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Everything posted by Wormerine
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With all this DS talk, I returned to my Elden Ring playthrough. Used secret medallion and with dream am making my way toward Haligtree. I must say there is something greatly unsatisfying about entering new area and fighting the same enemies I fought at level 20, just buffed up to my level. On a positive side - found an enterance to another underground location. I thought I was done with those two surprise extra underground visits ago. Anyway, reached Mogh, Lord of Blood, a fellow I already sparred with in the sewers of the Leyndell, but this time he had a nasty 2nd phase. Took me quite a few tries to take him down.
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Wormerine replied to Azdeus's topic in Computer and Console
Crystal Dynamics was supposed to be working with Amazon for next Tomb Raider game so it is possible. If it true, than it would be a good deal for Embracer who bought who bunch of Squares IP for half of that. I am happy to sell Tomb Raider to Amazon hell, if it helps fund new Dues Ex -
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Wormerine replied to Azdeus's topic in Computer and Console
If it’s not gonna be horribly optimised I will be positively surprised. -
It is strange. Is it a new game? It sounds like a new game. One of my older saves (2nd run) got a bit broken during all the patching that was going on, nothing to the extend that you are describing though. Looking at DLCs at my GOG there are some fig awards that might classify: Fig - Matakau, Fig - Pet Wurm and Fig - Cloak of the Obsidian Order. Plus there is Gaun's Pledge for owners of PoE1. Perhaps go to Steam/GOGs DLC management, and make sure all that you have is installed? Edit. Yes, forum has been very tiresome lately.
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Wormerine replied to Azdeus's topic in Computer and Console
Not surprising with XBOX going all in on their own digital showcase. BTW, the surprise release Hi-Fi Rush is very fun so far. -
Random video game news... RNG says "Nope"
Wormerine replied to Azdeus's topic in Computer and Console
Oh man. Yes. Mimimi is a german Independent Studio that in recent years carved it's own nieche making Commando inspired titles. They appeared without nowhere with a really solid demo for Shadow Tactics: Blades of Shogun, that was "like Desperados but in Edo Japan". Interestingly enough the project almost killed the studio, as they went all in on the project - and came dangerously close to shutting down. Smart and clean interpretation of the forgotten genre, with some decent story: With how well they did the formula THQ Nordic hired them to do sequel to Desperados - they IP they were a holder off. Desp3 is pretty much a more polished version of Shadow Tactics, mostly using the same character kits and enemy archetypes with one new addition (which seems to be a jumping point to more fantastical Shadow Gambit). Both titles are very handcrafted in nature, with pre-determined mission order and pre-determined party compositions, so Shadow Gambits ambition seems to be to expand the underlying systemic sandbox those games have going for them. If they look like something you would like, I would recommend giving them a go. They are both excellent real-time tactics. Desp3 is a more polished of the two, with some welcome QoL improvemenets, but I personally prefered the vibe of SHadow Tactics - the M-Rated nature of Desp3 felt a bit off to me. There is also standalone expansion to Shadow Tactics - Aiko's choice, but it is a short DLC mission pack best played after original game. It is standalone, as it's been actually developed after Desp3 before going all deep on project Süßkartoffel, and team didn't want to mess with the old game, but it is best thought of as a minor DLC to the original - similar to the one Desp3 got. -
I need to get back to it at some point. I really like PP but it never quite clicked for me. Releasing standalone DLCs, rather than meaty expansion also added segmented content that I don't particualrly enjoy. It's a draft or two away from being really excellent. There is a pretty big fan mod, Terror from the Void that might be worth checking out. I didn't get around to it, but will probably instal when I get to giving PP another go. https://phoenixpoint.info/blog/2022/10/6/terror-from-the-void-mod-adds-new-challenges-enemies-and-more
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Yeah, I forgot about that one. I quite liked spending more time with characters early on, but later parts did feel like padding though. Still, considering that they stretched 4 hours long intro into a 40 hours long game, they did it pretty smoothly. They completely lost me at the end, though. But jetpacking and shooting folks is suppose to by satisfying at least on a very basic level, no? Maybe I did a mistake by picking two handed melee fighter as my Inquisitor, but combat felt really bad and unresponsive in DA3.
