Morpten
Members-
Posts
261 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Morpten
-
What it says in the title. For some reason, shortly after engaging/initiating the encounter with the Giant Cave Grub in the Old Temple of Ondra in Old City, Eder turns invisible and if that's not weird enough, the Giant Cave Grub gets "stuck" in using its Grab ability (without actually using it) and won't fight back nor retailiate/defend itself. Eder, like mentioned, "disappears" but is actually still there (as per his selection circle). He cannot be moved nor can his abilites be used until the encounter is finished. Let me know if a savegame would be helpful in this matter.
-
Not exactly sure if I'm reading too much into this but looks to me as if the Mad Harvester in Old City does maintenance work on the Sigil of Darkness next to him. If that's the case and he's doing that on purpose (or "as intended") this particular instance surely could use another QA pass since him doing the "hammering" or rather "hacking" animation is a little off from the Sigil of Darkness he's supposed to do "maintenance work" on. The actual issue here is when you manage to destroy the Sigil of Darkness without triggering the Mad Harvester (done with a ranged character like Aloth for example) he will still hack away at respectively do maintenance work on nothing.
-
For some reason there's also this horizontal shift to the right (by 1 or 2 pixels) of the Off-Hand damage range (15-21 slashing damage in this case) in the character screen when hovering over it with the cursor. Switching to another character and back to the one with the Off-Hand damage range resets it.
-
Typo thread
Morpten replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Should have a 0 (Zero) instead of a lower case "o" in "...from reaching o for a brief moment.", if I'm not mistaken. -
Following up on the - not fixed yet - issue with the ornaments to the left and right (next to the inventory button resp. the options button) of the quick menu doing this slight horizontal shift when clicking the inventory resp. the options button (previously reported here): Sometimes the options menue also makes a different, more "aggressive" sound now when switched to it. It comes and goes, and transitioning to another location (Periki's Overlook to the Gullet for example) seems to be one way to "fix" it. At least until it's doing this weird sound effect again.
-
Another CYOA Scripted Interaction-related issue, like the one previously reported here. Don't know exactly what triggered that behavior, but prior to this I had: - explored the entirety of the Narrows through the CYOA scripted interaction - gained access to Dereo's Lair by using the suolenet - progressed the accessability of Delver's Row up until the point of "unlocking" entry through the merchant stall's curtain without taking/initiating it just yet Starting point is Dereo's Lair: Going through the merchant stall's curtain and continuing on: Showing the suolenet: But instead of transitioning to Delver's Row it puts you back to where you started from, in this case Dereo's Lair: Doesn't matter if you start from The Gullet's entry point to the Narrows and the Narrows CYOA scripted interaction either. Once you use the suolenet to get to Delver's Row it will loop and put you back outside of the entrance to the Narrows again.
