
Morpten
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Why is the lockpicking pop-up in general tagged with resp. referring to "Stealing" anyway? You're picking locks, which could be considered a requirement for being able to steal in the next step, but you're not actually "stealing" yet. How about changing it to a more general, broader term like "Illegal" instead?
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Usually you would gain negative reputation with one of the factions (visible in the log) or be attacked immediately but more often than not you can just walk up to a chest or a door (while not in stealth) and pick the lock with no repercussions whatsoever, despite NPCs being close or even having a direct line of sight on you and/or the lockpicked object. One instance would be the door to the VTCHQ's Director's Office, as reported in another context here. Another one the chest in Atello Valera's office, which you can just walk up to and lockpick in the presence of Atello and Martino Valera with no consequences at all.
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This may only occur for the solution path where you have not opened Degnos' satchel and you suggest opening the satchel when speaking with Avetta. Notice how the description reads how Degnos "takes off running full pelt down the docks." But instead of running straight "down the docks" he seems to favor the Vailian Trading Company HQ (to the north) first... ...and only then suddenly takes a sharp turn to head at least in the general direction of the "docks". OK, so not the "docks" to the west where we originally arrived at in Queen's Berth/Neketaka for the first time, but apparently the other ones to the east. Fair enough. Well... you're just going to stand there or what? Apparently you do. Maybe speaking to him once more will trigger his transition from Queen's Berth to the "eastern docks"? Mmmh... wait a minute, you mean the satchel I just gave to Avetta a minute ago? OK... "You have lost an item: 0x Degnos' Satchel". Sounds about right(?). Sure, see you around, if the transition trigger should ever fire off correctly and should get you out of Queen's Berth eventually. Doesn't look like that's going to happen anytime soon though. Also thanks for the 37 copper pands. I'm feeling a little bad for taking them in exchange for a non-existent satchel resp. a task which has been already resolved 2 minutes ago, but "never look a gift horse in the mouth" and all that. Good luck with that. I wouldn't show my face around Avetta after what you've tried to pull but couldn't hurt to try to get on her good side again I guess. So... you're going back to Avetta or not? Apparently not. So... quod erat demonstrandum there are obviously a couple things amiss when going for this solution of "Sealed Fate". One more thing - for my current playthrough I went with one of the other solutions that involves opening the satchel and reading the Suspicious Letter but giving only Avetta's Seal back to Avetta. The Suspicious Letter containing the information I returned to Degnos instead. But despite that the addendum to the resolved task still states that I returned the item-s- I found in Degnos' satchel to him.
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Invisible NPCs
Morpten replied to Glurak's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
The very same general issue, if I'm not mistaken: https://forums.obsidian.net/topic/100444-buglocationnpcs-incomplete-removal-at-night-vision-conesawareness-radii-remain/ -
Boiler Room of the Luminous Bathhouse in Periki's Overlook - notice that Aloth and Serafen in the third row are still very well within range of the crack in the wall when the PC initiates the scripted interaction. Which then, however, states Aloth and Serafen as being "too far away". Despite the warning you can still proceed squeezing through to the Vault/Laboratories of Arkemyr's Manor on the other end of the crack but I think this "false alarm" is completely out of place nonetheless.
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Typo thread
Morpten replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Additional effect on the "Mantle of the Seven Bolts" which can be acquired at Iolfr's Raiments/Periki's Overlook. Should read "Unleashes seven powerful arcs...", obviously: -
Looks similar or even the same to this one: https://forums.obsidian.net/topic/99166-buglocation-semi-inaccessible-loot-container-in-aeldys-quarters/ Not entirely sure but I think it might depend on whether the PC (not any other party member) is or isn't in the same room for the highlighting (and thus the looting) to work or not to work. I concur, it's weird. Related loot container highlighting issues: https://forums.obsidian.net/topic/100439-buglocation-highlightinglooting-issue-with-loot-container-in-queens-berth/
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Typo thread
Morpten replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Should have a period (.) instead of a comma at the end of , but your village is free . -
Looks like it's permanently broken for me. Reloaded the save before entering the VTCHQ and waited until later into the night this time before entering once again through the sewers, but no dice. Main floor is still completely deserted (except for the invisible clerk and(?) invisible guards). Also tried leaving and re-entering Queen's Berth (by sea) but this didn't fix it either. Might be worth noting that I've snuck into the VTCHQ the first time before getting the task "Coming to terms" from Tawenu. That first time, at night, the main floor was still correctly populated with guards and patrols, but maybe taking the forged contract out of Luca's chest prematurely and without having spoken to either Tawenu or Luca beforehand somehow messed with the trigger properly switching the main floor from its "day state" to its "night state" and back again. You can still tamper with the original contract in the Archives Room by interacting with the file cabinet while in stealth (and thus bypass the invisible clerk's intervention) but I think that's hardly how this whole thing's supposed to work. Edit: Looks like leaving the VTCHQ main floor again and immediately re-enter through the sewers fixes at least one part of the issue. The second time there are guards and patrols again but the invisible clerk stopping you from interacting with/searching the file cabinet for the Duape tribe contract if the PC is not in stealth remains.
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Looks like it's possible to enter the Vailian Trading Company Headquarters (through the sewers/toilet) at a certain time of day (close to nighttime but not quite) which will not correctly trigger the building's main floor's switch to its "night state" (heavily guarded with patrols and everything hostile towards you by default). In fact there's reason to believe that the main floor somehow remains in the "daytime state" but with either all or at least one particular NPC becoming invisible. The NPC in question would be the clerk who during the day would deny you access to the Archives Room and the contract with the Duape tribe. The Archives Room during the day: The Archives Room during the "night": The clerk (which is nowhere to be seen) stopping you from accessing the contract: What the other parts of the main floor look like during the day and the "night" respectively: With the clerk effectively still being in the Archives Room (just not visually) I wonder if the guards and paladins are there too but invisible as well:
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In this case, a "Clerk" next to Tawenu ("Coming to terms" quest) in front of the Vailian Trading Company Headquarters in Queen's Berth. You can pickpocket him but apart from that he doesn't even say something generic like every other NPC usually does when you click on him. He also doesn't seem to move at all, as he's present at the same spot at night as well. There's also this Principi priest from earlier related bug reports here and here who's unusually unresponsive as well: