble yourself with a 1.5 second duration. Once it expires you will get the wounds and the +health. Repeat as long as you have confuse. Free wounds and health every 1.5 seconds! Combine with the Armor, Shield, and Cloak that give bonuses on affliction from BoW for extra bonuses. The problem here is that you need to Confuse yourself, so if there is a way to inflict Confusion without using a resource that would be best to make this an infinite combo. It also requires a fair amount of micro to make work. [Final Note: Footsteps was one of the ways I managed to clear some SSS fights on PoTD upscaled with my Assassin/Skaen. Highly recommend playing around with it.]
  15. Charm breaks on damage so if you want to take advantage of the hit to crit you have to keep doing it over and over. It seems like a lot of work just to get crits honestly. There are still items that provide a guaranteed benefit on crit, but most have been nerfed to a percentage chance. Weapons like Magistrate's Cudgel which kills lower level Kith than you on crit or Essence Interruptor which will apply the transmogrify debuff on crit are potentially good choices for such a character. You could make arguments for things like Seeker's Fang esp if you're also a Cipher, but the benefit doesn't seem nearly dramatic enough to justify the usage in this case.
  16. Trickster is literally just Mirrored Image and go most of the time since it has higher deflection than Llengrath's and doesn't stack. If a sub 0.5 second spell cast time and almost no recovery as well is too much time to buff then it's no wonder you love Pally. No idea how you're building your characters that you can't figure out a way around disengagement but sure.
  17. The only thing I'd add to the wtf tier is the Debonaire as his benefits are so situational and equipment dependent to just be more trouble than it is worth.
  18. If the deflection loss is really bothering you either Trickster or Priest of Wael are good options. Both get high deflection buffs (mirrored image or llengrath's for Trickster, Arcane Veil for Wael) for cheap. As far as Akola's. You need to royally piss off the Huana (-3 rep or so, avoid having any positive) and they'll send out a vengeance ship that patrols around Nekataka. Sinking the ship is much easier than boarding in this case as the fight can get rough if you aren't ready for it. Either way you defeat it will get you the shield. If you rather not tank your rep, there is a mod you can install. Should work fine with the latest patch.
  19. Voidward is a ring that gives you -25% Raw Damage taken and +2 Corrode Armor. You're thinking of Voidwheel, the 2H sword.
  20. So Forbidden Fist got the damage tick fixed. Here are what the numbers look like now at 4 stacks: Far more reasonable than it used to be. It seems Obsidian solved the bug about how the damage tick gained bonus damage. So I'd say the ability is usable now. I still feel the subclass and ability is rather mediocre. 46.7 raw damage per 3 seconds is still a lot (that's with Voidward equipped) especially when the gain is still not that great. Unless there is a way to self inflict debuffs and lose them quickly over and over. I still feel the ability needs a buff somehow right now.
×
×
  • Create New...