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SmugPlatypus

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Everything posted by SmugPlatypus

  1. The problem I have with this is that the Grimoire of Vaporous Wizardry's stat bonuses outweigh any unique spell provided by other grimoires. +1 to all Spell levels is a massive boost and I honestly can't see myself using any other Grimoire unless I have multiple wizards in my party...
  2. Of the options listed, Paladin/Cipher (Soul Blade) is your best bet. Soul Blade in general works with any melee class, and Paladin is fine for it. Pop sworn enemy on your target, then start dropping Flames of Devotion to build Focus, then dump it with Soul Annihilation. Rely on Paladin's tankyness to survive in the front lines.
  3. I'm running my Fanatic with Pallegina as a Herald and it's great. First of all, Pallegina's Paladin subclass provides her with a modified Sworn Enemy which applies separately from my own, so no conflict there. Secondly, I get to run both the Accuracy aura and the Armor aura, which is just lovely. Finally, between the two of us we got heals for days. So don't worry about it too much, nothing wrong with two Paladins.
  4. About that, when does it start to do that? I got it early on and I've been leveling it, still no Int Aff Immunity on it. Do I need to finish its questline? Or did I mess up when picking a class to bind it to (picked Barbarian instead of Paladin)?
  5. I believe (not 100% sure here) that some of Xoti's upgrades are tied to her personal quest, meaning that you get to take them only after you've finished them. And then you get to pick a different one depending on the outcome...
  6. 1. An autoattack option would be welcome. Sometimes you just want to tell your characters to smack someone without using any abilities. 2. Allow more debuffs as conditions. Example: I want my Paladin to attack the enemy he's cast Sworn Enemy on. However, I can't specify "If:Sworn Enemy - Then X" 3. Allow modals. In fact, this is particularly egregious as there ARE some modals in the premade AI sets. Example: Tekehu's default AI set includes a trigger for his Shapeshifting, but when I'm making a custom AI set I can't access his Shapeshift. 4. Implement Friendly Fire avoidance in some form or another. Basically, fire up Dragon Age: Origins, rummage around in the custom AI interface there and copy everything that you don't yet have in your system. Having said that, I do VERY much appreciate the custom AI system that is in the game right now. It makes the game a much better experience and allows some much needed automation (casting buffs, emergency heals, etc) that cuts down on the most tedious aspects of micromanagement. While improvements can be made, even this is great!
  7. Seconded. At least let us access everyone's inventory (and levelups) while on the ship. That alone would make management much easier.
  8. 1. Enter combat 2. Close distance (repeat as many times as needed) 3. Prepare to board 4. Play a normal battle
  9. Haven't found it myself, but as I understand it, it's supposed to be in Neketaka, in the Gullet, down an elevator of some kind.
  10. Are you sure you're not simply Grazing the enemy? Perhaps your accuracy is too low?
  11. Please pick Moon Godlike too, now you got double anti-synergy Anyway this is intended. Oh god, yes, healing ALL the enemies even more as they pummel my face in! Sounds sublime... :D Seriously, though, my build is using Swords and I was intending to beeline for Modwyr, which gives immunity to Confusion as far as I understand. Is this correct and would this solve my problem here? Are there any other methods of losing that annoying Confusion effect? Would Paladin's Mental Fortress work for this?
  12. I'm not sure if this is a bug or working as intended, so I'd like some input before attempting to report it... Basically, the Confused status effect seems to work on healing abilities as well. Case in point, the AoE Heal on Flame of Devotion that Kind Wayfarers get. What this means is that you end up healing the enemies as well. I attached a screenshot of my combat log with an example. Note how well it heals the god damn construct I'm fighting... Also, while I've listed this as a Berserker/Kind Wayfarer issue, I'm guessing it would affect any AoE heal. So, is this working as intended or is it an unintentional side-effect?
  13. Look, all I know is that Xoti is the most adorable thing ever and a large part of that is her acccent, so all is forgiven.
  14. Nothing in the Chanter class should in any way restore spellcasts to a Wizard. However (and I don't mean to be insulting here), are you aware that most abilities in PoE2 are now on a per-encounter basis, including Wizard spells (which were per-rest in PoE1)? That's the only thing that comes to mind as to why you feel like you have more spells to cast...
  15. In case anyone is wondering, saving the crate means that the crate shows up next to you on the beach when you wake up. There's some minor loot in there, containing a minor magic item. Basically, I'd argue that the crewmember is a waaay better choice than some vendor trash.
  16. I really don't get it, why do people expect Wizards to be the only class with full access to ALL their abilities? Because that's what they had in the PoE1 system and it was silly. It made Grimoires as a concept entirely irrelevant. MAYBE you'd have a second one. MAYBE. Other than that, you'd just put the best spells in there and be done with it, swapping them out as you see fit since you learned all of them. The new system is much better. It gets the player to actually make some choices regarding their spell selection. And despite that, Wizards are still the only class with potential to access all their abilities without respeccing, since you can just bring in Grimoires with spells you need. The only downside is that you might not have 100% of them ready at all times. Finally, just picking a Grimoire you like and then building around it will still leave you with a majority of spells available. Seriously, Deadfire does have its rough edges, but this is hardly one of them....
  17. Well, since you can switch out Grimoires it only makes sense for the game to let you pick spells when leveling up regardless of what's in your Grimoire. Basically, spells you learn when leveling up are "permanent", and you get to supplement them with Grimoires.
  18. I made the blade of the endless paths in poe1, but I don't have it. Where do I find it? Are you supposed to start with the fragments, as you do with the fragments of Whispers of Yenwood? Edit: Never mind, I see by searching these forums I needed to have saved the box rather than the deckhand at the beginning. So now the natural next question: how to I console in the item to see what I missed? Do I just use the "AddItem" command? And how do I figure out the name of the item? Ummm... no? I didn't save the box and got the two sets of weapon fragments in my quarters after getting my ship back...
  19. Currently playing a Chanter/Fighter. When creating the character, I got to pick one Chant and one Invocation for my Chanter class (in addition to the one Fighter ability). However, when I respecced I lost my starting Chant (my starting Invocation and Fighter ability were still there) and the point wasn't refunded either. While this is not a major issue, it is a nuisance...
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