Everything posted by Wormerine
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What are you Playing Now? - Back to the Grind
Cute socially awkward gingers though 😅 Yeah, you see my memories are completely opposite. It is the opening that I remember fodly as far as narrative is concerned (Alloy being shunned by her local tribe and longing to become), and after the intro I remember being somewhat bored by the story. Yeah, it was generic and predictable (humans created AI, bla bla bla) but it is a game about hunting robot dinasours. As I am trying to recall it I think my issue might have been that story missions weren't particulalrly interesting, rather than the plot itself. Anyway, I can't recall story well enough to provide strong opinion piece. Mostly what I remember is beautiful visuals and killing robo-dinasour with its own minigun. AH, I also absolutely hated "RPG" systems. There was some kind of inventory management, I think.
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What are you Playing Now? - Back to the Grind
Hmm, I must say, I don’t remember H:ZD story to be much more than serviceable. I cool visual design though. Alloy was likeable, if a bit too one note. I am tempted to pick it up at some point. While Open World checklist simulators aren’t my cup of tea, Sony ones (Spiderman, Horizon) have been fairly pleasant time wasters, when I wasn’t in a mood to play anything demanding attention.
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Random video game news... Games are Randomly News Worthy
Meh. It’s a mixed bag. Obviously, if a game has some form of multiplayer functionality, it will require internet connection, and it will better have build in security features so I can enjoy multiplayer with minimal amount of cheaters. As long as non-online functionality works fine, I would call it less of a DRM, and more “realities of life”. I also dont mind minor, meaningless rewards like in BG3, but we are entering a slippery slope of devs incentivising connecting online by unique content (and how disposable such content is will depend player to player). I have been mostly happy with GOG releases I bought, but they did relax their policy in recent years somewhat.
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Obsidian Entertainment: My Thoughts on most of their games
It's perfectly fine to not like certain mechanic, but your post suggests that RTWP and turn-based are one and the same. "Turns" is a ruleset and has an impact on gameplay decisionmaking. Chess wouldn't be "better" if everyone moved at the same time - it would be fundamentally broken as the game is build around players taking turns with one move at the time. I think the issue with RPGs is that they don't have particularly great combat loop to begin with - so speeding through encounters tends to be more desirable. In general, though, I do find turn-based RPGs to have better designed combat - not every turn based game, but outside Pillars of Eternity, I can think of only turn-based RPGs in which combat does suck (ignoring action-RPGs systems, like Dark Souls). But yeah, if combat requires little decisionmaking, and it is resolved based on your character build, that it would be desirable for combat to be over as soon as possible - or not be there in the first place.
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Random video game news... Games are Randomly News Worthy
Sven explains his reasoning in the video I posted earlier. Chasing trends was never Larian’s MO. It seems Sven has a vision that he wants to reach one day and BG3 was just a stepping stone toward it. They took BG3 IP as they needed money and profile to evolve beyond D:OS2. Now they have both and they can do the next thing. it seems BG success did give them pause and they started thinking about continuing with BG. But they decided against it. That’s good. Milking same IP until it runs dry has been business staple for a long time. But it wasn’t always so, and I don’t think it is a good way to do things. Sure BG3 sold well, BG4 would sell well as well - but is there more for Larian to do there? Gaming (and not only gaming) is stagnating due to risk averse strategies. They did BG3 and seems they achieved what they wanted with it. Cool, let’s move to something new.
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What are you Playing Now? - Back to the Grind
Well, there are. Seems the game runs fine, aside from the city, and issues there seem mostly be related to CPU. A powerhouse of a CPU seems to be able to pump out about 60FPS with dips, but frametimes are all over the place. Edit. Soo, with all this talk about Dragon's Dogma, I booted up DD1. As PC port is crap and can't even display prompts correctly, I guessed wrong and attacked NPC instead of talking to him. Now I am in jail....
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Would they publish
Reminds me of Tim's video where he mentions companies and publishers tend to not look at other peoples ideas as to not open themselves for a potenial lawsuit.
