
Morpten
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That's the potential crew member you're able to recruit after saving him from a bunch of crazed cannibals in the Temple of Tangaloa Ruins location. The first issue came up during the fight against the cannibals during which Giordu Red-Handed suddenly was not tied to the post anymore and was standing in the spot matching the position of his vision cone (see the screenshot). The short video further down below picks up right after the fight. As shown, reloading a save from that moment actually resets it, and Giordu Red-Handed can be seen being "teleported back" to his tied-to-the-post-state with his vision cone still being quite a way off from where it's supposed to be. During the dialogue with Giordu Red-Handed where you have the option to eventually untie him for real he can be seen "teleported" again (this time forward to the spot matching the position of his vision cone) and then walking back to a spot next to the post. The corresponding untying animation you usually see in this kind of scenario seems to be missing completely.
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There's quite the difference in what the descriptive text when sealing the deal with Rust in Delver's Row describes and how the following short cutscene of Rust leaving to assassinate the target plays out. The descriptive text says: "He silently moves towards the far end of the alley. With a lazy two-fingered wave, Rust slips into the shadows." Yet the following cutscene shows him leaving in the opposite direction towards Delver's Row main junction to the west, and in a very awkward indirect way (suboptimal pathing strikes again?) at that. Going by the description, shouldn't he go straight up north instead, towards the shadowy "far end of the alley"?
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Typo thread
Morpten replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
The written lines do not match the voice over, Pallegina says: "They assumed I would die. I did not.": "It was not enough to make me fully Calbandra,..." Pallegina in general does not seem to use abbreviations in this regard at all. -
What it says in the title. In this case the Xaurip Plaguestriker first vanishes via 'Shadowing Beyond' and then, while still invisible, attempts a 'Finishing Blow' on someone in the party. All of which is perfectly trackable via the tiny action/ability icon giving constant feedback not only on the current action performed but unfortunately also on the exact location of the "invisible" NPC/opponent.
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Isn't the game a bit premature in updating the Lantern of Gaun quest in regards to the presence of a luminous adra pillar in Pahowane Underground IF you enter the location from upstairs Pahowane? Unless the Watcher is somehow able to sense the luminous adra pillar through thick slabs of stone or walls even - which I believe she/he cannot - I guess the update to the Lantern of Gaun is indeed not supposed to happen in this case. Before entering Pahowane Underground from Pahowane: Lantern of Gaun progress before entering Pahowane Underground, no mention of a luminous adra pillar in the Pahowane Underground location yet: New addendum to Lantern of Gaun upon entering Pahowane Underground from upstairs Pahowane: New addendum reads "I saw a luminous adra pillar in the cliffside temple." (a.k.a. Pahowane Underground): Which begs the question - how could the Watcher possibly have seen a luminous adra pillar in Pahowane Underground/the cliffside temple? The stone door can only be opened from the other side which should be limiting awareness of the surroundings beyond that small room quite a bit:
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Notice how the small key you can use to open the table is on Fleet Master Wakoyo yet when you go the alternate route via lockpicks the game still logs it as if you used the small key (0x Small Key). Also another example of how lockpicking/messing with other people's stuff while they're watching is never met with the expected appropriate behavior, as in going hostile immediately.