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Cdiaz

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Everything posted by Cdiaz

  1. A very huge thanks goes to you, dam, Madscientist, AndreaColombo, the amazing streamers, and all the others that frequently post and help us investigate these things. I know I speak for the whole QA team when I say we sincerely appreciate the help you guys have provided.
  2. This had not been reported and appears to be the cause, thanks for the this!!
  3. Heya playerone, Thanks a lot for the feedback. This is definitely something we are looking at closely as the backer beta continues. Ill add your input to the discussion we currently have You the best, -Caleb
  4. Hey dam, Massive kudos for the quick maths! Ive added your info to our systems to aid our devs if necessary. Thanks again! You def the best, -Caleb
  5. Hey dam, Lamppost in Winter, Thanks for the post! We are working on a lot of buffs currently with the backer beta feedback, the effects Might when it comes to how buffs works is one of them. Stay tuned for what changes are implemented in the future! You the best, -Caleb
  6. Hey Argonauts! Nice find! We actually already have this in our system and are working on the issue. You the best, -Caleb
  7. Hey Argonauts, Do you mean the models look like they are talking but there is no conversation box, or that the NPCs will speak with a conversation above their head, but it wont appear in the chat box? Any examples you could provide would be greatly appreciated. You the best, -Caleb
  8. Hey Argonauts, The argument may be made that its a super tropical stormy village I'm sure! But the inconsistencies with the interaction with rain will be looked into today, thanks for the input I'll make sure once this is investigated it gets added accordingly Any other input would be greatly appreciated! You the best, -Caleb
  9. Hey AndreaColombo, We are currently working on this right now after a lot of feedback from the backers. There is also an issue of multiclassing with Devoted currently that is giving negative buffs when it shouldn't, esp for your own appendages! So stay tuned for a hopeful update soon as we iron out the kinks from multiclassing. Thanks guys! You the best, -Caleb
  10. User Reported Issues: The following issues listed have been reported on the forums during the Backer Beta. Currently, we don't have a perfect system set in place to convey this to you, the awesome community, so this post will hopefully help bridge that gap. We will be adding to this list to make this more fleshed out as more information comes in. PLEASE NOTE: What we are striving to achieve is a way to ensure that all new bugs that come our way get added to our system. That being said, there is a great chance that you may browse this list and wonder why your bug from your posts aren't on here, and the short answer is most of the bugs reported are already in our system. We have over 15k bugs currently filed, so the odds a bug hasn't been encountered is somewhat slim. For those that are worried that the same bug has been posted in a previous post and you have duplicated it, please do not worry! As the forum grows it gets increasingly more difficult to manage and find what bug goes to which post, so creating a new one is totally fine If you have any questions, feel free to message any of the known Developers and we will do our best to get back to you in a timely fashion. As always, remember we appreciate your help in posting these bugs, and think you're absolutely awesome! Community Found Bugs This is a list of new bugs that were not previously recorded in our system: Spells and Abilities Spell Levels in Ability Trees and Grimoires do not match Devoted Weapon skill does not work as intended for multiclassing Bleak Walkers are missing the Shared Flames talent Maura's Writhing Tentacle does not spawn tentacles correctly Wood Skin Druid spell VFX remain on party after cast Cat Flurry Druid ability tooltip shows incorrect bonuses Bull's Will Passive can be obtained twice for Multiclass Players Character Creation/Level Up Multiclassing can potentially gain both sides of mutually exclusive abilities when two points are awarded at once Character's model hair becomes white on level up to characters in the fifth slot Capes appear to be missing physics in the Inventory Screen Items Players can duplicate items by severing the binding on soulbound items Beza's Toothed Blade Saber is not properly set up as a weapon Players can duplicate Rest Items by holding Shift and clicking on items Combat Xaurips stand up in combat and are not targettable Floating Combat text does not match Combat Log Nature's Balm Level 3 Druid Spell cannot be cast when Spiritshifted Miscellaneous Characters get stuck in the walls of the Engwithan Waystation by being pushed by other characters Traps in Poko Kohara Int 2 display oddly when discovered by Player Players can obtain infinite money or debt by buying hammer and chisels from Vektor Death Godlike have access to beards Vision Cones sometimes remain on screen when tab targeting Players can steal everything with no repercussions in Tikawara after dealing with the Adra Pillar in Poko Kohara -1 Repair pop up message displays at top right of the screen when finding Repair Items. 150% Recovery Time shows for Recovery Tooltip on other weapons when equipped with any combination of 1-handed and unarmed, two 1-handed weapons, or unarmed weapon sets. The area around the Known Locations UI cannot be clicked to travel Suggestions we are currently looking into Rest Icon drag and drop area is very small In-combat abilities should stop after combat ends (Paladin Wall) Grimoires and spells known are confusing to players when trying to get a skill known through equipped Grimoires Spirits during Poko Kohara desert cutscene are visually hard to see Rangers are wildly ineffective for melee combat Known Reported Bugs These are bugs that come up frequently which have already been added to our system: Spells and Abilities Ancient Brittle Bones Chanter spell does not spawn skeletons correctly Stances/Auras are being displayed twice Chanter Invocations are using Focus when they should not Character Creation/Level Up Character Creation UI has incorrect sliders Players can restart