Morpten
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Typo thread
Morpten replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Should have a closing (") quote after ...to the family? and since it's descriptive text, Martino raises his eyebrow. should be in all gray instead, if I'm not mistaken. -
Considering that those qualifiers are shown even for Watcher-only checks makes for a good argument to actually have them disabled as well on Expert Mode, in case they weren't included with the other qualifiers in the first place. There's really no good reason to still not have them deactivated on Expert Mode now, is there?
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Can be observed in Queen's Berth, but could be happening in other districts or even in general in every location that has those generic NPCs (or special ones, like Synbel and the two street magicians, see the 2nd screenshot) which are (temporarily) removed for the night or upon leaving the location via one of the "inofficial" exit points (see the 3rd screenshot). Also worthy to note about this is that highlighting (pressing Tab) with those "detached" vision cones/awareness radii on the screen reduced the framerate and overall performance considerably, in particular for the scenario in the 3rd screenshot. Might be one of the reasons why the Neketaka locations perform so poorly for some people, even on more than capable machines.
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Not sure if it's supposed to be like that, but Serafen's interjection where he points out Malnaj's ship being anchored in Queen's Berth can also be triggered by just reloading any save (while you're still in Queen's Berth of course) made after the scripted sequence when entering Neketaka/Queen's Berth for the first time. I think(?) he's supposed to bring it up either upon re-entering Queen's Berth or shortly before leaving the docks for Queen's Berth's district center instead.
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So far I only noticed two occurrences in Queen's Berth, but there might be more elsewhere. First, the gentleman in the blue attire in front of the Wild Mare in Queen's Berth: And then this gravity-defying Principi priest (that also doesn't respond to clicking on him/her) and member of Catto's gang in Queen's Berth's northern back alley:
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Similar situation to the one in Aeldys' quarters in Fort Deadlight (https://forums.obsidian.net/topic/99166-buglocation-semi-inaccessible-loot-container-in-aeldys-quarters). Only this time either the PC or one of the companions needs to be in one of very specific positions relative to the (highlighted blue) container in question to even have it consistently highlighted:
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Typo thread
Morpten replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Not entirely sure but I think it should read "The xaurip's regalia tells you it must have been an important figure in the tribe - ..." instead. The dialogue in question is triggered when deciding to free "Mother Sharp-Rock" from the cage in the Cavern of Xaur Tuk-Tuk or not. -
Beastiary bug?
Morpten replied to poparakrava58's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Could this be related to Expert Mode - which currently is not working at all for the most part - by any chance? -
Typo thread
Morpten replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
From the bestiary:
