Jump to content

Vaneglorious

Members
  • Posts

    157
  • Joined

  • Last visited

Everything posted by Vaneglorious

  1. I wonder why Thaos felt the need to actually create gods, though. If belief alone is enough, the fear of an almighty being watching and judging them 24/7. The gods never needed to be real. The point is to be able to convince people of their existence.
  2. Hi. Just wondering, but did anybody else notice a huge difficulty spike in PotD lately? Did they update something? Or did I simply somehow break my game with Deadly Deadfire (difficulty mod from Nexus) ? Because I remember removing it, because some encounters were straight up impossible or way too much hassle. Should I reinstall or something? I cleared out my override and started a new game, but the enemies seem to be brutal even when I do everything I possibly can to overcome the challenge. Let me check this real quick: after Port Maje before when you free the animancers and Aloth, what kind of enemies do you people encounter? Because for me it's about 4-5 panthers, 2-3 boars and a young drake. Is that how it's supposed to be?
  3. I see. I get to enjoy the game's lore more if I understand the whys and hows. I wonder what happens without the reincarnation cycle, though. Kind of sounds like sentient life is doomed, and so are the gods. From what Eothas says, the idea is that Makes sense. Although Eothas is taking a big risk then. He's pretty much forwarding the notion that "you either make peace and work as a team, or you all perish" .
  4. I wonder how many new souls are being created from nothing, though. I mean, souls were originally created by nature from nothing, even Thaos said that.
  5. I see. I get to enjoy the game's lore more if I understand the whys and hows. I wonder what happens without the reincarnation cycle, though. Kind of sounds like sentient life is doomed, and so are the gods.
  6. So why's it being mentioned that Eothas breaking the artificial Wheel is actually breaking the natural counterpart, as well? I remember when I first completed the game it was mentioned several times how souls wouldn't be part of the reincarnation cycle anymore at all. That's why I'm confused about this Wheel business. If there's a default natural Wheel outside of the Engwithan machine, breaking it would simply revert it back to its natural function, wouldn't it? So reincarnation would still be a thing, no?
  7. You can always just download the "Deadly Deadfire" difficulty mod from Nexus, and enjoy being annihilated right after Port Maje.
  8. You're right, of course, I'm just uncertain where to post this, because the spoilers section is called "stories" . But if it's posted in the wrong place, a mod will move it anyhow. edit: I changed the title and the original post, now it's different.
  9. I did put (SPOILERS) in the title. I see. Well that makes sense. The problem with these games is that I've like a hundred questions, but I didn't bother to make a list of my own to ask in one big go. But if somebody else notices something particular, they can post it here. Maybe it isn't a retcon, just appears as such.
  10. Hello. I'm kind of confused by this, to be honest. Could somebody who knows the lore better shed some light on this matter? Just throwing out random thoughts that come to mind. Thaos mentioned the Wheel in his final dialogue with you like it's a natural part of the world however, in Deadfire this was changed to being another Engwithan creation to sustain the gods. And if it's an artificial construct, how did souls work before its construction? The other one is that isn't Rymrgand a bit of a hypocrite? He's eager to let everything erode away, strongly confirmed at the end of Deadfire if you told Eothas to do just that, while he himself is above his own end? Not to mention he told you in Teir Evron that after entropy, there is new life...yet his ending just resulted in the end of all life.
  11. Come to think of it, I remember doing what Wael suggested in one of my playthrough. It was also of no consequence in Deadfire, other than making whichever god you pledged yourself to angry at you. I can't even say if it works for all of the gods, I only know of Berath's curse so far.
  12. This is very difficult to answer correctly lol. You're asking a very simple question about a very complex concept. I'd say strongest are Monk/Chanter, because they're powerful from lvl 1 to lvl 20, and both of them are amazing for dual classing. I also think some classes are pretty meh on their own, but very nice when dual classed.