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Random video game news... Games are Randomly News Worthy
Yeah, I am playing SF6 right now. I don’t find it too offensive as most of purchasable content doesn’t interest me, but there is some dodgy stuff in there. Not nearly as bad as OW2, but also SF6 is a full price game with chunky expansions. They really could allow players to buy skins for in-game currency….
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Performance issues are widely reported. The also launched with in-game store. It seems there is no way to create more than one character, and game charges you if you want to change the appearance of your PC or your pawn. Also bunch of currency and items available for purchase. it seems nothing that you can buy can’t be earned in game, but it does bring concerns about game’s balance integrity. still I was thinking about buying DD2 but between me struggling with the original, poor performance and microtransactions makes it a pass for me.
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Praise GOG! They still remain a positive force in the gaming landscape. Comes with free GOG propaganda video: Ex-Uncharted director's Marvel game has cinematic trailer - to be out in 2025 Overwatch2 is lessening it's FreeToPay bull****. I might be diving back in when season 10 drops, as other than superagressive monatization I enjoyed the update. https://www.rockpapershotgun.com/overwatch-2-season-10-will-unlock-all-current-heroes-and-make-future-additions-free
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Obsidian Entertainment: My Thoughts on most of their games
Unfortunately, from what I know of @kanisatha he is particular enough, that finding something that would fit right into his preferences is tricky. I think Fallout: New Vegas is one of the better RPGs in recent memory so I would recommend it. It is based on Bethesda engine so you can play in third person, and you do have companions but like in Skyrim, you can't control them. Wasteland 2&3 are good, but they are turn based and combat heavy, and I don't think k. will like that (even I was a bit bored by frequency of combat encounters in W3: I played W2 too long ago to remember). Fallout1&2 are classics and must be recommended. I wish they would get a nice remaster to make UI less horrific, and add some quality of life features. Again, like New Vegas it is a single character control and turn-based, and quite clunky at times. How is Owlcat's new Warhammer RPG? I didnt play it, and didn't see much discussion about it.
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Obsidian Entertainment: My Thoughts on most of their games
Alright, here we go: KOTOR2 - Overall, I think it is a bit overrated - partially, because it is a sequel to an overrated game - system-wise KOTOR is just so very dull. It's a dumb down D&D, and unfortunately by doing it it stipped any remotely interesting things about D&D. Still, I like it a lot. I am not a fan of KOTOR1 vs. KOTOR2 conversation, as I think they complement each other rather well. Pacing of KOTOR2 is rather off, and its critique of established SW mythology is pulled of rather well for the most part. The whole of it could use more time and a hell lot of polish. Even with restored content KOTOR2 is more of a story of "what could have been", rather than what it actually is... but capturing imagination is sometimes all the game needs to do, and Obsidian is pretty good at that. Neverwinder Nights2 - I don't like it nearly as much as other folks. I like it much more than NWN1, but as NWN1 was less of a game, and more of a toolbox it's also unfair comparison. I find base campaign charming, but when I played it back in a day I found rather trite. Coming from BG2, I found it disappointing to see so many recurring elements - as far as I knew, unfamiliar with D&D lore and all, they took a sidequest from BG2 and tried to make a whole game out of it. Playing NWN2 I always wish I was just playing BG1&2 instead... or BG3. I really didn't enjoy my time with D&D 3rd edition. Personally, I find the system a bit too detailed to work well for a party RPG, but UI doesn't help. Whenever it is leveling up, exploring or combat NWN2 UI is clunky, uninformative and just unpleasant to use. I also didn't like 4 character party limit - I just find it to not be enough in a D&D game. That said, I do like both DLCs to NWN2 a lot. Alpha Protocol - Real, hate-love relationship with it. I was constantly frustrated while playing it, loved it when credits rolled, and am very reluctant to give it a 2nd playthrough. Another Obsidian game that really captures imagination, with some compelling ideas, and great reactivity. A lot of