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Just to me up to date for Dragon Age4, I playthrough through of Dragon Age: Inquisition - did main campaign with minimal amount of open world, and completely it's three DLCs. What an absolute ****show. Someone here told me a way back that the game gets better after Hinterlands. That's really strange to me, as nothing really changes, beside a change in scenery, story missions getting worse and worse, and swaping small keep, into large, overly spread out and frustrating to navigate keep. I didn't like the main campaign. The opening hours were junky, but I liked set up for an inquisition, Demonic threat seemed interested and main villain peaked my interest (never played DLCs for DA2, so he was new to me). In true Dragon Age fashion, Inquisition has interesting world and teases interesting directions but chooses to ignore every interesting thread it could pull and went for a boring, generic story, with a bland baddy who.... what was he trying to do? Now when I think of it, I don't think I even know. Demons are just another darkspawns, and in spite of hinting at Inquisition's tricky political situation the player never gets engaged with it. Easily the most interesting mission was in the WInter Palance, but the potential of the concept was killed by tying it back to Coryphius, rather than being an intrigue of its own. Combat was tedius, main missions undercooked, open world bland and repetitive, it was nice to see returning faces but their inclusion brought nothing of value beside a shot of nostalgia. I thought companions were decent, though having to chase them around the keep, and getting teleported around with every cutscene really soured the experience for me. Stories written for the war table were more interesting than anything in the actual game. I wish I had one of my advisors' job. DLCs were fine. Open world area had at least context to it. Deep Roads dive I could do without, but what can one do with that terrible combat. Trasspaser is easily best part of the title, but keeping the only really compelling character in the game as a teaser for the sequel just feels hurtful after so many hours of absolute ****e. If all of the game was Trasspaser I would be much happier. I need to check Andromeda and Anthem at some point, as I can't just imagine things getting worse that this.
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Random video game news... RNG says "Nope"
Wormerine replied to Azdeus's topic in Computer and Console
Mimimi's project Süßkartoffel has been revealed. Looks very much like their previous titles, though according to earlier interviews and gameplay video it will be more open, than their previous titles: -
Random video game news... RNG says "Nope"
Wormerine replied to Azdeus's topic in Computer and Console
In case you weren't sceptical of Suicide Squad before, it will have a Battlepass https://www.rockpapershotgun.com/leaked-screenshot-shows-suicide-squad-kill-the-justice-league-has-a-battle-pass -
Continuing: I am thinking about companions in PoE1 vs PoE2. In PoE1 personal quest of each companion seems to be revolving around larger picture surrounding them. Each of the stories is personal to each companion by they tie to something larger. Most of companion stories could only exist within Eora - you can't have Sagani, without the Wheel and Nasitaaq culture, you can't have Eder/Durance without Saint's War. PoE2 makes companion's "vision quests" purely personal, but also pretty generic. It's mostly about old lovers, old mentors, standing out (or patchiing lore holes depending how you look at Pallegina) - most of those vision quests could be easily transplanted into a different generic fantasy universe. I think I liked Takehu and Xoti quests the most as they tie closer to the game's world than others characters. Those two feel the most like they have been shaped by their surroundings, rather than just being characters who exist in that universe.
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I get it though. I am fine with playing on lower difficulty myself, or skip intentionally very hard content (megabosses) but I find it unpleasant to have to lower the difficulty deep into the game. Game having major difficulty spikes is a very valid complain. What happens is that player is suddently forced to closely examined their build, their weapon upgrade, thier items - something they likely didn't have to worry about before.
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I somewhat agree, except I would say that base game is not properly balanced. Base campaign still is really, really easy even on PotD. DLCs bring them back where they should be, however, the issue is that some players can play on harder difficulties and than run into a brick wall of difficulty with the DLCs. Personally, I found DLCs on veteran just right, and on upscale PotD quite challenging, so it was right what I would expect from those difficuties.
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Sure the system exists, but nothing is known or can be known of the existence or nature of its creator?
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Is 2nd one worth playing? I was considering lately, but with all the claims of game's economy being rigged to sell lootboxes (though I believe they have been patched out, and economy adjusted) and reviews claiming it's a dull grind, I ended up postponint it for now.
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I am theoretically a prime target - I used to be a Potter fan when I was younger. I must say, some of it looks very appealing. But so far, outside eyecandy, gameplay looks very dull and I am just wary of Warner Bros as publisher. I will wait till release and reviews drop before I even consider it.