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PIRI

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Everything posted by PIRI

  1. I have lil strategy for priest but it for level 13+ Run in encounter > Death door > Buff (devotion or avatar) > salvation of time > emopowered storm of holy fire > something > shadowing beyond > GoTo 1 Imo, for solo, Chanter (no idea) \priest (skaen) for brilliant inspiration at lvl 19 would be best. + chanter's paralize lock + summons promises easy times at lower levels.
  2. Did you use another class to lightening attack the priest? Yea, but I'm sure, there must be items with lightning strike per day somewhere. So, ultimate build would be chanter\priest with this helmet. Immortal, infinity resources and deal damage more than Int. P.S. I'm pretty surprised that game didn't crash when damage become more than Int.
  3. Hello, so, as i know scrolls affected by arcana, might and turning wheel. Something else?
  4. Salvo is op for bosses. But tbh, this can easily be fixed if they just make Ukaizo and special bosses into phases. Ukaizo is supposed to be a phase type boss and every 33% health you take off him, he goes into invulnerable mode and loses his head, returning with 2 heads and then 3 heads at the final phase. For some reason, the first invul set just come so late which is, imo, a bug and is why Salvo can 100-0 him. I also won't mind if they just increase Salvo spread area while keeping the same projectile size and amount. It will be better as a quick AoE and no longer so busted for single-target burst damage. It will function like a fast meteor instead if the player is willing to sacrifice the damage for speed. It works just as Isaac's Greater Missile Storm in Neverwinter Nights 1 & 2. As AoE is decent but it has little impact if spread among many targets, while it's extremly powerfull if there is only one target in the area of effect. Empowered Isaac's greater missile storm... second level of myrkul temple... vampire monks... I just got flashback.
  5. Everyone forgot about Salvation of Time. Salvation of Time + Barring Death's Door + Brilliant Inspiration = whole group immortal for eternity, none of buffs will ever end.
  6. Actually that's not a bad idea. The reason Brilliance is so powerful is because resources for weapon classes is so limited. Still makes it a great buff and keeps it's theme but without such a dramatic power shift. All druid/wizard/priest resources cost 1. Think about it.
  7. Unlike the description, monk's turning wheel add fire damage to everything, except traps.
  8. You can use the dagger in offhand, weapon proficiency gives you + 10 defense in exchange for -25% dagger damage.
  9. Yea, that's pretty much my current stats, Imo with vital essence con can be lovered to -5 Also, how empower work? As i understand, it's doubles all your power level's, right?
  10. Title. Now wizard need pretty much everthing - dex, per, might and int. Realy hard to find sweet spot. Any ide?
  11. Just tested, sneak attack and assassinate don't work with scrolls at all. Goodnight Sweet Prince. Also, empower doesn't work with scrolls either.
  12. In current state, that's additive +25% bonus from crit looks laughable so, how do u think, should critical changed to multiplicative modifier?
  13. I think this not bug, lightning Strikes work only for attacks, not spells. Inner death is considered a on-touch spell, like jolting touch.
  14. So, any good weapon with on krit effect found yet? If not hard, pls write weapon and effect it does.
  15. Searching, testing, exploring can bring no less fun than the gameplay itself. That's why a certain part of the community is so looking for an imbalance and screaming about patches, they want the game to continue to change that they, in turn, could further search, test and explore. Well, i judge by myself, maybe i'm wrogn...
  16. It just shows how many old abilities and spells aren't adapted to the new "No per/rest abilities!". P.S. IMO, solution to this is quite simle - enemy will regen their health when not combat just like player's party do. Luring is other story thought.
  17. I'm not sure that it will work for spells in General. But I now realized that the rogue actually most cheese class in game for solo. Just think about it. You start fight, use all you resources/spells, cast invisibility, run, battle over, GoTo 1.
  18. Nature godlike 16 9 18 19 10 6 Rise Res and Def with items Stat priority for items/buffs: Dex >= Per > Might >= Res > Con >= Int
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