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Wormerine

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Everything posted by Wormerine

  1. I like classic samurai films just as any other guy, and it looks decent, but I am wary of Polish devs trying to mimic a serious japanese drama. Avatar has always looked gamey to me (when seeing trailer for the first time I honestly thought it's Starcraft the Movie at first), so IMO it looks better then in cinema. What's the gameplay though. Far Cry: The Avatar?
  2. Looks awesome. I hope it will play half as good as this trailer looks.
  3. The mightly kick into hazards does. I must say, I was bored with Bulletstorm and Doom2016, but I remember enjoying Shadow Warrior quite a bit.
  4. More like Dark Souls mixed with Shadow of Colossus. I hope they won't kill the horse.
  5. Some things that come to mind, though I have no clue how would those apply to Elden Ring: 1) Third person deliberate combat, brutally punishing button mashing. 2) Checkpoint based save system, with resource management element, and where death is part of the core gameplay loop, rather then failure state. 3) action RPG combat system - stats and weapons modify the gameplay experience, with various possible builds. 4) Lack of handholding, and relative freedom of exploration (even though games tend to have intended progression paths, and frankly that one is dodgy - Dark Souls1 early levels had clear metroidvania inspirations, but this design was dropped as game progressed, and sequels (and various souls-like) tend to stick to a more rigid structures) 5) Being Softworks games I have also some expectations when it comes to the tone - dark fantasy, massive, hulking creepy monsters, tough bossfights. EDIT: Here is a nice list from Mark Brown's video on the genre, though I feel some of the points might be difficult to understand without knowing what he is referring to. In past years, most "soulslike" were following formula pretty closely - Softworks own Sekiro ditched or change quite a few core designs from what I heard - making it more of a souls-like action game, then action RPG.
  6. I have no opinion, except Softworks, so I am interested. Didn’t read nor watch GoT, so GRRM involvement doesn’t mean much to me. I didn’t watch the leaked trailer. I still have DarkSouls3, Sekiro, and hopefully Bloodborn, to play so Elden Ring is not something I am actively waiting for. I am more interested in this Platinum project, but who knows if and when it will be out on PC.
  7. So after Thief-like and Systemshock-like Arcane is doing Bloodline-like?
  8. Hardly news. But that photoshopped Alloy is terrifying. Gives me Ivanka T vibes.
  9. It seems like a good fit, though like yourself I would be far more interested in XCOM3, then a Marvel licenced game. Makes even more sense, as I don't see how they could improve current XCOM formula without shaking things up. Dang, I was sort of getting restless waiting for XCOM3 announcement.
  10. I did finish my first (and most likely last) playthrough just recently. I didn't much care for the game. I really dislike upgrade system. I don't care for soundtrack. I did play on PC, but it felt very slow and repetitive. I think it didn't help that I played it right after Titanfall2, which has a superb movement system. Doomguy, by comparison, felt like a fridge. I am not sure if I will touch the Eternal, though from what I heard I might like it more. Cranking the difficulty up might be what the game need. While Doom2016 has plenty of weapons, I felt I was switching them more out of boredom, then necessity.
  11. I meant it mostly graphics wise. I don’t know if it game itself, or issues arising with porting from PS to PC. Assets look fabulous, but there is more jank then I expected. Menus look and control dated. Cutscenes are weirdly poor considering how well game looks otherwise... facial animations are inexistent, and there seem to be a weird physics reset with every camera change. There is also something weird happening when characters blink. Again, I don’t know if it’s game itself, or me running it 100+ FPS. Overall, most of that stuff happens in cutscenes, so the game seems to be more AAA, since I finished introduction and started game proper. Also, I thought starting as young Alloy made a bad first impression - her move set isn’t nearly as fluid as adult alloy, and reminded me more of something like Plague Tale, then what I expected from shiny Sony exclusive. Not surprisingly, I enjoyed the game much more for the brief time that I used controller... but then combat is sucky, though maybe it won’t be as bad if I get new pad that doesn’t drift when I try aiming.
