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Everything posted by Spider
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This just sounds crazy to me. If he can read the files, surely he can copy them? Because in order to copy you only need read access to the files. You also have to be able to write to the new location, so I suppose that's the problem when they're trying to back things up. I'm guessing getting a new computer is out of the question? For not much money they could get something that'll have much higher performance. And if it's nine years old, things will possibly start to break soon anyway.
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I have the d-Link dir655 and i think it's excellent. Could be that they have an updated version now since it's over a year since i got it. But at that time it was best value for your money as far as n routers were concerned.
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Or what is fun for you, isn't for someone else. Titan Quest had respeccing and I've played that game to death, trying multiple characters. Hell, I've even played it with the same build a couple of times (deleted character, then cahnged my mind and wanted to have a character like that anyway). Just make the skill system varied enough that you'll have new things to try in other classes and replay value won't be an issue. Not sure how the skills and classes (or if there are any) works in Borderlands, so I can't comment on that game specifically. But I still think respeccing is great and makes the game more fun (without retracting from replay valuee).
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I'm with Masterfade on this one. MPC (due to it's superiority when it comes to HD content) and Foobar2000. When I listen to MP3s, that is, but in this day and age of Spotify that becomes increasingly rare. And VLC for backup when MPC has problems. (coming to think of it, since I reinstalled my computer a while back, I'm not sure I've installed any media program other than Spotify. The PC has been replaced by Popcorn Hour in regards to movie files)
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Much the opposite, he said that it's up to half the game left after the urn incident.
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Not necessarily. Bethesda could circumvent that scenario by just calling it Fallout 4: New Vegas.
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It works like this. Each manufacturer releases single cards first. Then when the other manufacturer releases something that will steal the performance crown, they bundle two of their top cards together and all of a sudden they have the top performer again, until the opposition gets a similar model out. Typically one of the non-dual high performance cards will get you very far. Actually, you can usually manage pretty well with the second tier single card as well, which is typically the most effective card in terms of cost vs performance. ATI has just released their newest set of cards, the 500-series. The best in that series is the 5870 (so far) and it's a beast of a card. It will pretty much handle anything you throw at it gaming-wise. But it's not exactly cheap, coming in at roughly $380. It can be compared to ATI:s previous top model the dual card 4870x2. It beats it in some games and is fairly even to it in some (according to tests I've seen). But it draws a lot less electricity and generates less heat. There is currently no 5870 in dual mode. The second tier here is the 5850, which is an inferior card, but still powerful enough to be on par with or beat any single core card NVidia has out. This is the best bang for your buck you can get at the moment and it will handle pretty much anything (except Crysis at max with high resolution). It will cost you roughly $270. But if you want to go all in for performance currently (and not do any SLI or Crossfire stuff yourself) the NVidia 295GTX is where it's at. This is NVidias current top dual card. It manages to beat the 5870 in pretty much every test, but not by a ahuge margin. And it will cost something around $450-500. Also, with it being a dual card, it will of course draw more power and generate more heat. If you're not afraid to do Crossfire yourself though, two 5870 in Crossfire will crush everything else on the market. But then you need a motherboard than can do that and it's somewhat overkill. But if you want to stay in your budget of $250-ish, then the 5850 is the way to go. It's performance is roughly the same as Nvidias current top single card (the 285GTX), but it costs about $100 less. The thing is, ATI has just released their new monster cards (the 5850 is still hard to get ahold of), so Nvidias cards are feeling a little obsolete, at least at their current prices. You'd expect Nvidia to drop their prices as some sort of answer, but so far that hasn't happened.
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Who teaches Open Lock 3? I only found level 2 in the bandit camp.
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If the game lives up to this, that is the best news I've heard about it so far.
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Yeah, I know. I was exploring quite a lot until I accidentally ended the game and after that I just didn't feel very inspired to go back and mop things up.
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I didn't see any deathclaws period.
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If the game complains about the CPU though, it's not the graphics card, but the computer processor. So then that is what you need to upgrade. The thing is, and this is true for graphics cards as well, it's not a given that the rest of your computer can handle an upgrade of a single unit. For instance, if you want to upgrade the CPU, you need a motherboard that can support the new one, as well as a Power Supply that can give it enough electricity (and has the right connectors). So why don't you post your computer specs and someone should be able to tell you what you need to do to get Assassin's Creed working.
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I'm not saying PhysX is compatible with OpenCl, but I believe you can accomplish the same thing through OpenCl that PhysX does. My information comes from IDG (in swedish). Relevant quote:
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The review I read mentioned that it has support for OpenCl, which is basically PhysX, but an open standard (that NVidia cards also support). So I'm inclined to say yes, it can do physics stuff.
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Paint.NET is very good, and I think it's an easier transition from MS Paint. GIMP is more powerful, but also more complex and harder to learn. Especially if you're a windows user, I think it's easier to learn if you're used to how the Mac does things. Otherwise you have http://www.pixlr.com for an online app (as in in-browser). I haven't used it much, but what little I have done is very impressive. Very similar to Photoshop when it comes to interface.
