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Wormerine

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Everything posted by Wormerine

  1. No. After very combat focused trailer that is what I want to learn more about. Our role seems rather defined, but that doesn't mean that game can't be reactive or deep (alpha protocol). We know that companions will be integral to the story and not be skippable. It seems some player agency is to be more limited than I expected, so I am eager to learn what the upside will be. If it will lean more toward immersive sim, I would be happy with it, but at this point we just really don't know. All the trailer showed is that we can kill things in couple different ways. As far as items go I have found only this quote: "The way we've tried to approach that is erring on the side of fewer but meaningful upgrades." Which is good - I don't want tedius incrimental DPS increases. As far as I know those are all sources of info about Avowed we have: Official Gameplay Trailer Game Overview with game director Carrie Patel PC Gamer preview Post on XBOX site by Feargus Urquhart
  2. Well, no. From games you mentioned only Baldur's Gate1&2 has focus on the story. There have been roumors flowing around that Avowed was meant to have coop feature, but it was scrapped when the game was rebooted. All very vague and unconfirmed so don't take it as a fact. I am more than happy with Avowed being singleplayer. I really don't want another Redfall. Don't won't to be too hostile, but I think you will find most of Obsidian's established fanbase to be resistant to the idea of coop play. Their games have been traditionally a singleplayer, story rich affairs, and that's what I am here for. Coop is all good (Larian makes excellent coop RPGs) but it is a very different experience. As such, I didn't care much for Divinity: Original Sin 1&2.
  3. Nope. https://www.pcgamer.com/avowed-rpg-obsidian-preview-magic-interview/
  4. https://www.gamesradar.com/every-qa-tester-at-microsoft-is-working-on-starfield-according-to-phil-spencer/ https://www.pcgamer.com/microsoft-exec-says-starfield-has-the-fewest-bugs-any-bethesda-game-ever-shipped-with/ Not exactly a high bar, but okey Microsoft really needs this one to land, doesn't it. Or take off. Pick your pun.
  5. There is a brief interview with Carrie Patel in XBOX Extended Showcase: Nothing really groundbreaking and most of it was mentioned in written reviews but: 1) there will be returning characters from PoEs (Deadfire especially) - I suppose that would suggest the game takes place after PoE2, though I assumed that to be the case, due to Aedyr invasion of Living Lands being teased in PoE2 DLC3. 2) Narrator from the trailer is Kai one of the first companions you meet 3) You are not a Watcher but have a unique soul connection (?) 4) The game will consist of interconnected open zones - game is similar in size to Kotor2 or OuterWorlds. I wonder if we will have some kind of world map and travel from place to place (ala. PoE1) or will those maps attempt to create more of a feeling of an open world.
  6. How is the 5 hours spread? Is it in one chunk? Is it many few awesome times spread between 45h of meh?
  7. If I remember correctly they were pretty open with First Person only for Outer Worlds and people still didn't accept it. I don't know if there is a question to be addressed - it's been advertised as a First Person game from its inception. I don't think you want to list all the things your game doesn't have when you promote the title. I am sure they could spend entire interview listing things Avowed doesn't have, but that's not really helpful to anyone.
  8. Or maybe Baldur’s Gate3 will do very well, and Microsoft will say: “Oi Obsidian, could you do for us a top down AAA Pillars of Eternity game?” ah, one can dream.
  9. Actually the game broke even after 18 months. It seems the game kept selling after that. Great. For all its faults PoE2 deserved better than it initially got.
  10. He did indeed say "very profitable". Well, Obsidian, where is my PoE3? No excuses now.
  11. Newly opened Avowed steam page still describes Avowed as "first-person fantasy RPG". So my guess would be no. From https://www.pcgamer.com/avowed-rpg-obsidian-preview-magic-interview/
  12. I suppose heavy abstraction of stat driven cRPG makes it easier to add breath. For example a difference between melee weapons in PoE2 will come down to damage rolled, PEN threshhold, recovery time and modal. In first person action RPG you need a unique and satisfying swing with appropriate hitbox etc. If Avowed will have decent melee combat with variety if weapons that already will be impressive. Even if you diffirenciate each weapon in statistic it is not something that will be easily felt in gameplay. So yeah, I do think adding variety to an action combat is much much more difficult. In general action-RPG seems to me like the most tricky combination you could try to do - I am surprised how popular it is, considering (in my opinion) how rare it is for it to turn out well. One one hand you have input driven action combat, and on the other you want stat/perk based customisation. Those tend to go completely against each other. And I think the whole point of Avowed is to have a wider appeal than underperforming PoE1&2 so simplification goes hand in hand.
  13. Oh, PC Gamer show was such a slog I somehow missed that Shadow Gambit got a release date and demo coming next week!
  14. I agree overall. I try to decouple my personal expectation with it being at least somewhat tied to PoEs with what Avowed is meant to be, but it is not easy. It is a new IP for a reason. I do have some questions as to how much of an RPG it really is. With a set role, what seems like combat heavy gameplay and non-skippable companions it sounds to me more like action game if potential light RPG elements rather than what I would consider an action RPG. I am mostly disappointed as I hoped Avowed to be THE RPG from Obsidian - while it seems they have been moving away lately from player driven RPGs in favour of more focused genres with a touch of Obsidian narrative.
  15. In Larian games stealing is a thing, and you can get caught - than bribe the guard, fight, or go to jail (and escape). Those systems tend to not be... hmm... elegant but are there.
  16. Screenshots on xbox site definitely look better. The opening vista is in the trailer as well and looks just as nice. https://news.xbox.com/en-us/2023/06/11/obsidians-avowed-is-coming-in-2024/
  17. We are not playing a custom character though, but customising an existing one. As Boreorer pointed out Adeyr consist mostly of Meadow Folk and Wood elves so expecting us to be one of the two makes sense lore wise. I have speculated a while ago that we might play as an arcane knight (like the one Aloth trained to be) - that would make sense as an Adeyrian representative, would set our "profession" while still allowing for customisation. We see in trailer the PC using both physical combat and magic so something of that sort might be what's happening here. The trailer gives me more of Messiah of Might & Magic vibes than Skyrim. I wonder how accurate that take is.
  18. I can't figure out if it's Bioshock or time loop game. I don't know what it is, but I am interested. That's a very good news. I can't imagine a possibility of good content in Cyberpunk as it is.
  19. But do we? It's supposed to be open world. Gameplay is supposed to be revealed in Ubi showcase. Starfield looks rather decent, doesn't it?
  20. It didn't blow my socks off, I have many questions. Glad to see it, I hope it is good.
  21. Yeah, not a fan. Something feels off about it, even if you compare it to something like Outer Worlds. Still some time till 2024 so hopefully stuff like lighting etc is still being worked on. Even looking at Baldur's Gate3 Early Access a single pass can make a difference.
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