Everything posted by Morpten
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[Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- [NPC][Gameplay][Animation] Missing walking animation ('sliding') when investigating nearby noise
Not sure if this an isolated occurrence (bounty-related encounter with the Steel Preacher and his troupe of Magranites and a couple of Flame Blights). If it isn't, then I guess there are still times when the walking animation of NPCs investigating something doesn't trigger properly.- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [NPC] Freeing Giordu Red-Handed: Couple issues w/ placement, untied/freed animation, etc
That's the potential crew member you're able to recruit after saving him from a bunch of crazed cannibals in the Temple of Tangaloa Ruins location. The first issue came up during the fight against the cannibals during which Giordu Red-Handed suddenly was not tied to the post anymore and was standing in the spot matching the position of his vision cone (see the screenshot). The short video further down below picks up right after the fight. As shown, reloading a save from that moment actually resets it, and Giordu Red-Handed can be seen being "teleported back" to his tied-to-the-post-state with his vision cone still being quite a way off from where it's supposed to be. During the dialogue with Giordu Red-Handed where you have the option to eventually untie him for real he can be seen "teleported" again (this time forward to the spot matching the position of his vision cone) and then walking back to a spot next to the post. The corresponding untying animation you usually see in this kind of scenario seems to be missing completely.- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [NPC][Dialogue][Cutscene] Hiring Rust the assassin cutscene: Descriptive text discrepancy
There's quite the difference in what the descriptive text when sealing the deal with Rust in Delver's Row describes and how the following short cutscene of Rust leaving to assassinate the target plays out. The descriptive text says: "He silently moves towards the far end of the alley. With a lazy two-fingered wave, Rust slips into the shadows." Yet the following cutscene shows him leaving in the opposite direction towards Delver's Row main junction to the west, and in a very awkward indirect way (suboptimal pathing strikes again?) at that. Going by the description, shouldn't he go straight up north instead, towards the shadowy "far end of the alley"?- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- Typo thread
Morpten replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The written lines do not match the voice over, Pallegina says: "They assumed I would die. I did not.": "It was not enough to make me fully Calbandra,..." Pallegina in general does not seem to use abbreviations in this regard at all.- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Expert Mode] Companion relationship meta-information/feedback still showing w/ Expert Mode enabled
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Another reminder of what playing on Expert Mode entails resp. promises and should deliver upon - just in case:- [Expert Mode] Companion relationship meta-information/feedback still showing w/ Expert Mode enabled
- [UI/Menues] Inconsistencies of various degrees, Pt. 4
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Needless to say, it doesn't look very good how the mouseover info and the action bar intersect and overlap each other:- [Bug][Location][NPCs] Incomplete removal at night, vision cones/awareness radii remain, Pt. 2
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I just hope Obsidian has acknowledged this as more than just a 'few isolated cases'.- [UI/HUD][Combat][Gameplay] Temporarily invisible opponents still trackable via action/ability icon
What it says in the title. In this case the Xaurip Plaguestriker first vanishes via 'Shadowing Beyond' and then, while still invisible, attempts a 'Finishing Blow' on someone in the party. All of which is perfectly trackable via the tiny action/ability icon giving constant feedback not only on the current action performed but unfortunately also on the exact location of the "invisible" NPC/opponent.- [Bug][Location][Quest] NPCs not removed at Bardatto Estate indoor entry/exit point after scripted cutscene
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)A short video of how this plays out:- [Location][Quest] The Lantern of Gaun: Luminous adra pillar detection inconsistency in Pahowane Underground
Isn't the game a bit premature in updating the Lantern of Gaun quest in regards to the presence of a luminous adra pillar in Pahowane Underground IF you enter the location from upstairs Pahowane? Unless the Watcher is somehow able to sense the luminous adra pillar through thick slabs of stone or walls even - which I believe she/he cannot - I guess the update to the Lantern of Gaun is indeed not supposed to happen in this case. Before entering Pahowane Underground from Pahowane: Lantern of Gaun progress before entering Pahowane Underground, no mention of a luminous adra pillar in the Pahowane Underground location yet: New addendum to Lantern of Gaun upon entering Pahowane Underground from upstairs Pahowane: New addendum reads "I saw a luminous adra pillar in the cliffside temple." (a.k.a. Pahowane Underground): Which begs the question - how could the Watcher possibly have seen a luminous adra pillar in Pahowane Underground/the cliffside temple? The stone door can only be opened from the other side which should be limiting awareness of the surroundings beyond that small room quite a bit:- [Lockpicking] Inconsistency when lockpicking the table in the Fleet Master's Office (Brass Citadel)
Notice how the small key you can use to open the table is on Fleet Master Wakoyo yet when you go the alternate route via lockpicks the game still logs it as if you used the small key (0x Small Key). Also another example of how lockpicking/messing with other people's stuff while they're watching is never met with the expected appropriate behavior, as in going hostile immediately.- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Location][Fog of War] Fog of War in 'Forest' location resets after reloading
The unique(?) 'Forest' location used for the bounty on Nomu the Marauder (north-east of Neketaka), to be exact. 'Forest' location before clearing fog of war: Fog of war cleared & saved the game: After reloading the saved game:- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [NPC][Opponent][Combat][Animation] 'Sliding' opponent when trying to disengage
Anything that can be done to avoid this weird sliding animation when disengaging/trying to get away from an opponent (such as a Steelclad Construct) after it used 'Attractive Force' to pull you in? Looks really out of place.- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Pickpocketing] 'Distant pickpocketing'-issue with Badema in Pahowane
- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Bug][Stealth UI] Instances of "broken" vision cones, Pt. 3
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This time a "broken" vision cone in the sense that the NPC in question, Badema, doesn't have one at all. Same for the absent awareness radius.Account
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- [NPC][Gameplay][Animation] Missing walking animation ('sliding') when investigating nearby noise