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Everything posted by Tale
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Correct me if the numbers are wrong. Operation Anchorage took 3 months. Dead Money took 4 months We're on month 5 and not even an announcement. Wonder what's holding them up.
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Journey. Little PSN original. Mostly about sight and sound. A little platforming. Pretty cool. It's online too, so you occasionally find someone else. And teaming up is very very helpful. Edit: It's short. Just beat it. Has a better ending than Mass Effect 3. Edit2: It keeps track of the people you meet along the way and tells you who it was at the end. I apparently crossed paths with 8 people.
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What's there to necessarily expand on? That's how they create more.
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Verner showed up after I did a quest on the Citadel to fix medigel dispensers. Only did so on an import. Kelly Chambers requires you to have gone to dinner with her in ME2. Paul Grayson is a guy from the books who got hooked up with Reaper tech. Not me. There is only one child in the entire galaxy. He died at the beginning. So sad.
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Nooooooooooooooo.
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I'm tempted to fill an envelope with pennies.
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The Relays are gone. Either they exploded and destroyed every system with one, as that seemed like the entire point of Arrival having been made, or it didn't. And now nobody can go very far from where they are, because it's stated at many points in the series that the relays are what make interstellar travel possible. FTL only allows for travel in clusters. Fun bit is you can't even know if it vaporized the star systems or not. They don't bother showing you anything afterwards except for the Normandy, which was damaged by the explosion.
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I don't find a lot of closure in Wrex being stuck on earth in the best case scenario. Maybe there's closure in Wrex being vaporized off-screen for the worst case scenario, but that seems decidedly nihilistic. We just end the game with people being stranded in random locations. It's like watching the introduction to Gilligan's Island or Lost. And the first episode of those shows opened more than it closed.
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Went back to Amalur. I'm in that "wait, what was I doing?" stage of resuming a game after putting it aside for a month. Y'know, that stage where you spend an hour just trying to figure out what all the buttons do and a tutorial is no longer available. Then you try to figure out what quest you're on and how you get there.
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Baldur's Gate and Baldur's Gate II Enhanced Editions Announced
Tale replied to Lorfean's topic in Computer and Console
Have we heard if they'll be rolling BG2/ToB improvements into BG1? By which I mean will Wild Mage be available? Edit: I see that twitter comment on the last page pretty much confirmed it. -
It's weird. The game has the best two sequences for practically Bioware's entire existence. But it also includes two of the worst. I'm not sure what to do with that variance.
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It would be Mass Effect 3. The particulars about who it belongs to are pointless. Whose movie is Blade Runner? Which cut are you viewing when you answer that question? Which of the three versions of Hamlet belong to Shakespeare? Who do the other two belong to? Are modern performances invalid? Is George Lucas's Star Wars more valuable than the one I saw in theatres? Which version of Empire Strikes Back may I enjoy, Kershner's or Lucas's? What about Disney's Cinderella? Does that ruin Grimm's somehow? Why do these questions matter?
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He does say that they're working on DLC that'll address "clarity" and "closure." Those are issues with the ending, but whether they're the biggest problems with the ending or not is debatable.
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TO MASS EFFECT 3 PLAYERS, FROM DR. RAY MUZYKA, CO-FOUNDER OF BIOWARE
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Making me think the ending to the game is terrible is not "indoctrinating" me. This is no more mind control than locking someone in a room with three doors that all lead to a punch to the throat is a clever prank. But hey, one of the three doors also has losenge. The correct answer to any such game is not door number 1. It is to not play.
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Which is a terrible ending. Far from "one of the best endings ever."
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I get that, would have been much better if the game wouldn't have "ended" there. I don't get that, what rocks? Who dies? Huh wat? Indoctrination theory posits that Shepard dies and humanity loses in two of three endings. And is surrounded by rubble (rocks) in the third. The squadmates that went to the beam are definitely dead. If you're unfamiliar with the concept of "rocks fall, everyone dies" that's another thing. http://tvtropes.org/...allEveryoneDies This is often considered a bad thing.
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There is nothing good about indoctrination theory. It is still a terrible ending. Probably worse, because it's not an ending at all. It's just "rocks fall, everyone dies" outside the boss room. Except maybe you survive the rocks and it fades to black.
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Hopefully they get a better budget this time around. And that they've generally learned from the flaws that hurt Dragon Age 2. I doubt the former will happen. How could they get a better budget for DA3 than they got for DA2? Can they manage the project well enough to cover for that? Will multiplayer get tacked on?
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Not sure, but it's more or less confirmed that a part with collectors was cut from the final game. Those assets are a popular choice in "fake ending" conspiracy theories and helpful suggestions of how Bio should dig themselves out of a hole. I'm not surprised, but I'd never seen the evidence. They are mentioned as still around and would have made a decent 4th army. I'm expecting them to end up being DLC at some point. What info is floating about that suggested it?
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Did someone say remove the Collectors from the equation? Apparently they're still around. The Miracle at Palaven codex entry mentions them.
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For many of us, the ending actively negates all the outcomes of the middle. The phrase "galactic dark age" is tossed around a lot. And it's not an unreasonable interpretation of the ending. When you spend a good part of the game unifying the galaxy only to tear it apart at the end, the progress is questioned.
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Those who are following the ending upheaval, Hudson has a response. http://social.biowar.../index/10089946 In my personal opinion. What he says they wanted people to feel about the ending and what I felt about the ending are the exact opposites. He describes the story as a hopeless struggle for basic survival. But for 95% of the game, my Shepard wasn't hopeless and he was doing more than surviving. He was excelling. He had, in many ways, accomplished feats unmatched in hundreds of years. Feats unmatched by the previous games. The final moments did not give hope and victory, but took it all away.
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Having Cerberus be the final level would have been a massive disappointment. Getting TIM instead of Harbinger was already less than cool.