Everything posted by Morpten
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[UI/Menues] Mainly inconsistencies of various degrees, but also actual bugs
UI elements that don't line up when switching from one menu to another, things like that. In detail (GIFs ahead): tbc...
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[Bug][Pickpocketing] Recurring pickpocketing issue with innkeepers/bartenders
Turns out Thorel is not the only one where this is occurring. The sometimes significant discrepancy between the spot the innkeeper/bartender is standing and the spot where the pickpocketing loot window is brought up can also be observed with Rosanella in the "Radiant Court" (Dunnage): and with Jacob Harker in "The King's Coffin" (Dunnage):
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[Bug][Location] Pathing issue in the "Court" (Fort Deadlight)
Apologies that it turned out a little dark but I guess the problem is evident nonetheless: Edit:
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[Bug][Location] Semi-inaccessible loot container in Aeldys' quarters
The cupboard to the right of the door to be precise. Only gets highlighted (by pressing Tab) when a character (the PC or one of the companions(?)) is on the other side of the cupboard/wall in the room next to Aeldys' quarters and hence can only be looted this way.
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[Bug][Quest] Blow the man down: Benweth duplication
If you let Benweth have his moment on the harpsichord (without planting the bomb beforehand) and then finish "Blow the man down" by letting Lamond & crew steal the Drake to lure Benweth out and ultimately let him live he will both be in the Court (next to the harpsichord) AND in Aeldys' quarters at the same time.
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[Bug][VFX] Wrong(?) Taru Turu Chew consumption visual effect
Looks like something that would be more appropriate for a fire enchanted rod or something?
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[Bug][UI] Will-O'-Wisp field of view/vision cone
Morpten replied to Folie a deux's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I guess it's the same for all "spirits" or enemies that have an omnidirectional field of view.
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[Bug] Qualifiers during CYOA interactive cutscenes
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Oddly enough, there are CYOA interactions where Expert Mode seems to work correctly and the qualifiers below the characters' portraits are properly hidden:
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AoE hightlighting and relationship info cannot be disabled
Morpten replied to ermasd's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just to make sure that this is not overlooked - the relationship info is also still visible during CYOA interactions, despite having Expert Mode enabled.
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[Bug] Qualifiers during CYOA interactive cutscenes
Shouldn't those be disabled as well if you're playing on Expert Mode? With the qualifiers still showing players can't exactly "rely on their own faculties and intuition" now, can they? You can bring up those mouse-over summaries of the characters' skills and attributes at any time anyway, so it's not even complete guesswork either to figure out the appropriately skilled character for the job at hand.
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Health/Endurance is better than wounds, needed changes.
Morpten replied to Erik Dirk's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Have to agree on this. It is very awkward to see regenerating health in a spiritual successor to the isometric CRPG classics of the 90s/early 2000s.