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Everything posted by PIRI
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We speak only about POTD diffculty, the purpose of which challenge. If you don't want challange, just choose a veteran. IMO, BoB ruin the purpose of PotD.
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- PotD
- Blessing of Berath
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What do you think, should the Blessing of Berath to be changed or removed for PotD difficulty?
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- PotD
- Blessing of Berath
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I am very interested in how this can be fixed? For example - withraw + chanter not fixed yet and everyone know about it. This is one of those few things that require changing the design of the game, it's not easy to fix.
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A great tactic has been found. If you use cracking bolt and rolling flame from a long distance, the enemy will not notice the party, which in turn means endless spells. This method allows you to destroy almost any encounter or lure enemies one by one increasing or decreasing the distance. Also, since the spells are power level 2-3, This strategy can be effectively used by any wiz-multiclasses, making the strategy a great way to complete solo PoTD. If you a smart wizard, you should practice sniping. Also, if an enemy encounter contains healers trying to kill someone is pretty useless unless you can kill mob with one blow, but in this case, such exploits are simply not needed. Still great for luring.
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Due to new mechanics and stuff, it would be interesting what debuffs and buffs you have found useful. Also, different debuffs that affect one characteristic, say insight, stack or suppressed? Terrifying is quite good and Ryngrim's Repulsive Visage realy good. Blind. Everything that cause blind in AOE is good. Chill fog, Curse of Blackened Sight, symbol of Skean.
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Post here ability which is not working as it should, I add it to the list so the developers can fix it faster. If the ability didn't work, but it was fixed, write about it, I'll remove it from the list. Format: ability - problem. Confirmed by AUTHOR. By the way, multiple confirmation would be great. Barbarian: Chanter: 1. Gernisc's Beast Lit the Night with his Breath - creature has infinity empower. Cipher: 1. Death of 1000 Cuts - damage does not extend the duration and does not cause pure damage by hit Druid: Fighter: Monk: 1. Stunning blow - Stunnig blow does AOE stun effect with rod blast ability. Paladin: Priest: Ranger: Rogue: 1. Invisibility (All form of invisibility & rogue) - DOT break invisibility. That make lot of rogue abilities mutual exclusives. Confirmed by Takkik 2. Pernicious cloud - Don't apply the corrod dot. tested on dummies & teammates. I only see 1 tick of dmg, and even if tooltip say there is a dot there is no dmg. Confirmed by Takkik Wizard: 1. Cloak of Death - Not working.
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Barbarian: BloodThirst - tested it, you'll instantly recove after a kill, that's all, work EXACTLY like in poe1. Wrong description or bug? Not gamebreaking at all. Monk: Swift Flurry + Rod Blast - can be gamebreaking, but only with crit chance 100 and realy tight enemy formation. Not gamebreaking at all. Chanter: Drake/Dragon with unlimited Empower points: Haven't test this yet, wish someone can confirm this. - confirmed, obviously a bug. But still, Drake has endless fireballs with spellcast 1.3 sec. Compared to other spellcasters quite overpowered IMO.