  13. You realize that game has like a billion microtransactions, right...? Dota2 is a gold mine for Valve.
  14. Yo as much as I love the old classics, it IS nostalgia. My eyes have gotten so used to better graphics and sounds that I couldn't get myself to replay BG2, not even the enhanced ed. Not to mention how incredibly slow-paced it is, and older edition DnD combat is also super slow. I also found myself simply running out of patience to get back into it. That doesn't diminish any memory I have of it, though. I have very fond memories of all these old titles, but that's what they remain as - fond memories. When I was a kid I loved drawing random stuff and playing soccer with my dad. As great as those memories are of my younger years, I couldn't go back to doing them again. Things change, people change, the world moves on.
  15. @PantherX14 Yeah that makes a lot of sense. I'm not mad at Obsidian or anything, it's just a little disappointing that they couldn't pull it off. Pretty sure they could if they had more funding. At the end of the day I'm still glad cRPG games are being made, and it's great that they have such a caring community that's willing to trust them with their money in advance.
  16. I don't remember anything significant that carried over to DA2 and DA:I. Pretty much just a few dialogues and cutscenes as extra. "Oh, you put a dead god's/archdemon's soul into a newborn child? Here, you can speak 2 sentences with him! Pretty neat, huh?" All of the big choices end up like that. The King of Fereldin, the King of the Dwarves, who killed the AD, all those carry over, which are all the big choices. I gave freedom to the mages, which carried over, but kind of became moot after DA2. How you ended Nature of the Beast had consequences as well. Not much to complain about beyond that, as whatever story they were doing with the God baby got scrapped. Honestly, read the ending slides of DAO from two different playthroughs and try to figure out how you could make a narrative out of the vast differences. Broad strokes is the best you can hope for in carry over between games. Even ME3 had to wheel out crappy replacement characters if Wrex or Mordin had died, since the storyline was screwed without them. Sure, but those all were just a few extra cutscenes and dialogues. I'm repeating myself here, but it is what it is haha. I also dislike retcons, especially what they did with the Qunari.
  17. I don't remember anything significant that carried over to DA2 and DA:I. Pretty much just a few dialogues and cutscenes as extra. "Oh, you put a dead god's/archdemon's soul into a newborn child? Here, you can speak 2 sentences with him! Pretty neat, huh?" All of the big choices end up like that.
  18. Serafen is fine and I'm not native English speaker. Try Udyne in bathhouse. :D I don't think she's actually speaking in proper English tbh. Do some people speak like that IRL? The only thing that's strange is that "ekera" is the only thing they say in their native tongue, isn't it? At least the Vailians use more terms.
  19. I wish they could've at least expanded a bit more on the end choices in PoE. Giving the souls to Woedica literally changes nothing. Neither does freeing the Adra Dragon.
  20. I don't know why they nerfed Carnage so heavily. Is there even a reason to go Barb instead of just going Fighter outside of RP reasons?
  21. Aggressive and diplomatic are complete opposites ^_^ . By the way, as far as I know Priest and Pal companions have no disposition, their disposition-based abilities improve with level ups.
  22. Try Fighter/Monk or Ranger/Monk. A ton of procs on Frostseeker's passive. Others could probably work, too, haven't tried.
  23. I noticed that, too. So annoying if I don't want to build a high PER MC.
  24. I know it must be a difficult thing to pull off, but it's just so gratifying. To me, at least. And I'm not talking about all the tiny random NPCs and whatnot. I'm talking about big things, like the steps you have to take in ME1, ME2 and then ME3 to be able to unite the Geth with the Quarrians. That isn't a small consequence lore-wise, it's huge. And while the ending had failed bad, that doesn't diminish the overall experience for me. I still remember ME fondly and sometimes whip them out to play them yet again with mods. It just feels bad that my big decisions in PoE basically had no impact whatsoever. Makes them feel...pointless. edit: Dragon Age had a bigger funding, yet they failed hard with this. Even the biggest decisions end up being just a few extra dialogue and cutscenes in DA:I.
×
×
  • Create New...