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Everything posted by Serrano
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NASA scientists create real Pipboy instead of working on rockets and stuff.
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http://youtu.be/1F_uV-0o0T4
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Peter Dinklage?
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He really is an emperor, even referring to himself as "the people". When he does make posts longer than a few words he usually is one of the more interesting posters on this board though. The first Witcher game was their launch title, they were a small dev studio who did a lot with relatively little and did take risks by doing a fantasy game that was so different in tone from mainstream competition, used a lot of mechanics that were either unique or inspirationally utilized to create something that stood apart rather than generically copied. It was a risk, even if it was a buggy mess on launch (Which to their credit they went well beyond what most other studios would have done to fix in their position, and provided the Enhanced Edition as a free Patch to PC users -little consolation to console users though, that is a valid point) and also consider that it's a Polish studio, the game's native language isn't English and it was considerably more work and expense for them to translate to English and get at that market than a native English speaking studio would have to deal with. Witcher 2 was also a risk, they scrapped the systems they had in Witcher 1 that had already found a fanbase, took a lot of what Bioware said they were going to do with the Mass Effect series and out-did them at it. Think about that for a minuet. This new Polish developer went head-to-head with and pulled the rug out from under one of the most talented and well funded RPG studios in the world. That was ballsy if nothing else. The only thing I don't like about CDProjekt is that while they're clearly very talented and hardworking people, their marketing department are total ****. I wasn't impressed with how they went after Bioware in their marketing of Witcher 2 but they've clearly proven themselves as game devs.
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Would have been nice to get Jon Stewart as a character, oh well, maybe next time.
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If it's any conciliation, that's how it usually works in movies too.
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Witcher 2 and Battlefield 3 looked very realistic. I think they've hit the point where a lot of the upgrades to the graphics aren't going to make a noticeable difference unless you're looking for it, certainly it was hard to notice much of an upgrade between BF3&4. It seems like at the moment rather than texture and lighting, graphics are more about animating cloth and hair physics as well as grass and trees and weather effects, which a lot of people can't run properly on their systems yet because those things require damn good graphics cards. The thing Inquisitor does seem to have over Witcher 2 atm is scale and scope, the environments look massive, but apparently so will Witcher 3's. I expect in a lot of ways Inquisitor and Witcher 3 are going to feel like they're cut from the same cloth. The only other thing I can think of is the way Frostbite 4 allows environments to radically change with building collapsing and areas flooding while the player is playing a level rather than having a cut-scene and switching maps.
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Ugh, Terror from the Deep all over again.
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Edit: Nevermind, I think I misunderstood your meaning.
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The new warden commander doesn't seem like such a bad guy for making him give it up now does he?
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I really, really enjoyed UT3. I'm not sure why it didn't become a huge hit because the game is just filled with creative, varied and well-executed ideas on just about every aspect of the game. It's also absolutely gorgeous even by today's standards.
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I think ASM2 hints at a couple of ways they could take it. I was thinking more along the lines of how do you structure a story around six villains doing villainy things. Usually it's about the hero reacting to a threat and trying to identify, find and stop the villain. So even though there have been movies in the past with the villains as the viewpoint character, as far as super hero movies go assuming you don't count Dr. Horrible or the Monarch episodes of the Venture Bros. (a Monarch movie would be great btw) then Sony are basically inventing a new genre as they go which is kind of exciting. All this is assuming that all of the Sinister Six will actually be true villains through-and-through, there was a rumour about it being a redemption story. I'm really curious about how it's going to turn out.
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It may be because I saw Spider-Man 2 and Winter Soldier back-to-back but the thing I liked about ASM2 was that it did seem to be mostly about character interaction with relativity few but spectacular action scenes. Rhino wasn't in the movie long enough to be properly developed but I think they've handled the character pretty well so far. He's probably not an easy character to do well in live-action.
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Something cool has been released for Fallout: New Vegas
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You guys are starting to spoil and drop obvious hints to some of the most important parts of the game. Maybe tone it down a bit and at least give him a chance to get past the tutorial
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Bloodlines is very flexible about how you can approach most quests (It's usually at it's best when you take the non-violent route) but you will actually need to have some combat oriented levelling and decent gear to finish the game.
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Sony have confirmed they're going to make a Sinister Six spin-off movie, as in a movie where the SS are the viewpoint characters, how does that even work???
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Really? I wasted a week trying to get a bunch of texture mods to stop doing that. Damn them, damn them to purple Hell.
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When the Playstation Network went down the US caught Bin Laden, just think of all the progress humanity may have made during this brief two hour window.
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I think non-undead skeletons are mostly part of the scenery.
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Have you tried taking the character, coming up with a few ordinary, mundane scenarios that don't make for a good story but make up important pillars of this guy's life and writing a scene a few pages long for each of those as an exercise? Then write a couple of scenes where something less ordinary happens, the guy is robbed or he won the lottery and he's now having his first amazing holiday and try to imagine the guy being stressed and excited and in every scene where applicable work out a past, and the guy's plans for the future, his pattern of thinking and who the people in his life are ect. Another way to go may be to imagine a character from a show/movie/book and writing him into the role and letting him evolve into your own creation as the story progresses. Or to imagine an actor/friend/acquaintance and write the role as if for them as a kind of guideline to get you started (not that the character has to be like them, but you can imagine them playing the character in your head).
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http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm
