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Wormerine

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Everything posted by Wormerine

  1. It did seem that way. Hopefully, a lot of interest and from what I have seen a rather negative feeback, means the team who actually makes the game will take a better approach. That said, I am worried as it seems the idea to remake Gothic didn't originate from a passionate developer, but IP holder. And who knows what some suits would like Gothic to be.
  2. ehh... for me it's RPG thing. I mean, Thief1&2 were brilliant, and VO was part of it. Dishonored also worked better, IMO with a voiced protagonist. For the RPG, though... say NO! (eyeing Baldur's Gate3 with suspicion)
  3. Eh, if anything they are working on the Outer Worlds2. Thought with Bethesda busy with new Elder Scrolls and Starfield... who knows? If Obsidian Fallout game were to happen it would be a future project though. The buyout was just approved and such decisions ain't made overnight. I am still curious what is the unannounced project Jorge Salgado is working on. The Outer Worlds 2 would be my guess, though would area designer be already working on it?
  4. New Vegas Devs react to a speed run.
  5. Combat is unfortunately horrid. But still a masterclass in openworld RPG design.
  6. Gothic remake is underway, and it's developed by a newly formed studio in Barcelona. I think Gothic1&2 are games that could really benefit from ground-up remake - when it comes to combat I felt Souls games delivered gameplay wise what Gothic was aiming for back in early 2000s. That said, that's a high bar of quality to expect. I didn't play much of the demo due to my laptop not being able to run it properly, but from what I played and saw, it was pretty awful. I am not having high hopes for this one, but I will keep my fingers crossed.
  7. DMC5!!! It fills the empty space left by Bayonetta2 (and B3 ) being Switch exlusives. Combat is freaking awesome. Story/cutscenes not so much (not even amusing most of the time as B). Movement, camera and exploration is horrible. But that combat system. I am fine with a game doing one thing really, really, really well. When in mood for something more sabdued I also play Plague Tale. It's alright. Story is ok for now, we will see where it will go. It didn't grab me the way Senua did. The main complaint would be gameplay loop - I think it is quite similar to Senua with it's shallow gameplay mostly aiming to reinforce narrative - however, I think Senua did better job in making it a seemless connection - combat with no UI, reinforcing immersion and the story. In PT, it feels more seperate, with stealth sections and puzzle sections inbetween story beats. It's also doesn't help that it's very "gamey" and UI heavy. And one thing I really don't like is forces exporation - the game has collectibles and crafting system and demands you to explore, but it's counter intuitive to story and overall linear design - it is not always clear which are is explorable, and which one will result in intant failure. Now writing this, I think both games are quite similar - focused experiences that do one thing pretty well, but have some unnecesary detrimental weight attatched, and in both games it's dodgy and forced exploration.
  8. I just hate the RNG. Caverna for life!
  9. I will also add that on Fanatical pre-order is 20-25% off (if you happen to gotten a key)
  10. In game DLCs are good. Post campaign DLCs are good. For replayable games, I generally favour in-game DLCs, as content from those (be it narrative or items/systems) can contribute to consequent playthroughs. I am not sure Outer Words is quite as replayable as New Vegas or PoE1&2 to really benefit of it, but as I am readying for my 2nd playthrough - I don't mind. I didn't play Broken Steel (vanilla game bored me, so I didn't explore extra content), so can't comment. I generally feel that seperate campaigns need to be really robust to work on their own.
  11. Wouldn't it be a bad thing, though, to segregate playerbase? While some issues might be platform specific, others (or discussions in general) aren't.
  12. Dang Now I need to play the bloody thing, so I can watch another video-essay.
  13. March 17. Here is a fancy trailer. Production value just skyrocketed.
  14. I don't even know why I just watched a 4 minutes video listing minimum and maximum specs for a game, that I already know won't sweat my rig. Also I don't know how it took them 4 minutes.
  15. I do remember reading somewhere that with Obsidian getting purchased he would like to do something more hands-on - but don't remember details, and even so, I would doubt he would jump right into leading a flagship title.
