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Morpten

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Everything posted by Morpten

  1. UI elements that don't line up when switching from one menu to another, things like that. In detail (GIFs ahead): tbc...
  2. Turns out Thorel is not the only one where this is occurring. The sometimes significant discrepancy between the spot the innkeeper/bartender is standing and the spot where the pickpocketing loot window is brought up can also be observed with Rosanella in the "Radiant Court" (Dunnage): and with Jacob Harker in "The King's Coffin" (Dunnage):
  3. Apologies that it turned out a little dark but I guess the problem is evident nonetheless: Edit:
  4. The cupboard to the right of the door to be precise. Only gets highlighted (by pressing Tab) when a character (the PC or one of the companions(?)) is on the other side of the cupboard/wall in the room next to Aeldys' quarters and hence can only be looted this way.
  5. If you let Benweth have his moment on the harpsichord (without planting the bomb beforehand) and then finish "Blow the man down" by letting Lamond & crew steal the Drake to lure Benweth out and ultimately let him live he will both be in the Court (next to the harpsichord) AND in Aeldys' quarters at the same time.
  6. Looks like something that would be more appropriate for a fire enchanted rod or something?
  7. I guess it's the same for all "spirits" or enemies that have an omnidirectional field of view.
  8. Oddly enough, there are CYOA interactions where Expert Mode seems to work correctly and the qualifiers below the characters' portraits are properly hidden:
  9. Just to make sure that this is not overlooked - the relationship info is also still visible during CYOA interactions, despite having Expert Mode enabled.
  10. Shouldn't those be disabled as well if you're playing on Expert Mode? With the qualifiers still showing players can't exactly "rely on their own faculties and intuition" now, can they? You can bring up those mouse-over summaries of the characters' skills and attributes at any time anyway, so it's not even complete guesswork either to figure out the appropriately skilled character for the job at hand.
  11. Have to agree on this. It is very awkward to see regenerating health in a spiritual successor to the isometric CRPG classics of the 90s/early 2000s.
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