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Tale

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Everything posted by Tale

  1. I wish I was famous on forums I don't visit. The signing up for spam I could do without, however.
  2. I think you sold me on Just Cause 2. But I'll have to get it for 360.
  3. If you still haven't played Dark Messiah of Might and Magic, it's part of the Heroes pack on sale today. The pack is cheaper than just DMoMM
  4. Uh, maybe it was just spoofed? That's a possibility. However, hotmail also claimed the account had done so. Maybe they just based that on the failed delivery notices or reports.
  5. I also found out that my oldest (and pretty much unused, a throwaway account now) e-mail account had been compromised at some point. I had failed delivery notifications for spam. New passwords ahoy. Kinda strange that someone would hijack it a few months ago, then send spam from it without changing the password it had.
  6. That's a surprisingly candid comment. I think he's absolutely right within a limited context, but I don't expect to see that kind of thing written.
  7. I had a dream about coding and math last night. I haven't had one of those in a decade. It's no wonder I didn't want to get up.
  8. GAMES FOR THE GAME PILE
  9. I find Hitman to be like a really strange adventure game. Especially Blood Money. Which is why I think I enjoy it. give Donuts to FBI
  10. I'm not really sure how to distribute stats on him. I kind of wing it. I do find that he builds up power ridiculously quick. At level 20 (or is it 21?), I'm putting up perpetual motion and one of the other two defense skills, dropping geometry, then hitting them with creative until I run out of focus. Destroys everything and refills my power. So even if I end up with no focus, I hit another perpetual motion. It's not a nuanced strategy, I'll admit.
  11. Picked out three items from their rewards that I want. So if I get only 9 tickets during this promotion, I'll be happy. I might be able to get 5 today alone.
  12. I saw Transformers: Dark of the Moon. Liked it a lot. Easily the best of the three.
  13. I'm always surprised to hear about people's problems with Clear Sky. Because nobody ever echoes the problem I had with it. It's pitch black at night. And no way to skip through night. So it's just wandering around, bumping into rocks, or hanging out at a camp for an hour or longer of real time. The actual length of time escapes me, because the second time night came around, I stopped playing the game altogether. I really do need to play CoP. I own it, but it's on the pile. By insert-deity-of-choice, I think you may be right! That's an observation I never quite caught. Then again, I never minded linear design. It's not usually as bad as the op's image illustrates.
  14. Amazing. That happens to me all of the time when my friends want me to help them move. Such a shame.
  15. My personal problem (if problem is the right thing to call it) with this is that, assuming the tension is truly founded due to the randomness and the unreliable nature of the patterns, then you're right that it's not a challenge. But it is luck. Does the random element truly have a place in stealth games? If I do everything perfectly and still get caught, I'm going to feel a bit robbed. Left to either savescum (in which case the random element is a design failure) or shoot them. Now, I do see a resolution to this problem. Namely enabling some mechanic that allows a recovery from luck based failure. "Oh no, they spotted me in a way I could not have predicted or accounted for, I must quickly press X to ____. Saving me from discovery." But that might kill the tension you want.
  16. I don't know where I can say I fall on that. MGS 1 and 2 can be fun for me, but I have to intentionally restrict myself. Just shooting people with a tranq gun, then running by, can be boring. But watching the patrol pattern and timing movements to sneak behind their back is almost like an action-puzzle game. 3 and 4's camouflage systems didn't really improve my enjoyment of the sneaking. Splinter Cell's not too different. Except you're sometimes trying to find a way to sneak right in front of the guy through a shadow. But you're still fighting the urge to just say "#@%@ it" and knock him out.
  17. Yeah it's called Metal Gear on high difficulty levels, and we manage. The original Metal Gear or the Solid games? Solid games become dependent upon memorization at harder difficulties, either from trial and error, or having played the lower difficulties. Neither do I consider an ideal design for games. But I accept them as fair gimmicks on a case-by-case. I guess there's probably a way to play those higher difficulties without the prior knowledge, but I can't imagine doing so and it being entertaining.
  18. Still on Dungeon Siege 3. Finally got I don't expect to finish it tomorrow either. My backlog is just getting worse.
  19. Monthly fees also include things like server maintenance and customer support. It is a service, after all.
  20. I imagine that may not be SFW for some people because of the audio. But haven't listened to it myself, yet. So, FYI guys.
  21. Quite a bit less as I recall. Maybe 10.
  22. I think it is Q on keyboard. Or is that change stance?
  23. I've been trying to do a heal tank build (creative destruction with the vampiric upgrades) with Reinhart. It's slow going and only Normal, no idea how it'll work on Hardcore. Doing it with Anjali was something I toyed around with in the demo. It's cool to see that it works out really well in Hardcore.
  24. Being completely first person kind of kills it feeling like Gears of War. A total lack of blindfire and inability to see over the cover while in cover does that. More like what Crysis 2 has. I find it obnoxious in FEAR and Crysis 2. Crysis 2 at least lets you mark targets so you can tell their position while in cover. FEAR... the game gets much better when you no longer need cover.
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