  12. Finally sinking my teeth deep into Arcane's Prey. Superb Systemshock-like in many ways, but it feels like it should spend some more time in the oven. It feels unnecessarily rough around the edges, and unevenly developed in some departments (like enemies - mimics are superb, everything else I have seen so far is rather bland and dull). Level design so far is top notch. I also installed Horizon: Zero Dawn. I find it difficult to get into it. Combat feels weak, quests require frustrating amount of legwork, the world looks beautiful but it just doesn't feel great to me - packs of same robo-dinos around every corner. I really, really hate "RPG" elements - there is even no "sell all junk" button, when shopping. I hate how tedious it is to refill med bar. On a side note - how long should gamepad last? I bought my first controller (PS4 gamepad) 2+ years ago. I had drifting issues for a while now (stick giving imput when idle or not registering imput) which I was correcting using deadzone, but yesterday the left/right/up arrows just randomly stopped working. I suppose I was contemplating to upgrade to Dualsense, but I am frustrated by how quickly issues appeared. I did use the game pad for a decent amount of time, but I am kinda turned off by how quickly £50 tech started to malfunction.
  13. I don't mind rewatching a decent movie couple times for company. I like to rewatch a great movie at least 2 or 3 times for myself - one viewing isn't enough to fully appreciate it. I enjoyed both PoEs more on a subsequent playthroughs - PoE1, because knowing where the story is going made all that was happening before it interesting, PoE2 because narratively it is an interesting mess that I like to dig into. I am tempted to go for my 4th run, now when I should be able to run the game somewhat decently, and try out some of the difficulty mods on offer. I am still have on of the megabosses to kill, though I have no clue if I will be willing to push through it.
  14. Because it’s a better, deeper game? Still, nothing fundamentally wrong with Outer Worlds, it just needs to be expanded.
  15. https://www.rockpapershotgun.com/playstation-exclusive-uncharted-4-is-coming-to-pc Uncharted 4 is coming to PC. Which is nice, BUT WHERE IS BLOODBORN?!
  16. I don't know. For the game to have a niche fanbase it needs to do something exceptional, and this one seems like a mess. Which doesn't surprise me. For me it was always promising too many conflicting things to not make me suspicious. And as far as Ubisoft open world games go, I still have couple left in my library, that I hear are pretty decent.
  17. That's far more positive then what I gathered from reviews I read/viewed. The only two good things I got are: it's ambitious, artstyle is good. It will be a skip for me.
  18. Sure, but that's unrealistic if you also want to be nice looking game, with cinematics and good VO (see: Baldur's Gate3 and the Mistery of Confused Identity), and if you make an adaptation of book series, with Clint-Eastwood-but-fantasy protagonist - seriously, first short story recreates opening of A Fistfull of Dollars/Yojimbo.
  19. It could very much be an issue IMO. What made Witchers great was that Geralt is perfectly suited for an RPG with narrative choices, with a heavily defined protagonist - even back in books he is a neutral party with his own goals, having to deal with outside forces and "choosing the lesser evil" - a perfect RPG protagonist with set motivations and goals, and yet space to allow players to make choices. Trying to do the same but with Ciri or a new character could not work so well. I am not terribly worried though - CDPR "got" Witcher world well, and at this point I doubt they will majorily mess it up, even if W4 will be weaker then W3. Even Thronebreaker, from what I played, was more or less alright.
  20. That's good to know. I remember that saying it pre-cyberpunk, but with how I hear news about "Witcher4" I started to worry they got desperate.
  21. That’s all fair worries. How to continue series is CDPRs problem - they might find a right answer, they might not. I, in general, am against doing Witcher4 - where do you go from here? While good both Witcher1&2 had issues that could be resolved, things that could be improved upon. Witcher3 isn’t perfect (I for one think all systemic RPG systems could be ditched in favour of a better tuned action combat), but I don’t see an easy or clear way to improve. Do the same game once again, and people will start noticed faults of the design. There is a reason, I could never get too deep into 2nd playthrough. Do radical changes, and unless they strike another gold, you alienate fans and overall make game which will be unfavourably compared to Witcher3 (even if it’s good by itself). But it CDPR. I didn’t believe in Witcher3 either due to it going openworld. Maybe we will get another great game, maybe it will by another Cyberpunk. But look at half-life - leave alone when it’s at its peak and the IP is remains priceless. Keep milking the IP without clear ideas on what to do with it, and you will run it into the ground.
  22. Nay, just all I have been hearing was companies abandoning E3, and doing their own thing. Just check and Microsoft indeed does still plan to have a showcase. E3 or no E3 I am always up for news about avowed.
  23. Does anyone plans to be on E3 at this point?
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