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Posts
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Everything posted by PIRI
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I was thinking about hight crit build, like berserker\devoted, but tests show that each hit-to-crit each modifier is calculated independently, so even having x10 10% hit->crit modifieres won't guarante 100% crit chance. So, i decide that 10% from racial is too low for real benefit and +7 acc matter much more. It also show that acc in general means much more for high crit chance builds.
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Thanks, i almost commited re-roll. what's the name of this amulet? P.S. Ok, It's ciphers Schakle. In localization it's translated incorrectly (resistance to hobbed). Another interesting think about this amulet - it doesn't work Just tested, I put an amulet on character and know what, he was paralyzed. Looks like it's simly broken. Re-roll indeed. Can anyone check the amulet is really bugged and write the result (it can be local issue)? Advance thanks. Does resistance mean the same as immune? No, but means that any caused affliction will be lower to previous tier. Example paralyze -> stuck stuck -> hobbed hobbed -> nothing So technically it gives immune to paralyze, for example.
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Thanks, i almost commited re-roll. what's the name of this amulet? P.S. Ok, It's ciphers Schakle. In localization it's translated incorrectly (resistance to hobbed). Another interesting think about this amulet - it doesn't work Just tested, I put an amulet on character and know what, he was paralyzed. Looks like it's simly broken. Re-roll indeed. Can anyone check the amulet is really bugged and write the result (it can be local issue)? Advance thanks.
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Ok, Test. Race - nature godlike. Druid/monk lvl 1 - standard claws, PL test - no result. lvl 4 - standard claws, PL test - no result. lvl 5 - claws - quality increase (acc +4, dmg +15%), PL test - no result. lvl 9 - claws (acc +4, dmg +15%), PL test - no result. lvl 10 - claws - quality increase (acc +8, dmg +30%), PL test - no result. Single Druid lvl 1 - standard claws, PL test - no result. lvl 4 - standard claws, PL test - no result. lvl 5 - claws - quality increase (acc +4, dmg +15%), PL test - no result. lvl 9 - claws (acc +4, dmg +15%), PL test - no result. lvl 10 - claws - quality increase (acc +8, dmg +30%), PL test - no result. So, due this tests, claws not affected by PL at all, and get quality increase at lvl 5, 10, 15, 20 (fine, excelent, superb, legendary)
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With this bow might is not important at all. I choosing between nalpazca and no sub. Ranger is harder. Pet looks pretty fragile, Ghost heart? Sharpshooter? hard choice. Nalpazca is the strongest subclass in the entire game if you max alchemy and stay on top of drugs. But that's a whole annoyance of its own. Really? But why? As i know, most important properties of drugs not affected by alchemy, only duration and some minor stuff like healing. P.S. Ok, i was wrong, i messed up alchemy actually affect every propertiy of drugs right now.
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With this bow might is not important at all. I choosing between nalpazca and no sub. Ranger is harder. Pet looks pretty fragile, Ghost heart? Sharpshooter? hard choice. nothing is important for this build if u go with that mentailty. only swift flurry and accuracy is needed it doesnt matter what u pick as long as swift flurry is broken any class combo will work. u can go stalker/shattered pillar and still steamroll ur way thru potd True enough, but might really just not that important for any kind of character. Healers are exception.
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hey, i doubt it. Actually, you just have to hit yourself with electricity. After that, every attack become electro. Druid has no advantages, because only attack that has has an electrical damage and friendlyfire is PL 10 and he can't be immortal. Kinda meh for this. So there is no reason keep using electro spells after initial hit.