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Everything posted by EUIX
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I like to introduce you to a game called Neverwinter Nights then see if you still hold the same opinion on plot. The problem with KOTOR 2 was the plot was all hidden in small little tidbits and bits of dialogue that most people would not get unless through their first time through the game. Since you need to max out influence to get the full background this often left the vast majority of the plot missing.
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I would rather have less worlds that were bigger, each world should have a world map that lets you go all over the planet and experience a variety of terrain and environments. No more Dantonine, or Korriban, I rather have Taris.
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Atleast someone recognized it.
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Bloom is that effect when everything seems to have a blurred, almost smudged look. If you ever played Deus Ex 2 before the patch came out Bloom was always on that was what it was. It covers up jagged lines thus removing the need for anti-aliasing but I hate the effect.
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Damn that brings back memories.
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WInrar owns your ass. ZIp files are so passe.
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A lot of stuff was cut from Torment. Undersigil was supposed to be bigger, the whole Yemeth pendant angle was dropped, when you are in the Buried VIllage there is a guy that talks to a voice in the walll there was supposed to be more to that. And I think the Mosaic tomb was supposed to lead somewhere. Originally all of SIgil was planned (Lady's Ward, Baazar, etc) but they all got axed.
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I like the old fashion saber fights much better then the new martial art inspired ones.
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2001 does have a ending, read 3001. The only name for TNO that is plausible is Adahn, but even that is a pretty thin theory. <{POST_SNAPBACK}> 3001 is the ending to Arthur C. Clarke's vision of how 2001 would have continued, not Stanley Kubrick's. While Arthur C. Clarke was writing the book, Kubrick was himself writing for the movie himself. I would not take 3001 into account when watching Kubrick's film, nor will I ever watch 2010 as a sequel to his film. 3001 is the end of Clarke's vision, and 2010 is the film version of Clarke's sequel to his book. Clarke's 2001 and Kubrick's 2001 are not exactly the same and should not be considered as a single entity. <{POST_SNAPBACK}> Yes thats true, but they still have the same characters and themes. If you want to find out what happened Bowman or Hal, you have to read 3001. Personally 3001 was a let down.
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2001 does have a ending, read 3001. The only name for TNO that is plausible is Adahn, but even that is a pretty thin theory.
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In the expansion pack the game becomes much more difficult and it costs like 40 mana to cast anything. Training costs increase the more train so the most you can get is about 190 mana.
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I have a problem with the new Star Wars movie
EUIX replied to Angry Sherpa's topic in Star Wars: General Discussion
For the later generations the twist will be that the Chosen one Anakin falls to the dark side and that Palpatine is really Darth Sidious. -
There are no magic swords in the game as far as I recall. The only ones you can get in the non-expansion version have to be made - the Holy Executioner and the Magic Ore Dragon Slayer. (Magical like +1 enchanted damage, or flaming).
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Gothic 3 is going to be out in Germany around late 2005 or early 2006. From what I have heard so far it will be fantastic. Your going to the mainland there will be multiple towns.
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Gothic is great, its even better with the Expansion pack. But the Expansion increases the difficulty level by like ten fold, I found beating the end boss next to impossible. The game definitely depends on how long you play it, if you can get pass how slow it is in the beginning it becomes incredibly addictive. The Guild system is one of the central points of the game what Guild you join determines your class, sub-plots and items. The quests are quite varied, for example you can join the thieves in Khorinis, help them out, or rat them out to the militia. There is general amount of freedom. The really annoying guy in the bar called Valentino, wait late at night when he is leaving, while hes going back home beat the **** out of him take his ring and you can go back to the bar owner and give it to him.
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TOEE had no polish, the weapons and items had no descriptions, ditto to the spells. I enjoyed the low level nature of the game but it was incredibly short. Dialogue consisted of two lines. The whole place felt like alpha copy.
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One thing they got right was Phalanxes are downright invincible from the front. I played Greeks before I never have trouble deploying my phalanxes you don't put them in phalanx formation all of the time. Using Phalanxes is for the patient player.
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It expands the map as far as Afghanistan and corrects alot of mistakes. THere were no screeching women, or wild dogs historically.
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The Total Realism mod expands the campaign map to the east, including all of Iran, into Afghanistan, Pakistan and Central Asia.
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He was way too easy to beat. They should have made you lose to him a couple of times or something to establish just how powerful he is. Instead he just gets waxed in 5 hits.
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Exar Kun > all.
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No it isn't. I have to turn up the brightness just to make out what the words are.
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KOTOR2: Hottest Female Character
EUIX replied to Topaz Quasar's topic in Star Wars: General Discussion
Visa. -
Each Total War has so far been a prequel of the prior. I propose the period from the the collapse of the Zhou, into the Spring and Autumn period to the final victory of the Qin in 221 BC. Covering the entirity of East Asia - including all of China proper, the northern hinterlands of Mongolia, Korea, Japan, as far out into the Pacific as the Ryukyu chain, down into Vietnam and west as far as Burma, Tibet and the Tarim Basin in Xinjiang. The central theme of the game will be the splintering of China into thousands of small states in the Spring and Autumn period to the destruction and mayhem, that finally consolidated it into an Empire. The game can be started from any one of several time periods. Notably states will be played Qin, Wei, Chu, Yan, Qi, along with Korea, Japan, Vietnam, the land south of the Yangtze that was not yet part of China, the Tibetans, Xiong Nu, etc. Where Tacitus was the historian of Rome, this game can have Sima Qian - the eminent Han Historian play the role of the Narrator and advisor to the player. Of course for marketing and public relations purposes this game will never sell and thus never be made.