So, what you're saying is that games are already a superior medium to film?
There's a ton of games that don't rely on violence all the time. Just because they're not the hyped up big sellers out of the big US studios doesn't mean they don't exist. Just the same as the same can't be said of movies.
Wow, it doesn't seem like you really read my post. I know there are non violent games out there, but I doubt they account for much more than 10% of the market. Movies have developed their non-violent genres to a much greater degree. Yes, popcorn movies are huge and sell well, but they are are rarely considered artful. I'd say maybe 25% of movies rely on violence to push the plot forward. Keep in mind, 85% of statistics are made up. And it's not just about violence, it's the use of violence. Bioshock is an artful game, but I've still spent a lot of time killing very similiar creatures over and over again. That puts it a lot closer to a standard horror flick then it does Apocalypse Now.
I'm not saying games aren't art, I'm just saying they have a long way to go before they fit that "fine art" definition. They definitely aren't a superior medium, although they have the potential to be. But games need to break out of their demographic on a more consistent basis. As it is now, the appeal of games is too limited to teenage boys.
And it doesn't seem like you think about your post. Made up statistics don't make points. Nor does the selective reasoning that killing similar creatures over and over again between and during narrative points of an 18 hour game compared to a 2-3 hour movie somehow denies the classification of art and fine art. There is nothing about the definition of "fine art" that excludes things that attract through the use of action.
Fine art is actually a very open consideration if you ignore the definitions that are exclusive to the medium and focus on the ones that say it's specifically about being intentionally appealing to the sense. If you can honestly say the existence of action in Bioshock somehow denies the existence of beautiful scenery and sound within it, then, and only then, you can say it does not fit the definition of fine art.