
Morpten
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Might just be the case for certain areas but neutral NPCs in general behave very inappropriate when there's an active encounter near them. Take the bounty on Katrenn in The Sacred Stair, for example. Here's me and the gang fighting the remaining Ironclad Construct of Katrenn's ensemble when a Neketaka Guard casually walks up on the action and, because he's unable to recognize the danger to immediate bystanders as well as unable to find an alternative route, just stands there. It's only when the Ironclad Constructs' Flame Shield goes off and hits the Neketaka Guard too he's finally showing a little bit of reaction. Not that he joins in on the fight against the Construct, like you would expect, but at least the Flame Shield knocked him back a bit so that he's off on his patrol route again. In short - more often than not there's a severe lack of realistic and appropriate (neutral) NPC reaction to combat in close proximity.
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Another issue related to the dismantling/plundering of the Bardatto Estate after resolving Family Pride in favor of the Valeras. If you enter the Bardatto Estate and come close to Ezzali Bardatto's office a short scripted cutscene is played out during which two "Valera Youth" NPCs flee the office from Ezzali Bardatto's vengeful spirit that has manifested there. Following the two Valera Youths to the Bardatto Estate entrace resp. exit to Queen's Berth reveals that they don't get removed from the indoor estate area and just stand there, unresponsive to any interaction as well.
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Decided to do the heist myself, so I went in (the stealthy way avoiding the guards and patrols), lockpicked the impressive vault door, stole all the things, so far so good. But isn't it odd that the vault door standing wide open is not raising any suspicion let alone the alarm at all? The Bardatto Halberdier patrolling the adjacent hallway and the vault entrance room itself clearly has direct line of sight on the vault door upon entering the room from the hallway but carries on like everything's hunky-dory. Wouldn't be much of a problem if you could close the door from inside the vault to have it look like it's still locked/closed but not being able to do so makes it even more ridiculous that the patrol would not notice the vault door standing wide open.