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Aram

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Everything posted by Aram

  1. Have they really had that many complaints?
  2. Anyone who read the prequel novels need to slap themselves right now.
  3. Of course nobody read the ****ing prequel novels.
  4. Marijuana being illegal is one of those completely ridiculous things that's almost definitely going to go away eventually, even if it takes a while, and someday will only be illegal in the dumbass states I tend to live in.
  5. Enchantment!
  6. Enchantment?
  7. The first time I did that quest I somehow managed to go through a spirit door without spirit form and then I couldn't get back out. Had to start the whole ****ter over.
  8. There's a landmark in every area. You have the dog use them, and he "marks" them, which gives him some kind of buff whenever he's in that area.
  9. My character made this face the whole ****ing game. I can't figure out which celebrity he looks like but it's freaking bugging me.
  10. I just spent a goddamn weekend and a monday on this game, like 40 of 72 hours playing--the rest sleeping. Holy ****, I enjoyed that sucker. I enjoyed that sucker a lot. It's like 1998 again. I'll be damned. I already want to replay it. Got to take a break though.
  11. http://www.ctshirts.com/ym-usddefault/yp-o...elaid=367222201 Smashing.
  12. If I was a coolly conservative-dressing British dude I'd try to rock a covert coat.
  13. oh, right
  14. Who even cares anymore, honestly?
  15. Not very much, and what it did it didn't do well, but it definitely had more than its sequel. Originally there were characters with dialogue and personalities--very stale and the voice acting wasn't very good, but at least they tried. The original had soldiers conversing with each other while riding in vehicles, the characters getting involved in the plot, scenes of the completely ridiculous villain--"General Guba" I think his name was. I'm not saying they were good, but they were there, and from a sequel I would expect them to have gotten better rather than nixed entirely, especially since they had already gotten incrementally better in the Resistance expansion. I don't consider vehicles the "end all be all" but since they were an extremely major part of the original--that there were about three times as many missions, many of which put you in control of a tank commander or a helicopter pilot, there's plenty of reason to be extremely disappointed that they're suddenly absent, especially considering that there's no reason for them to be. The vehicle mechanics are there, and you can't tell me the plot didn't allow for helicopter or tank battles, so all I can figure is that we don't have tanks or helicopters because they didn't take the time to program missions around them. The grandest thing about OFP was that it let you be not only an infantryman, but also a tank commander, a pilot, and, just for fun, occasionally a superhero who could be all three making for some very dynamic and enjoyable missions. There seemed to be no end to the new ways to explore the battlefield. That's what made it such a classic for me. Not having these things doesn't make the game bad--it's not bad, but not great either. Not having them does, however, make it inferior to its predecessor. That I paid fifty dollars for the game expecting at least the same level of fun and interest that I got from the original, and didn't get nearly as much, is impossible to argue, and plenty of reason for me to be disappointed.
  16. Where the hell is this level in the sequel?
  17. I played through the game and all I can wonder is why it's so much worse than the original. There was a plot with varied characters and tons of interesting turns in the original game. I remember a level of the original in which you get separated from your squad and have to get to a point in a completely non-linear fashion, and I remember driving a stolen civilian car into the woods to escape an enemy helicopter. I remember being rescued and joining the resistance movement and fleeing with them up a hillside. I remember stealing an enemy tank and using it to mow down an enemy base and shoot down two helicopters, rig the whole base with satchel charges to destroy every tank, and set them off from midair while flying to the evacuation point in a stolen helicopter. There was a mission where you flew a jet, crashed, and then had to escape captivity as the pilot. There were as many helicopter and tank missions as there were simply missions in the sequel. The worst part is it seems like the mechanics for this sort of thing are actually still in place. You can still drive vehicles and fly helicopters but the campaign almost never gives you the opportunity to do so. Various events can be scripted but its always you, the same four guys, and some arbitrary objective. The campaign seems completely bland--stripped of any trace of character, drama, or any reason to care, not because they needed to be but because the design team was simply too lazy to include them.
  18. jk lol
  19. derkerderbs
  20. turned in all my guns at a police buyback program
  21. Aram

    polanski

    Chinatown is one of my very favorite pieces of art, so whatever the man is he's got my respect, if not my sympathy, for that.
  22. Aram

    polanski

    I'd arrest him and try him if that was my job. If I was a juror I'd probably find him guilty based on what little I've read about the case. If I met him I might respect him as a man who did something terrible a long time ago probably regrets it, and for what he's created I'd still show him more respect than if I met Michael Bay. And I'd complement him on Chinatown because hot damn that's a good movie.
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