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Everything posted by Tale
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Eh, I've ruined my credibility already when I went around claiming that Jack Sparrow died at the end of PotC3.
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Because it made him look cool. I think that's a good enough reason as any. Jaron: i also bash down all the doors i see Jaron: even if they're already open, i bash them until they die Jaron: we're in ammon jerro's haven Tale: That is awesome. Jaron: shandra is a hot *****. it was lust at first sight. Tale: I smell a long and fulfilling relationship. I didn't have the heart to tell him.
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Read the Sunspots (Best Global Warming Article...EVER!)
Tale replied to Guard Dog's topic in Way Off-Topic
Venus would make for an excellent planet for 3/4 of the population. You mean Mars? As I remember, Venus would be a lousy spot compared to other planets and moons for habitation. No, she meant Venus. Trust me. Inhospitable planet, 3/4 of the population. Definitely Venus. -
I have a friend playing NWN2, I see it on XFire, so I message him. Tale: Kill them all. Jaron: You are now in a No PVP area. Tale: damn**** Jaron: my half orc fighter/frenzied berserker could probably pwn the 3 of them. maybe. Tale: Such a powergaming whore. Jaron: improved critical (greataxe) Jaron: improved critical (greatsword) Jaron: monkey grip Jaron: two-weapon fighting Tale: Apparently you're not only a powergaming whore, but you're also severely retarded. Jaron: weapon focus (greatsword) Jaron: hahahaha Jaron: i'm teh awesum That's a nice feat selection.
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Wait... you and Dark Raven? I didn't know, man. It was just one night, she didn't tell me a thing!
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Diablo in a Fallout setting. But... but... I hate Diablo. *sniffle* Diablo is the best thing since Fallout. It does have a lot of fans. But I played II up until Diablo himself, couldn't beat him the first time I tried, never found the interest to try a second time. Edit: All Diablo players suck. You're less of a human being for enjoying Diablo. It's a horrible game. [ unflattering & stereotyped racial generalization removed ]
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I only had the other one to torment Pop. Glad to see it was tormenting others, too.
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I never heard about that. I always wanted to fix the guy who cross dressed with female armor installed and the fact that installing Tribunal broke the game's economy by giving you expensive good light armor for free, just for sleeping.
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http://forums.obsidianent.com/index.php?showtopic=47236
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I should make a fantasy roleplaying game with only one available class. Postman.
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Diablo in a Fallout setting. But... but... I hate Diablo. *sniffle*
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Where is your god now?
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My in-depth examination: Pretty basic, no negative side to it. Nice, but I'd like elaboration. How will this interact with the game's balance? Will my unique character end up getting his ass handed to him for not maximing his potential with carefully laid charts and spreadsheets? I'm glad it's not a clickfest, but can I still play my character my way or does "careful skill management, weapon choice, and magic usage" mean I'll have to lay my character out via charts and min-max to avoid disaster?
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So far I don't see anything about this to excite me. Seems kind of generic. I'll look more at it after work. Maybe that opinion will change.
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I'm having Siege of Avalon flashbacks.
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Beast Wars and Beast Machines was good! Beast Machines not so much if you insist on your transformers respecting the rest of the franchise.
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It's a reputation hit, not a good-alignment hit. So people think worse of you just because you transform into a monster FOR GOODNESS!, they'll get over it with your goodly donations. The difference was made abundantly clear to me when I impersonated a law man for profit, not once but twice, including theft and extortion. I got caught the second time I did it by the lawman I was impersonating and he was none too happy about it. I killed him, but since he was an ****, I got a reputation bonus.
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That's the thing, nothing about what I suggested means you'll do worse, the same, or better. It's up to the developers. If they want to make the directors operate for different optimal values dependent upon level, that's up to them. They can make it easier, harder, or strive for the same difficulty. At the very least, if applied properly it can be used to give the world an intelligence it lacked. How many times have your enemies faced your extremely mighty avatar of doom yet still insisted on sending only 5 bandits because they're too stupid to recognize the danger you pose to them, even though you just slaughtered your way through massive hordes with ease. No no, that was luck. This time, these 5 bandits, they'll stop him and help me establish world domination.
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What if you signed over the rights to your winnings to someone else? They can think of it as an investment!
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uhn uhn Just give me one moment. uhn uhn Though I really agree with those that are of the opinion it is horrible. How can they not possibly have figured that out in advance is beyond me.
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As long as my creatures get to be born from eggs and implant their seeds in the chests of other creatures for a secondary stage of life, then I'll be happy. Which means Will Wright will specifically prevent my idea from being possible.
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I don't think it's actually that hard to balance as long as the're willing to get into serious playtesting for refinements. I mentioned in either this thread or another the game Sin: Emergence and it's dynamic difficulty system. Yes, it was broken at release but it was fixed in the first patch and worked like a charm after that. It took into account speed through the game, ammo, accuracy, health, armor and probably other things I can't think of off the top of my head. How they popularly explain it is similar to L4D's director, it has several systems running that take into account these factors and are specially trained to alter encounters to keep the values within a specified limit. What this showed to me is that a dynamic difficulty system can work with complex variables because even though it broke, it was fixed and ultimately worked. For it to work in a learning by doing RPG, you simply mimic that system. You need systems monitoring the players progress, health, mana, time spent in combat and dynamically adjust the encounters along these variables individually. If he's moving too slow (taking too long to kill enemies), lower the HP or armor of the enemy. If he's lower in health than he should be, lower their damage. If he's killing enemies way too fast or has too much health, try reversing it. If he's killing way too many enemies without even being hit, try including more ranged or stealth detecting NPCs. This is complex and by that simple fact, it can probably be considered hard. However, it seems reasonably doable.
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taken to pm