Character Creation and gain tons of abilities Combat Mule Kick makes enemies untargettable and stuck in combat Casting Wood Skin is difficult in combat Enemies sometimes duplicate on save/load Weapon Recovery speeds are inconsistent (Currently being worked on) Skeleton Sorcerers attack themselves in Poko Kohara Mataru Warriors attack themselves when hostile in Tikawara Weapon Focus Barbarian ability is combat only (Currently being worked on) Single-handed and Unarmed damage is different on Save/Load Devoted debuff stems to Summoned Weapons Miscellaneous Tons of missing strings, which now have their own thread There is no way to toggle off Fast Mode when combat begins Weapons are able to be duplicated to other Weapon Sets. Vision cones for Blights are rendered incorrectly UI Flickers after loading a save Off screen Character Position Portraits all display the 5th slot party member Font scales incorrectly for a lot of Quests and Character sheets Character Dialog Requirements are not displaying necessary requirements Cursor gets locked on different icons AI resets their behaviors when changed from default Animal Companions get duplicated and cannot be removed until an earlier save is loaded Capes are missing textures Ranger Animal Companions display in Inventory Screen instead of Ranger A corpse in Tikawara levels up Various Modal inconsistencies Item description for Sigil of Nightmares Wardstone does not display a duration Various Spell tooltip typos or misinformation Various Item tooltip typos or misinformation Quick Saving during animations causes animations to get stuck or stop playing Traps do not mention damage data Auto Pause feature triggers on long cast and normal attacks Several Icons missing in game including: 1. Conjurer Summon Familiar Ability 2. Soul Annihilation Ability 3. Worn Rope 4. Shapeshifted Druid Armor in Inventory Screen 5. Medical Supplies 6. Repair Supplies 7. Immunity: Disease Tooltip (On Xakoras) 8. Cruelty and Curios Aura from Baubles of Fin
  11. Hey Madscientist, What you're seeing is a mechanic meant for ship travel. The fact that it is displaying here is incredibly odd, and especially that your items are not appearing in the inventory. I've logged the issue and we'll have the devs check it out! You the best, -Caleb
  12. Hey AndreaColombo! Sorry for super late reply. Currently that is the plan, the devs are currently looking at unarmed to see what changes they will be made, and implement them accordingly. Also, Ive logged in your bug with Cat Flurry as we did not have it in yet! You the best, -Caleb
  13. Hey CENIC! Thanks for the post! We have this logged in our database and are currently working to fix this and make it way less overkill You the best, -Caleb
  14. Also, a great Thanks and return to you all!! You sincerely da best
  15. The work never stop, amirite Nail? That being said as a small update, I spent a good portion of the break compiling a list to add to the known bugs caught by you great users. I had to wait to get into the office today to cross reference and make sure we have it all accurately logged, but expect either a new pinned post or an update to the one our very own Steven King posted at Beta Launch
  16. Hey jaydee.2k, AndreaColombo, This is indeed a bug. We are actively working on our AI combat, and this is one of the hurdles we currently have on our plate. This issue is logged and is currently being investigated by our programmers. I also agree it's a fair amount of work in it's current state, but hey what are betas for right? You the best, -Caleb
  17. Heya ronkim, This is a good find, it was brought to our attention earlier so I do have it logged in our systems! Thank you for your post and diligence You the best, -Caleb
  18. Hey zealotstim, Thanks for the post! We already have this issue logged in our databases and are working toward a future fix. You the best, -Caleb
  19. Hey Nail, To update: Chill Fog was meant to be a level 1 spell, and has been fixed for a future update to reflect this correctly! Getting closer You the best, -Caleb
  20. Hey Tamerlane! Look at that sweet wolf equipped with dual 1 handers, I didn't even know we had that feature in game! In all seriousness, do you have the save file associated with this? I cannot get this issue to replicate on our builds. Thanks! You the best, -Caleb
  21. Hey dam, There are a good amount of these odd multiclass passive issues available. It looks like you found the cause in that its the extra point awarded. I've bugged this issue in our system for our devs to investigate, so thanks for the post! You the best, -Caleb
  22. Hey Ordinant! Thanks a ton for providing these videos! Super top tier help there. I've logged the issues into our database with a link to this in the comments. Thanks again, sincerely appreciate the work! You the best, -Caleb
  23. Hey all! Yeah this would be a dream, trust me! It mostly comes down to what dam mentioned. It's risky, and we here have to maintain individual bugs ourselves and ensure we take the necessary precautions to search for duplicate issues in our Jira system. We have a thread that mentions some of the bigger hitters, and I will hopefully look for some time to get this list a little more accurate to what has been reported by you all. There is a search function on the forum to do in quick parse if the issue has been reported, but that may not be very reliable if its similar cases that just weren't worded correctly. So for that I would like to apologize we don't have a more sophisticated system, but hopefully we can get something set up that works a little better! If you have any additional comments or concerns, feel free to drop a line this way or start a new post Stay awesome my friends! Thank you for all your hard work and diligence! You all, sincerely, the best, -Caleb
  24. Hey dam, I know its a bit late (sorry!) but do you still have this save by any chance? So far on a couple of tries with the multiclass combo listed I cannot get this to occur. Thanks! You the best, -Caleb
  25. Hey guys! We have a good amount of work to be done with audio sfx, and have both instances currently logged. We're looking at the issue and hopefully getting a fix for a future update. You the best, -Caleb
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