Everything posted by kelticfury
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Any reason to tick off the gods?
kelticfury replied to Cyrus_Blackfeather's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Do these god curses count as injuries for the helm that makes you uninterruptable?
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How do you remove Burden of Memory?
This would be a good one to keep on if it works for the helm with uninterruptable.
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[POTD Difficulty] Launch NOT tuned discussion thread
kelticfury replied to Haran's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't have numbers, so I can't say "most of these people" are running power builds in a game mode that hasn't yet been tuned for difficulty, so of course it is too easy.
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Is a new patch on the way?
kelticfury replied to andoli's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The point about Torment wasn't about its lack of DLC (I have no idea how you came to that conclusion) - it was about the glaring problems that still remain after the post-release development was officially canceled. They did that to focus on the new Bard's Tale and Wasteland (instead of wasting time/money on a game that sold like crap), hence the parallel with Obsidian and their new multi-platform RPG. Tides of Numenaria was horrible. I think I put 4 hours into it. On the other hand, I have over 100 into Deadfire so far.
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The crashing and blue-screening is ruining the experience.
kelticfury replied to Disdam's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Putting this in the tech support forum might be a better option.
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When Does The Rum Runner`s DLC Release?
kelticfury replied to Gary1986's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Anyone know if it is available if you are on the beta path?
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Do Xoti's spiritual weapons work?
kelticfury replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Well they are level scaling god weapons, so they should be more killy. I haven't actually taken the time to compare them while active vs inactive.
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Do Xoti's spiritual weapons work?
kelticfury replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)They work. They are identical aside from the fact that they glow.
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Free DLC, The Rum Runner's Pack, Coming Next Week!
kelticfury replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsWHEN!? Is it live on the beta path?
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"Spiritual Successor" - Modding Tool - Released!
kelticfury replied to Gairnulf's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Has it been released yet?
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Modding the AI scripting? (request: add the "ascendant" buff to conditionals)
kelticfury replied to Dr. Hieronymous Alloy's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Personally half the fun of the game is building ai rulesets for every situation and watching your monkeys fly. It would be great if the AI could be modified to make all class/subclass conditionals available.
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Any way to make companion idle poses available for player character?
kelticfury replied to crispy's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)You are a genius my friend.
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Any way to make companion idle poses available for player character?
kelticfury replied to crispy's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Yeah, but did you find a way for the watcher to pull out the grimoire rather than empty handed during that animation?
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Let's share tips on the party AI system
It may be my OCD, but on every multiclasser in the team including the watcher, I immediately create a new rule set for them and define everything myself. Also: Is there any guide out that explains all the conditionals in detail?
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Portraits III
kelticfury replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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Portraits III
kelticfury replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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Where are the dungeons?
kelticfury replied to yoyolll's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)One of my favorite moments in PoE1 was when it was about time to go to bed, then i decided I'd check out this little ( I assumed ) dungeon under my new stronghold. The sun was coming up and I still hadn't completed it. It is almost heartbreaking that there isn't anything of that quality in PoE2.
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Combat is now mostly a dull chore
kelticfury replied to cokane's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It makes me wonder if the majority of the people who are not enjoying the battles much are min-maxing powerbuilds or if they are just going with what they like as a concept. I would like to see a level scaling option that doesn't just up under leveled content to match your level. There should be an option to scale encounters to be above your current level, maybe with several options. IE: level + 1, level ++ 1-3, level +++ 3-6. Or something like that. Maybe someone could mod that in now that they have fixed the level scaling code to actually work.
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Mod request: pallid knight hair
kelticfury replied to mrmonocle's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Yeah I don't think we can do anything with it while it lives in a .unity3d file. Well, at least I don't know how to apply it to the char creation anyway. Thanks for digging it up!
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Portraits II
kelticfury replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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The big nerf list (patch 1.2) (WIP)
Personally I think that PotD tuning needs to be live before calling for nerfs.
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The big nerf list (patch 1.2) (WIP)
From the responses so far it doesn't sound like you are speaking for the community.
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Mod request: pallid knight hair
kelticfury replied to mrmonocle's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I have found the hairs list, but I cannot find the Prefab folder to identify the exact hair of the Pallid Knight It looks like it is a .unity3d asset and I am unable to mess with it.
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How awesome is walking?!
kelticfury replied to flyingsaucers's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah the bald when wearing a hat thing that Josh specifically said they weren't going to have in this game... *sigh*
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How awesome is walking?!
kelticfury replied to flyingsaucers's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Anyone else hear the song when they read this?