Everything posted by Morpten
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[Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- [Bug][UI] Off-center field of view/vision cone of resting NPCs, Pt. 3
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Well, yes and no, these reports are about instances of vision cones located either besides or a bit too far in front of the NPC's selection circle. Like the one on Arkemyr here (the name tag is also a bit off-center):- [Bug][UI] Off-center field of view/vision cone of resting NPCs, Pt. 3
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Bug][CYOA Scripted Interaction] Indicator suggesting "character is too far away" when that's not the case, Pt. 2
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed one more time.- [Bug][Location][NPCs] Incomplete removal at night, vision cones/awareness radii remain, Pt. 2
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed one more time.- [Bug/Oversight][Location][Quest] Door to The Hanging Sepulchers still closed after going back to The Sacred Stair taking the Door exit
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Further more it's possible to return to the still closed door long after having finished "Eulogy for the Dead" and still being able to open it with the quest item "The Eel's Coil". Which certainly can be considered a bug/oversight since "The Eel's Coil" gets automatically removed from the PC's stash upon reporting to and concluding "Eulogy for the Dead" with High Priest Kasu in the Temple of Berath. In short - Option 2, "[Hold the Eel's Coil up to the door.]" shouldn't be available anymore at any point after "Eulogy for the Dead" has been concluded (and the Door had not been opened in the process).- [Quest][Dialogue] Trade Secrets: Certain lines available again despite quest being resolved and concluded
"Trade Secrets" at this point is already resolved and concluded. For some reason though some of the corresponding dialogue lines can (again) be accessed and selected as if it's the first time: Doesn't actually do anything to "Trade Secrets" (like updating or changing the original resolution or reverting it back to "unresolved" again) but it's irritating nonetheless.- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- Typo thread
Morpten replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The written line does not match the voice over, Prince Aruihi says: "Business and conquest speak louder than hospitality" leaving out "to them":- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- Typo thread
Morpten replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)One of the random encounters/scripted interactions while transitioning from one of Neketaka's districts to another: Should be "Seems to me Eld Engrim's getting what he's earned." for option 5, if I'm not mistaken.- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- Spell area highlighting (Expert Mode)
Morpten replied to Alex Merser's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Still sometime this year - maybe(?). The issue, along with a few other related ones (like this or this) has been acknowledged since shortly after release though. They're likely not ignoring the issue it's just that it's obviously not very highly prioritized. Patience is a virtue and all that.- [Location] Pathing issues in various locations (Cont.)
Continued from the other thread with this separate one due to the different locations than those in the previous report:- [Bug][Location][NPCs] Incomplete removal at night, vision cones/awareness radii remain, Pt. 2
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed.- [Bug][CYOA Scripted Interaction] Indicator suggesting "character is too far away" when that's not the case, Pt. 2
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed.- [Bug/Oversight][Location][Quest] Door to The Hanging Sepulchers still closed after going back to The Sacred Stair taking the Door exit
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed.- [Bug][Location] Pathing issues in three different locations (videos)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Bug][Stealth UI] Instances of "broken" vision cones, Pt. 3
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed one more time.- [Bug][Location] Pathing issues in three different locations (videos)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [UI/Menues] Inconsistencies of various degrees, Pt. 4
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed one more time.- [Bug][Location] Pathing issues in three different locations (videos)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Bug][UI/HUD] Mouseover info (on action bar for instance) carrying over into and being visible on loading screen
Little hard to explain and put into words what exactly is happening here, the video should make it clear enough. In case this happening is somehow related to the graphics setup I'm running Deadfire on: 1920x1080 @ 144Hz, VSync off on two SLI'd GTX 980s- [Bug][Location] Pathing issues in three different locations (videos)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Location][Geometry][Texturing] Smaller modelling/texturing-related nitpicks, Pt. 2
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Apologies. I thought support/QA actually preferred the "one-seperate-thread-per-issue"-approach? Easier and faster to process than having to rifle through pages and pages of a single thread and all that. The guidelines aren't exactly clear on the matter either. - [Bug][UI] Off-center field of view/vision cone of resting NPCs, Pt. 3
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