Jump to content

Khagmas

Members
  • Posts

    137
  • Joined

  • Last visited

Everything posted by Khagmas

  1. 1. Regeneration enchant effect from Trollhide Belt or Ring of Regeneration - The effect of only the item that was equipped first is working. 2. Great Sword - Effort, enchant Maiming (Deal 15% Damage as Raw damage to enemies on Hit) didn't work. [ Lacerating: Hits with this weapon cause 10% Damage as Raw Damage over time ] is work on this item. Fix upgrade for this great sword, please. 3. Feather Light enchant from Duskfall or Kahua Hozi - The effect of only the item that was equipped first is working, this enchantment works only on one of them when this spear and sword are equipped together. 4. Enchant 'Of Intellect' (Of Intellect: +1) from Cloak of the Theocrat or Soul Void / Torc of Intellect - The effect of only the item that was equipped first is working. 5. Sword Hel Beckoning enchants: Corrupted Blade: +2% Corrode Damage for 60s on Hit (stacks 15 times) dont replace Tainted Blade: +2% Corrode Damage for 60s on Hit (stacks 10 times). Corrupted Blade dont replace Tainted Blade, but the first is the improvement of the second (for example see how as Grave Calling enchantments work). In the end they work both.
  2. To better understand the actions of Eotas - you need a really great adventure in Ukaizo, not this 5-minutes walk. Why is Ukaizo so small? It could its be a really great ancient city. Watcher traveling on Ukaizo which the would receive answers to questions why the Wheel should be broken. History of ancients inhabitants of Eora before Wheel from Gods-Engwithans. A colorful description of the Ascension of the Gods on the 'Throne of Adra'. The rivers of blood, whatever. If Eothas really does hate Gods, then it is necessary to show dread story, how Engwithans came to rise power and governance of Eora. The problem is that we can not discuss this for this part of the story simply does not exist. What here should be? End of game really needs extension, at least in order to justify Eotas in solving the destroy Wheel and show the normal order of things: existence of life before time of the Wheel.
  3. Yeah, its bug. If you strengthen guild and release dragon - the Queen does not give a quest about Vakhaka. But, if Crookspur has not free, then it can be taken directly from the leader of Vakhaka (Village by Alot's quest). But it is not exactly.
  4. Second game is in the shadow of the first game, with which it is compared. Not are really bad, only worse than the first Pillars of Eternity. If first Pillars of Eternity have 9/10, 'Deadfire' have for me only 7.5-8/10. On the release day, the game was rated at 90 metascore (And it's not true), and now this score falling. I think the situation will change. After 3 DLCs and a pile of patches by the end of 2018 the game will be good. But will it be better than the first game? The second game has a lot of problems now.
  5. The end of the main quest needs expansion. It is absolutely unclear why Eotas breaks the Wheel. I saw in this only revenge to gods. The desire to help people - it's just words? What is the favor for the inhabitants of Eora from the destruction of the Wheel? In literature there is such a thing as a climax. In the main story I saw only the exposition (starting from the start and until the end of the line in Port Maje), a stretched ligature beginning from Asongo to the Ashen Maw. Well, and the beginning of the climax on the Ukaizo. There is no denouement in the plot, and after then Obsidian give us a crumpled final in the form of slides - an epilogue. Why defend it? The main quest does not have a denouement.
  6. I completely passed the Pillars of Eternity 2, 141 hours lasted this adventure and it turned be ambiguous. Pillars of Eternity have 89 metascore and Pillars of Eternity 2 now have 88 (90 on start). For me Pillars of Eternity 2 is 75-80. About main story: It would be possible to tell for a long time what is wrong in the main story... But it is simply: the plot does not surprise. In the first game we were hidden from the truth about the origin of the Gods, there was a charismatic antagonist who was making machinations with the destinies of people. There was a tragedy "Waidwen Heritage", which in one way or another was solved. Happy end? In the second game we have to follow Eotas for one reason or another. There are almost no riddles, he simply crushes the mechanisms of the Wheel of Beras. More like revenge to fellow Gods. How should this help the inhabitants of Eora? After passing the game, I had only questions. About balance: In the first game, the wizard was the most interesting gameplay class. In general, there was balance in one way or another. There was an uneven enchantment system, but in general I had to use scrolls and potions. Sometimes even traps. Each class was unique. Characteristics of things