-
Posts
11297 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Tale
-
I'm going to get another bookshelf or two sometime in the upcoming month. When I do, I'll organize my console games onto them and you can really see the collection. I console gamed exclusively between 92 (when I got my SNES) and 2002. So, those computer games are accumulated over 5 years, the console games have at least double that period of time. Though maybe not fully double the quantity of games.
-
You're a brit. Ya'll bring tanks into stadiums.
-
AMA to vote on "internet/video-game addiction" as medical condition
Tale replied to Guard Dog's topic in Computer and Console
edit: have a bunny -
I love it when a good con comes together.
-
I am deciding between finishing Chrono Trigger and starting up Final Fantasy Tactics Advance.
-
I've heard there's some conflicts between Unfinished Business and the G3Fixpack.
-
Knew it had to be in the works after the teaser at the end of Dark Crusade.
-
You work for SOE?
-
No budget. If I could have done I would have... But *Sigh* such things are out of my hands. Whaaaa?! I was... trolling you and this is what I get? You suck! Good luck, though.
-
Know what'd help? Licensing an engine. :pokes Night with a stick:
-
http://en.wikipedia.org/wiki/List_of_Transformers_TV_series Note: Sunbow is American. The Japanese drew the 3 episode miniseries. If you want to consider those three episodes the original series, Pidesco, you're technically correct. However, they drew it for a US audience. It was aired in the US first.
-
Transformers More than meets the eye. Transformers Robots in disguise Over land and sea and aaaaiiiiir GI JOOOE Real American Heroes GI Joe is theeeere GI Jooooooe Wait... what? Crashing through the sky comes the fearful cry Cobra (cobra) Cobra (cobra) Armies of the night, evil taking flight Cobra (cobra) Cobra (cobra) Panic spreading far and wide, who can stem the time? Transformers
-
No, it wasn't. It was originally American. Then somewhere around season 3 or 4 it became Japanese. The next series, Beast Wars and following Beast Machines were also American. And during this, the Japanese also made their own "spin-offs" of the projects, such as a Beast Wars movie and things like that which don't related very well back to the original series.
-
The one glaring flaw in this is that Cartoon Network studios is american. I know we all like to look at modern cartoons and decry "that's not how they drew them when I was a kid" and conclude it must be Japanese! But alas... alas... ^^ With Pidesco putting it that way...
-
It took me forever to find a good custom portrait for my current run through. I eventually found one good elf wizard portrait on some obscure spanish language site.
-
Emphasis mine. HAHAHAHAHAHAHAHA
-
They have to make sure to call it "Animated." We wouldn't want anyone to think it might be one of the myriad of live action Transformer shows. Coming soon, Ninja Turtles Animated right after He-Man Animated and Pokemon Animated in the Saturday Morning Catroon Animated block.
-
I'm out of Whiskey and Rum. I'm more bummed about the Whiskey, to be honest.
-
This is the only good idea for it I've heard. The age of the character alters how fast XP is gained. However, I see this idea ultimately screwing over casual players, because they may not use their time as efficiently. Which would be at odds with one of Hurlshots originally supposed benefits of helping casuals. I don't see real benefit to it or how it would improve anything. Wisdom and intelligence are the benefit of experience, not physical age. If a game already has character growth mechanics based on experience, having an artificial wisdom and intelligence boost with age is miraculously both redundant and nonsensical. Since I should probably be more constructive directly to the musings, here's how I think an MMO game featuring aging could reasonably be implemented. I've established that I don't feel it's all that reasonable to have it in a way similar to typical MMORPG. So, how about an MMOStrategy game? Family lines help to establish armies. In the "peak years" the character fights on the battle lines. In the aged years, he moves to a rear line position and uses the accumulated experience gained from combat to improve overall strategy and tactics. He has children which he can pass on some of this information to, not only increasing the size of the army, but increasing the overall competence and ability of the army with time. Of course, I'm not sure how well an MMO strategy game would work out from a functional perspective. Perhaps even this structure could be used for a ground up MMO. A single starting character, opening up new character slots after every few "years" and allowing the aged character to retire and simply provide "family benefits" which strengthen the newer characters on the account. It would have to be sandbox styled and designed with a greater interest in larger goals than character development and investment.
-
I could see it working in a sim game. But not a fantasy or action game. Edit: Strategy game, too. Maybe a sandbox MMO that's socially oriented over action oriented. Something closer to Second Life than World of Warcraft.
-
Dawn of War II?
-
Water Yeah, I'm contributing.
-
If you want to do anything of what you're saying, I think it would be more adviseable to come up with a functional approach over an awkard conceptual approach. Take a look directly at the specific aspects of the game you want to alter and work out from there. This idea seems like you're taking an awkward concept (aging) and trying to shoehorn it to full some design goals (peak years, etc). You want to get rid of the levelling treadmill? How about a game design that minimizes differences between levels? Or perhaps a design like Planetside has which is "cert" based. You talk about hitting the end of the game and quitting and trying to compare that to "peak years" when the end of the game is essentially the "peak years." All you're doing is trying to shift the endgame to earlier and call it something different. Want a more "natural" curve? How about a design that isn't filled with junk levels? Make each level more meaningful or simply alter the experience required curve. This is just my philosophy of game design, however. Focus on targetted improvements to systems and how you want those specific systems to change. Don't try to shoehorn in awkward concepts to fill the roles of making those changes.
-
BREAKING NEWS: Iranian Ex-Presidential Sex Scandal
Tale replied to Llyranor's topic in Way Off-Topic
Radical -
BREAKING NEWS: Iranian Ex-Presidential Sex Scandal
Tale replied to Llyranor's topic in Way Off-Topic
What's the punishment for this?