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Wormerine

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Everything posted by Wormerine

  1. It, however, doesn’t seem as Arkane-y, nor time-loopy as I have hoped. Meh, I still have Mooncrash to play.
  2. Unfortunately, while mainstream outlets like this one quite a lot, reviews that have most influence over me, are so far rather lukewarm. I think I will hold off on this one for now.
  3. Considering that Raven is front a trailer in the trailer is an odd choice - sure it's iconic to KOTOR, but also Raven's presence should be downplayed. And yeah, it's an old game and it's somewhat pointless to pretend that people don't know that but if Raven is the focus of the trailer, I am somewhat worried what they find worth focusing on. A big question to me, is what the reimagining will be like... making it a better RPG? Sure. Making it even less of an RPG? ehm. We will see. I am not thrilled, but recent Star Wars titles have been quite alright.
  4. Yeah, KOTOR was worse in that respect then most. I heavily lean into good aligned characters, especially back then, but even KOTOR seemed unreasonable extreme when it comes to choice (and sadly mechanics heavily rewarded going all in one one). KOTOR2 is messy, I really disliked it on my first playthough - I found a lot of it's choices to be forced, characters underdevelop, not to mention the ending. It has some major pacing issues. I liked it much more on my 2nd playthrough, with community patch and restored content. Overall, still one mess of a game, with some moments which shine bright.
  5. Uncharted Collection officially confirmed.
  6. Wouldn't that be nice. I suspect, however, that it is too close of being considered a "chinese appropriation", or something. I would dig JE with a better combat system though. EDIT. Wouldn't it be nice, if they remade KOTOR2 as well, and work with Obsidian or/and Avellone and like finish it, this time around?
  7. About Midnight's Sun. I think the idea might be to try different kind of RNG? XCOM is very much about randomising successful outcome of your actions. What they randomise in M'sS are actions available to you in each turn. I just don't care for that sytem. Deck building never felt satisfying to me, in the same picking stuff from a skill tree is. At least the tactical maps isn't completely smoke and mirrors as positioning has some importance. It's just... I doubt it will be nearly as good in being a card game, as a card game. RPG part doesn't interest me, as Firaxis doesn't have a good track record in the little bit of writing they have put in their game. I also don't care that much for Marvel licence to fanboy over the characters. The hub part looks very jank, but it's pre-alpha. Maybe they make it so the walking animation actually works for the speed the character is moving with.
  8. Midnight Sun's gameplay. EDIT: For some reason, I really don't like cards in my games. They just always feel uninappropriate for me in digital setting. Not particularly liked cards in my board games either.
  9. But then you could get agead of XP curve, and how could they continue being cruel towards you?
  10. Binged Psychonauts2 story. Just some collectibles remaining. It's the best sequel one could hope for, I think. There is of course part of me that screams that it's not as good as the original, and sure - sequels for story driven games aren't as straightforward to do as mechanical ones. Still, can't imagine it really being better then that.
  11. I am pretty convinced that's it's still part of CGI trailer, aiming to hint as to what gameplay we can expect, but not showing gameplay itself. Even if it was done using some existing assets, it wouldn't be representative of the final product considering how early in development the game was at the time.
  12. Which is in itself an act of discrimination.
  13. And...... descrimination.
  14. My brain just filters anything remotely remoted to dating. It reminds me how empty and meaningless my life is.
  15. I believe they were supposed to patch the steam version, after for some reason they released a better version on the Windows Store.
  16. I am somewhat puzzled how few reviews were released for WotR. Was Owlcat selective with review key distribution? Did reviewers deem the game too nieche to review? Or too long to bother with? From the usual sources I follow only ACG did a video on it, and the rest only acknowledged its release.
  17. haha, I watched an intro on youtube, as I was curious how much it has improved since beta, and it is still has this very high school stage play feel to it.
  18. With Horizon out of the way, I installed Psychonauts2. First impressions are superbly positive. Had a quite a few good chuckles within the first mission alone. Almost finished with Dark Souls3. Mostly DLCs left to do. Had a space half an hour today break, so I gave Nameless King my second try. Beat him without much trouble. I heard him being mentioned as the best DS boss, so I was somewhat disappointed by how much of a pushover he was. Artorias is still my no. 1, though I wonder now if I will find him as interesting now after 3 DS games.
  19. Finished Horizon: Zero Dawn. After really rocky start I somewhat warmed up to it. It is still Ubosoft time waster at its core, so I suppose it's my fault for expecting something more... interesting considering all the glowing reviews. I still stand, that for how AAA the game seems it's incredibly janky. I don't know how much of it is game it self and how much is PC port and mouse&keyboard controls. Cutscenes are really basic for how well the models looks, and there is this awkard hair physics jiggle with every camera cut. Controls feel unresponsive - as far as I can tell there doesn't seem to be action queing, so if Aloy is stick in animation and I will press sprint or aim button, it won't start doing that once she is available. Still, while the story is predictable, once it starts rolling it is pretty well done, and characters well rounded. Lack of indepth quests design is prohibiting from being truly engaging, but it's still way better then AssCreeds. I think my biggest complaint is lack of game systems - combat is fine, but that's the only thing there to do. Stealth is really, really basic and with little reason to use it, "investigation" is barely a mechanic, and unlike Witcher3 it isn't used to tell interesting stories, climbing is rarely used and again, not really a mechanic, exploration as such doesn't exist either. I mean couple main missions are literally walking simulators - making your way through linear corridors and being told a story. I think there is a reason while Arkham games has been my favourite from the AAAs - and that's because they have enough stuff to fill their maps with. That's why I didn't like the Arkham Origins - I felt they didn't pace skillfully combat vs stealth vs puzzles. You put too many in the row, and players start noticing how uninteresting your game really is. DLC content is far better, with more elaborate mission design, and trying vary things up with other game systems - puzzle, navigation, platforiming is all expaded to an impressive degree considering how basic those systems are. Cutscenes and animations seemed to get an overhaul, making it look like proper AAA production and not overly ambitious AA EuroJank. Overall - it's alright. It's pretty. It would be disposable if not for the superb art direction.
  20. Interesting, I thought Civ6 really streamlined those - especially builders are a selective decision, rather then something you have to control every single turn. I suppose putting builders on auto isn't a thing anymore, and maybe a problem is that I always refused to do so - I found automated builders to be suboptimal. City planning (what improvements to put where, where to put districts, what wonders to go for) is one of the things I enjoye about Civ6 the most - and that includes builders and smart use of their limited charges. I must say, I didn't find disaster system to be particulalry impactful. Games rarely go for long enough to make it shine, unless one increases disaster system to max.
  21. Speaking of bad trailers: this doesn't look... good.
  22. For the first 10 seconds I was like: WHOA! That's an impressive looking game EDIT: "Boss is you - charismatic murder machine" I don't think you know me, mate. EDIT2. Oh well. Am yet to play a single SR game. This won't be the first one. Is it really the studio that did Freespace1&2 back in the day?
  23. Eh, even the turd that is Dark Souls2 turned out well due to solid foundations. From what I understand it doesn't reinvent the wheel so at least combat should be great. With directors adoration for Zelda series, I am curious what kind of open world this game will be.
  24. Agree with everything. I would still play ToB for story completion sake, if I do full BG1&2 playthrough with one character, but I would feel no need to include SoD, as IMO it adds nothing of importance to the substance. On the other hand, I wish I could play White March 1&2 without playing Pillars of Eternity1
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