did not add up, and small bonuses were suppressed by high ones. It was interesting. In second game - wizards and rangers are totally nerfed. Difficulty? About potions, poisons, bombs, scrolls and so on, you remember a couple of times per game. Dragons and bosses are weak, Subclasses are ambiguous. Multiclasses are unbalanced. The all characteristics now will be are stacked, by the end of the game one multiclass character can kill everything without problems. Particularly strange are the subclasses of wizards. Against the backdrop of inviolable grimoires, they spoil the class more than make the game interesting for it. A resource system for abilities has been introduced. What for? She spoils everything. Ship-battles not interesting. Rather, they are even burdensome. Rotten "Floating Hangman", which is unique in appearance and absolutely weak in its characteristics (The submarine is good). Other uniques? A lot of sabres, swords, greatswords and flails. Not enough uniques hunting bows, crossbows, wands, battle axes, сlubs, maces, stilettos, war hammers, rapiers, pollaxes, pikes, morningstars and rings for all companions and sidecicks. Romantic lines are bad. New portraits? Most good migrated from the first game. Skill-Trainers? Remove this. Berath blessings? Nerf or rework. Legendary quality enchantments for all? SRSLY? In first game Superb and Legendary are rare. And bugs... Bugs is everywhere. I believe that after 3 DLCs and a pile of patches by the end of 2018 we will see a finished product that will really cost all the money that the community sacrificed. Now for me this game is in the alpha test phase. It is unfortunate, I dissapointed. But I love Pillars of Eternity, and I want to love Pillars of Eternity 2. I hope that in the future developers will give me and the community this opportunity. P.S: and this for example... POE2 awesome? its POE1 and community P.P.S: Many thanks for Effigy's Resentment and Gift from the Machine, but where other talents from saves-import: Blooded Hunter, Song of the Heavens, Wild Running, Dungeon Delver, Flick of the Wrist, Dozens Luck, Mental Prowess, Second Skin, The Merciless Hand, Mob Justice and normal Scale-Breaker? I thinks this is true "Berath Blessings". I WANT HELP YOU, OBSIDIAN
  7. Check ~\Pillars of Eternity\PillarsOfEternity_Data\data\localized\en\text\conversations\06_stronghold\06_cv_steward.stringtable If don't have this file - re-install the game.
  8. Galawain's way in PoE is better for PoE2, i think. Destroy the machine. Llengrath alive. if your MC are evil cipher - Devil of Caroc for Effigy's Resentment. Deadfire Explorer (I lived out on a frontier for a time.) for PoE2, and give with cheat this passives talents: Accurate Traps and Powerful Traps.
  9. YES! Now is Nightshroud fixed! Am I the only one who so much waited for this?
  10. Union between Russia and Europe with America is impossible. Russia can be a profitable partner, but not a 'friend'. America will always be interested in waging wars for profit. Russia considers such a way of earning unacceptable. It is from here that everything grows: is the conflict of moral values. What to say about Europe? She needs to have her own opinion on world situations, and not blindly support America. "He who sows the wind will reap the whirlwind."
  11. Well played! I wonder if there is any way to repeat this without using a weapon to stun and prone?
  12. Developers have not appeared here for a long time. They are no longer interested in correcting mistakes and bugs in the first Pillars. I propose calling Dozens to express my displeasure. #mob_justice!
  13. This is absolutely not necessary... or only soulbound gear, but this should be well thought out.
  14. New ( Old ) Eder and Aloth. And Pallegina's inversed portrait with fixed eye from Nexus.
  15. Hi everyone! How do you see the new enchantment system? What weaknesses did the system have in the first part? What would be worth changing? I really liked the quest with the spear of Cladhaliath, there weren't enough variations, but this is certainly the correct way to create a truly legendary weapon! I would like to see in the PoE II such a quest, in which it will be possible to choose the type of weapon and the variation from absolutely any amplification. For example: a one-handed sword with a bonus for speed (+20% Attack Speed), a chance to stun the target (Attacks can Stun on Crits) and a bonus to damage reduction (+3 DR bypass) - this enchantments would spend 8 enchantment points out of 14, and in the future such a sword could be made a Superb. Share your ideas!
  16. Hi! This soulbound mace don't have "DR-reduction bonus (3)" in game. -> In this database indicates that it should be. Is this a developer's fault? Should this mace have this bonus? If so, how soon will this mistake be corrected? P.S: Game ver. 3.05
×
×
  • Create New...