  16. Yeah, oddly enough moving out of repetivie dungeon area made LoG2 feel more aritificial then LoG1
  17. Isn't it the one from Legend of Grimrock folks? I remember it getting favourable reviews when it was released, but never got around to playing it. Still have LoG2 to play really. Started it, and never continued. I finished my 1st playthrough of Dishonored2 - will definitely be back for more, but for now I moved on to Death of the Outsider. I was expecting the worst, considering poor reviews, but I think it is a great DLC so far. Levels are smaller, sure but packed and still full of the Dishonored goodness. I think I prefer it's power design. Deplatable mana system means I generally don't use much of anything beside blink and XRAY vision. Meanwhile, Death of the Outsider, allows for mana regeneration, meaning we are only limited in how many powers we use at one time. Also there are no "I win" powers like stop time or domino, which I think overall encourages more interesting gamestyles. I also appreciate the firesight - while clunky at least it prevents me from running in XRAY vision all times. Which for once I can finally the superb art direction those games have.
  18. His reasoning behind conversation box is very interesting. I do wonder whenever he has a point or not - personally, I didn't find Disco's UI any more engaging then, let's say, Pillars, but then again I am not from a generation raised on mobile phones (as a matter of fact, I dislike looking things up on my phone and prefer to boot up PC or use at least a tablet). I found Thought Cabinet rather underwhelming. Thematically it's cool, but systematically it's just a set of small buffs. I like how thoughts become available based on your roleplaying choices, but overall, it's just a far less impactful version of Fallout's perks. I don't think thoughts actually grant any unique dialogue choices. It seems to be to be more like Deadfire's ship combat, rather then a meaningful addition.
  19. May I? If there are any per-person restrictions I am more interested in Mastermind. I bought Control just last month, so that's another skip for me. Too bad, this was, I think, first really strong selection since Humble Choice thing.
  20. Ouch. Comeon, there is some enjoyment there to be found. The biggest issue for me, is that was is good there, made FiraXCOM really unenjoyable to me, while at the same time suffering from confusingly poor design. I will be giving it a go again, once Festering Skies drops.
  21. Looks very very good. Keeping my finger's crossed for good reviews.
  22. I suppose ideally you would have a strong campaign of NWN2, with gamemaster/modding/host your own adventure toolbox of NWN1. Personally all I care for is the singleplayer campaign. And considering the OP requested it on Obsidian forum, it could lead to conclusion that NWN3 should follow NWN2 rather then NWN1. Personally, I care not for DnD. But I would take another cRPG campaign from Obsidian. Be it DnD, Pillars, Pathfinder, or whatever other IP they could work with. If they were still independed I would suggest Divinity: Original Sin spinoff, while Larian is busy with BG3 - in good old Obsidian tradition in making better sequel/spinoffs to existing franchases on existing engines.
  23. Turns out Epic gave me GTA5 at some point, so I decided to give it a go - I didn't really play many Rockstar games, mainly side series LA: Noir, Max Payne3. I got Elder Scrolls syndrome - played for couple of hours, wasn't terribly engaged and I found it too boring to continue. I had most funs playing tennis. I am somewhat torn about giving RDR2. I would love a good Wild West game, and it is definitely more my style then whatever GTA is. It just looks so not very interesting.
  24. It seems that Systemshock remake is back on track. There is new demo available on Steam and GoG. It's pretty generous when it comes to content - first level I believe. I died before reaching the end, though I feel I have been reaching the end (playing for about 2 hours) - I don't think it supports saves right now. I never played Systemshock1, UI just seemed a bit too prohibitive, and so far I liked a lot what I played. It still feels like an old game but in good ways. There are few kinks - these is one bit when you play a game of Plummer while levitating - that was super awkward. I assume the Plummer minigame wasn't done in real time in the original. But overall, good stuff.
  25. Josh Sawyer defines crunch as working more then 60 hours per week for more then 8 weeks.
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