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Everything posted by Tale
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I have a hard time accepting the idea that a recovering society with safe roads, tourism, active commercial organizations, and numerous secure settlements is somehow more generic than crumbling buildings filled with cannibals where the only settlements love to drone on about being raided and taken as slaves.
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Y'see, every bit of it is something I can imagine having seen in an old episode of The Twilight Zone. Or as a short story in an old Sci-Fi mag. Some guy's serious attempt to criticize the selfishness of humanity in ironic tones. A genuine attempt at horror. That's not surprisingly compared to The Lottery.
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It's the former. The political posters were "wut?" but other than that, humor was pretty absent. Well, yeah, it was serious. The humor comes from the juxtaposition of all that serious brutality with the . It's really the same kind of irony-based black humor that has been in Fallout since the opening credits of the original game. (Particularly the bit with the My Lai style execution by 'peacekeeping' soldiers happily waving to the folks at home.) It was definitely irony, but I won't go so far as to say it was humor. It should make you recall the entrance and be soul shattering. Not funny.
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They tell you to go to the observation room, which is in another part of the facility back towards where they used to hang out.
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How was Vault 11 black humor? It seemed pretty serious. Aside from the typical Vault Boy "that guy is way too laid back for the apocalypse" at the end, but that's an established element of the franchise and setting. Otherwise it was as serious as a funeral.
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Why can't I put on my helmet? What's going on here? *Goes into third person.* Wot
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I can understand the trepidation. I did their ending once, tried doing the optional objective and ran in circles for two hours.
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Saving the President didn't require anything other than topside.
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They give you waypoints directly to them. But there's at least on alternative location too.
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So, what I get is that your response wasn't "I'll kill you!"
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Do you wish to imply that one of the sidequests does indeed involve the hillbillies? That sounds more like a reason to play less.
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Best: Xenogears Warcraft 3: The Frozen Throne Warcraft 3 Orc campaign Metal Gear Solid 3 Suikoden II, both the happiest and saddest ending. Saddest: Happiest: Metal Gear Solid 2. I'm a big thematic guy. MGS2's ending is both good and bad. But I think there's enough good to put it on this list. The good part can be summed up thus. Worst Can't think of any off the top of my head. I could tell you a book with a bad ending. The Ghost King. Nobody seems to have made a game ending nearly that awful. Usually bad game endings are just unremarkable, so I don't bother remembering them. Metal Gear Solid 4, I guess. It really seemed to be trying too hard.
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What emotion did you feel Fallout 1 evoked? I had Bloody Mess the one time I played it and I thought the result of that perk was fitting for me. Fallout 3 most certainly did not try emulating that aspect of the ending. It didn't give me anyone to shoot.
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Did Point Lookout last night, main quest and one sidequest. Improvement over the first two DLCs in being an open world concept. Main quest was brilliant in acts 2 and 3. Act 1 was awful. I find it funny that they couldn't even find a way to shoehorn the mutated hillbillies into the main quest. I find it funny because I find them an awful concept and like to think that nobody could figure out a way to actually involve them in anything.
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They seemed pretty strict about their narrative in Fallout 3. In that regard, it makes sense. In a "it was a writer decision, not a designer decision" sense. The game was pretty railroaded all down the line. You could sequence break, but all dialogue revolved around "I miss my daddy" "do you know where my dad is?" and "hurry up and tell me about my father, dang you!" Until he died and then it was all about how you miss him. So there was definitely a "the narrative" they were wanting to follow. They defined the player character's birth and his motive. It's little wonder that they define the player character's death. It lacked openess, even to interpretation, except by minor degrees. I give this analysis without hostility. I wasn't actually bothered by the death or the inability of a companion to circumvent it. I've seen sillier stuff.
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I prefer New Vegas because it doesn't make sneak mandatory to prevent constant Giant Radscorpion attacks.
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Playing Fallout 3, I miss the Enclave a bit. Hear me out here. There's something to be said for faceless stormtrooper mooks in heavy armor. I don't really care about the genocide or any of their plans. I miss their mooks. As a compromise, I hope that we get DLC that introduces a brand new group of heavy armored jackalopes to fight.
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New Vegas reintroduced me to one aspect of exploding cars. + Frag Mines = better trap Screw you, But I swear, in Fallout 3, they're not missing and hitting the cars, they're aiming for the cars. That Sniper in Minefield. He always shoots the car even if he can't see me.
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Nothing could possibly be more overpowered than the Chinese Stealth Suit. Though I'm having trouble finding Recon Armor to repair it with.
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Oh, and 3 has one thing in particular over New Vegas. Enclave riding into areas in a Vertibird. Was exploring L'Enfant or something like that. Sneaking past some Super Mutants. In the middle of them land a bunch of Enclave. The Super Mutants start firing rockets, but otherwise the Enclave are winning. Then the wrecked cars nearby start exploding. 4 Enclave, 6 Super Mutants, 1 survivor. It was a warzone like Hoover Dam wished it could have been.
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Still playing Fallout 3. Did Operation Anchorage at some point, feel I should mention it. Completed the main quest to start up Broken Steel Started and am seemingly almost done with the Pitt. Operation Anchorage and The Pitt don't particularly feel like Fallout. Anchorage feels like a terrible FPS. The Pitt feels like any post-apocalypse work other than Fallout. There's just so little that's recognizeable about it. It's just a bunch of fetish outfits and slavery. At least The Pitt has better skill interaction than Operation Anchorage. I actually ended up getting an energy weapon, wow. And a speech check or two.
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I always hate this question. It's a battle between reality and nostalgia to me. I could tell you "Xenogears is my favorite game of all time," but is it really? Could I actually play through it again? What effect does the passage of time have on the status as "favorite?" Should a game I've played so many times I can't play it again be on the list? Should a game that was my favorite at the time, but has failed to pass the test of time be on the list? What about a game I've played recently, but has yet to even meet the challenge of time? How can I objectively figure out the difference between the three? How many games am I tempted to put forth simply because I enjoyed and lots of others claim to be their favorite? Did I really enjoy Bloodlines that much, even though it was over a year before I got a complete playthrough? Do I even remember finding Planescape: Torment that charming? This is the best I can give. Teenage Mutant Ninja Turtles Arcade Final Fantasy VII Chrono Cross Legend of Dragoon Xenogears Xenosaga: Episode III Persona 3: FES Persona 4 Neverwinter Nights 2 Mask of the Betrayer Dragon Age: Origins Fallout: New Vegas Vampire: The Masquerade: Bloodlines Baldur's Gate II: Throne of Bhaal Elder Scrolls III: Morrwind Tales of Monkey Island Time Crisis 2 Warcraft 3
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Just how badly is the RIAA going to sue him?
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Caesar doesn't want Vegas out of greed. He wants it because he conquers, and he conquers for strength. Caesar believes in, if I were to slim it down, two things. Strength and an extreme collectivism. The Hegelian synthesis theory is pretty much exactly spelled out by Caesar. He says exactly that.
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Caesar is anything but greedy.