good, a lot of bad, and a lot of potential. Fallout: New Vegas - easily, the best and most complete game Obsidian has made. It made me do 360 and turned me into Obsidian fan, and made me angry at Bethesda that after playing Fallout3 it took me years before I decided to give NV a go. Great world, great reactivity to the character, and the best implementation of Obsidian style faction system. It's a game where you can create a character and there will probably be an interesting path for your character to take. Probably, the only downside for me, is Ceasar's Legion being a bit too evil. I think they are a great faction, but it's tricky for me to create a character who would see them as a valid option. Still, even so, three other endings one can pursue, allowing for variety of smaller decisions. While later games (like PoE2) did factions better, NV manages to offer both pretty free-style open world, while still managing to offer a coherent and compelling story. A brilliant balance of narratively dense game, and player agency. Pillars of Eternity 1&2 - In my opinion, a brilliant throwback to Infinity Games, keeping stuff I liked about those and changing things I didn't care that much for. Still my favourite modern cRPG system. PoE1 has a stronger narrative direction, and more consistant tone, but it feels like it is stretched thin, with too little content spread accross too much game. While story is great, too much of it is delivered through walls of text, rather than interactive quests. PoE2 addresses every single criticism for PoE1 I had, but tone feels more inconsistant, and narrative isn't as tight. Still, probably my 2nd favourite Obsidian game after Fallout: New Vegas. DLCs for both games are brilliant, with While March still being my favourite PoE pieces of content. Tyranny - 4 party limit, cooldown based combat, focusing on spamming same abilities over and over, rather than decisionmaking. And a lot of combat, with little enemy variation. Major reactivity favouring fewer more impactful decisions, over regular decisionmaking. All that I don't like. Still, pulpy, more approachable world than PoEs, but with some cool, edgy ideas. I wish we would get more of it, and in true Obsidian fasion, some really imagination capturing concepts - initial prologue setting the world state, custom spell creator. Fun game, worth a playthrough, even if not subsequent playthroughs. Unlike other titles, I found DLC for this one rather underbaked and forgettable. I struggle to recall what was it about. Outer Worlds - similar to Tyranny, I think it is a fun game to playthrough once, even if it lacks depth to warrant subsequent playthroughs. Not much roleplaying to do in this one, but it's a fairly tight, lighthearted adventure, with enough choice to keep me engaged. Combat got a bit old by the time the credits rolled, and it strongly overstayed it's welcome after DLCs were added. Grounded - played a bit of it. Installed on my PC for a while now. Survival games aren't my thing. Pentiment - great artstyle, unusual story for a game. It is a narrative adventure so it is, what it is, but I did find gameplay loop of running around the city and talking to everyone before progressing time to be tedious. Some activities pass time, so I felt pressured to find all there is to find before progressing time, and it just wasn't very fun to do. Edit. Hmm, there is a narrative going, that Obsidian isn't what it used to be, and while it is somewhat true, I am not sure if it's a bad thing. Overall, I think their output starting with New Vegas and going forward consists of the stronger output, with earlier games being interesting, but not well executed. I think biggest criticism for post New Vegas Obisidan, is that they started to be a bit more formulaic. They found a way to do factions, open world and companions into which they lean into, while it's been a bit more dynamic in the past. For that reason, I am somewhat excited to see Obsidian trying different types of games. Hopefully, they will find the spark of creativity that fueled their earlier, more one of a kind titles. Still, while one can draw pretty clear parallels between New Vegas and Deadfire, it's not like Deadfire didn't try new things as well. Unfortuantely, those new things (like companion reputation system) didn't work too well.
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Random video game news... Games are Randomly News Worthy
- BG3 - Butt kicking for goodness!
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- What are you Playing Now? - Back to the Grind
Dragonfall is where things get good 😊 If you enjoy Returns, wait till you start the standalone expansion/sequel. - BG3 - Butt kicking for goodness!