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So I take it you don't like exploring in Bethesda games then (other thanFO3). I couldn't disagree more, by the way. There is nothing in quest only xp that hampers exploring based gameplay. Quite the opposite. If you only award XP for accomplishments, I'll be much more inspired to run around and find every quest I can. you could also award XP for finding places and similar. I just don't think one type of character build should get a premium on XP. If I like to play a stealth based character, why should I be punished with fewer XP just because I chose to avoid monsters rather than fight them? If I can talk enemies into not killing me, should I be less rewarded than someone who just kills them? I don't see why combat focused characters should get more XP compared to builds that try to avoid fighting.
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If a pure action RPG like Space Siege can get away with quest only XP, I don't see how a game like FO:NV can't. (although Space Siege was an awful game, it's awfullness had nothing to do with how XP was handed out. Just everything else)
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Bloodlines did the quest xp only thing. It was awesome, it really freed up how you played your character. In fact, you typically got more XP if you went about things without killing.
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Tali herself wasn't that interesting, I agree. but the culture from which she originated was very interesting and the coolest thing about Mass Effect. I really hope we get to visit the Flotilla in one of the games. in fact I think it'd be crazy not to utilize it, since it's by far the most interesting concept in the ME universe. (although it's not an entirely new concept of course, Stargate Atlantis had a similar thing, and there's a European comic that also circles around a similar concept, although not as run down)
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Actually, ordering from amazon.co.uk will result in roughly the same price when shipping is included. Are there other uk vendors that are cheaper and ship abroad?
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Although if you read the software FAQ, they talk aabout not allowing anyone to use the D&D rules in games, because the d20 license doesn't allow that. I don't think the actual rules are published as Open Game Content. If it was, any computer game could just use the D&D rules and that would be a terrible business decision. The software FAQ: http://www.wizards.com/default.asp?x=d20/oglfaq/20040123i
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I have a logitech G11 and can definitely recommend it. It does have some of those gaming keys on the left, but it's not that bad. And I personally don't use them, so they're a bit of a waste for me.. But the highpoints for me (and the reason it's worth every dime spent): The keys are fantastic. Very responsive, but you still feel you're pressing keys. Backlit keys (that can be turned off). Volume and media controls on they keyboard. USB ports on the keyboard (if you need them more accessible) Very aesthetically pleasing (in fact, my girlfriend picked the keyboard from a few others we were looking at because she liked the look). It has some weight to it, meaning it's not moving around on the desk as you use it, and it feels sturdy as hell.
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Alpha Protocol preview at Eurogamer
Spider replied to mkreku's topic in Alpha Protocol: General Discussion
The most recent epic lie in cRPGs are the ratings of the german RPG Drakensang. A well crafted, polished, old school dungeon romp in Icewind Dale style has on average got a grade of 70, with no real justification apart from it being "too confusing" (because it isnt DnD) and because you actually have to read a few lines of text that haven't been voice acted. Oh and its also generic... (nods to Oblivion). Never mind the beautiful graphics, tactical combat, subtle humor, pleasant music, depth, that's all not important lets just bury the game because it isn't Bethesda/Bioware... And again, here it comes down to opinion. Because I feel that a score of 70 is about right for Drakensang. Probably a bit high even. The graphics were ok, but nothing amazing. The animations were pretty good though. The rule set was overly complex and hard to make sense out of. There was no real point of reference, so I didn't know what was considered good in a skill (and I even tried to check the log window, but I couldn't make sense of how the skills were used). The writing was mediocre at best, and the lack of voice acting draws it down a lot (compared to the standard today). What little voice acting there was, wasn't particularly good either. And there was no real choices to be made. You just walked around, got quests and completed them. No choices, no consequences and never a true feeling of purpose. I got past the murder investigation and then I got to bored with the game and couldn't finish. Granted, it wasn't as horrid as Two Worlds, but it had nothing on a game like Icewind Dale (which it most resembles). It was marginally better than Temple of Elemental Evil story-wise, but neither the character generation system or the combat was even close. That being said, the scale of gaming reviews are just stupid anyway. When a 7 of 10 is seen as a bad score, something is just wrong. 7 of 10 is about the same as 4 of 5, which is certainly a good enough score. But the ten or hundred scale scores have been inflated through the roof. They basically start at six or so. -
Favourite NWN2 character builds (excluding SoZ and MotB for now)
Spider replied to Humodour's topic in Computer and Console
You're missing out on a few dual-wield feats though. Isn't there Greater Two-Weapon Fighting as well? As well as the Two-Weapon Defense feats (if you care). Then you need Crippling Strike to be able to take Epic Precision in MotB. -
Favourite NWN2 character builds (excluding SoZ and MotB for now)
Spider replied to Humodour's topic in Computer and Console
And you can't multiclass him either, just have him change class.