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Tale

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Everything posted by Tale

  1. Overlord: Raising Hell!
  2. Mythologies: Sub-Zero was hard. Cheap and hard. Mostly cheap. The only difficulty Mortal Kombat knew until at least 4 came out. Stopped playing them then. I actually liked the cinematics back then. They were good for the time. Compared to some of Final Fantasy VII's and other games such as Starcraft, those were terrific.
  3. AO should be marketable. In a world where even Wal-Mart readily sells unrated movies, there's no reason for it to not be.
  4. It's not an excuse for shoddy workmanship, but the 360 gets a hard time over this when, in reality, the failure rate is not much higher than it was for PS2s, esspically the early ones, and that was the most popular console of all time. Sony cirtainly never sank the amount that Microsoft did into alleviating the problem either. Not that I don't love my PS2, I'm just a bit suprised that the 360 is getting such a hard time over somthing that's happened to other consoles in the past. Because the 360 failure rate was indeed much higher than the early PS2 rate.
  5. I'm all over the place. The Legend of Zelda: Phantom Hourglass, Final Fantasy Tactics: The War of the Lions, yesterday I started Disgaea: Afternoon of Darkness, and today I recieved Gears of War. I should finish The Witcher before I start Gears of War, however.
  6. Unless you're trying to create a game to use as a foot into the gaming industry, build for yourself, not the audience. Treat it as art and expression, not a commercial product. You'll enjoy the experience more.
  7. Except me, right? I just took receipt of Doctor Who: The Complete Third Series. I looove Doctor Who.
  8. Probably those plasmids that were discovered in the files.
  9. I went back to an earlier save, before attacking the Duty guys. I am still on "friendly" terms with both (although I did kill the tower sniper, my last save before that is waaay too old). I am now busy strying to figure out how to survive the red forest. But thanks for the info. It just looked like both wanted you to sign up and maybe there was some kind of trade off between good and bad things for each of them. Now off to kill more Monolith guys... without getting myself killed all the time... If you're at the point where you're killing Monolith guys, you should have already had the opportunity I was talking about. There was a general (or something) or some sort back in The Bar area that's blocked off by Duty guys. However, it's often a good idea to just avoid doing things to get too friendly with one that'll get you unfriendly with the other. I just want to warn you about that. There's not much benefit to getting either side green to you, except it makes the other side red.
  10. Bunk. Competition is never about being perfect. It's about being simply reasonably better. Appearing less corrupt than others is easily a point to compete upon. Aside, Penny-Arcade practically proves it. They've lambasted plenty of games from plenty of companies and downright refuse to advertise a game they can't recommend. They've had companies threaten to pull advertising altogether over some of it, but the fact that Penny-Arcade is capable of getting the trust of its readers keeps the advertisers coming. Because the advertiser needs the reader.
  11. The games sites need readers to get ad revenue, and the readers need trust to read the game site. Many food critics simply don't publish their bad reviews from what I hear. Which contrasts with what you're saying.
  12. I wouldn't be surprised if it went down like this: Editor: Eidos is upset with us for the low score on Kane & Lynch: Dead Men and will be pulling advertising. I'm not going to take down your review or anything of the sort, but in the future we would appreciate it if you were a little less harsh in your reviewing. Reviewer: **** you. Editor: What?! Review: I said "**** you." **** Eidos, **** Kane, **** Lynch, **** **** **** **** **** **** twilight princess **** **** **** the only good game is Tony Hawk **** **** **** Editor: Get out! Not saying that's what happened, but it would be funny.
  13. It's still only a rumor. You can't "I told you so" over a rumor. Of course, the notion that reviewers working for major sites or magazines aren't pressured to give higher reviews because of advertisers is ludicrous. Whether or not that pressure works is another matter. We have admissions from Penny-Arcade that Ubisoft was upset with them about what they said about Prince of Persia 2.
  14. Tale replied to Walsingham's topic in Way Off-Topic
    Nobody gets to see that unless they look explicitly for it in your profile. It's kind of useless. However, I am a Warlock.
  15. Sounds almost as bad as you! I'm ****ing pretty, you son of a ***** *** *** ****** *** *** *****. Also, this dog just *Walsinghamed* in the planning room. Horrible horrible stench.
  16. You don't actually join Freedom or Duty, you just get friendly with them. And Skull wasn't the way to do that, anyway. He was connected to that, but kind of a sidequest on that path that you can pick up and do early. The actual quest for doing jobs for Duty comes from another guy who you get access to later, you'll get notified when. However, by killing both Freedom and Duty guys, you just made things a bit harder for yourself in that regard.
  17. My boss likes to bring his dogs to work. Usually it's just the Black Labrador. He has a couple of other dogs at his house, one of them looks like he's half St. Bernard. This time, though, he brought the Black Labrador and one dog I've never seen before. A female bulldog that is the ugliest dog I've ever seen outside of the internet. Tall brown dog, stubbed tail, short black muzzle, small widely spaced flat teeth.
  18. I'm always up to help scripting. I can't do anything TOO complex, but I've been able to set up areas, spawn in NPCs on triggers, that kind of thing. Been trying to get a cutscene event where a character dies to work properly, but that's keeps screwing me over.
  19. I definitely prefer the NWN2 toolset to say... RPG Maker for the PSOne.
  20. This is kind of brilliant. I had not thought of this. I'm only just now getting around to outlining the project I've moved on to and I think I'll move over to doing it this way!
  21. He was saying the forum was silly, not that Star Wars is silly.
  22. How many other Sith Lords conquered the galaxy with only a smile?
  23. Dialogue is tricky. I was actually going to get a bunch of people from a private forum to write different characters for a module I was working on. With as many characters I had in it, I was afraid that with me writing them all, they'd end up all coming out feeling the same in their dialogue, despite supposedly different personalities. Of course, I've moved on to my less epic idea since then and put the epic one on the backburner. This one has fewer characters. How many recurring NPCs (including party members) do you plan on having?
  24. But, that's pointless if he's a ghost butler! She's hot in a kind of physically highly toned, but spent last ten years wading through slaughter kind of way. I think I'm going to be able to handle the central theming, but some subsidiary adventures would be cool. You know, things she can send people on, other things to be happening. I mean just being a gopher will get tired fast. You could always use a dialogue writer for a character or two. >.>
  25. Is she hot? Also, if you need any help, I'm here for ya'!

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