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Everything posted by Wormerine
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Random video game news... the critical eyes have it
Wormerine replied to Hurlshort's topic in Computer and Console
I am leaning more toward bounty hunting https://youtu.be/EL-D9LrFJd4 -
Random video game news... the critical eyes have it
Wormerine replied to Hurlshort's topic in Computer and Console
So we will kill one within first couple hours of gameplay to suck them out of any impact they would otherwise have? -
Random video game news... the critical eyes have it
Wormerine replied to Hurlshort's topic in Computer and Console
It definitely won't the biggest thing ever. Elite Dangerous has 400 billion starsystems full of boring generated planets. -
Tried some demos from Steam Next Fest: Mimimi's Shadow Gambit - good, as expected. New character kits bring a welcome freshness to the title. I wasn't a fun of the tone of the title from trailers, but I like it much more in-game. The vibrant colours look rather nice on a big screen. There is one change in the control scheme, that isn't disasterous but I prefered the old method - I hope there will be an option to use the system they used for Shadow Tactics and Desperados3. En Garde - that some folks posted earlier on those forum. It's actually more fun that I expected. Combat is simple, but enjoyably chaotic. Station to Station - railway building puzzle game. Probably won't be picking it up, but it was pretty and pleasant.
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Play on GamePass buy on GOG when/if it comes.
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Random video game news... the critical eyes have it
Wormerine replied to Hurlshort's topic in Computer and Console
Death Stranding2? -
Random video game news... the critical eyes have it
Wormerine replied to Hurlshort's topic in Computer and Console
Darn, now they will need another 600mil to redo the whole thing. -
Random video game news... the critical eyes have it
Wormerine replied to Hurlshort's topic in Computer and Console
It will also be day1 on gamepass. -
2) I knew this will pop up as soon as I saw the trailer. Outer Worlds deja vu. That said, it does show more of the character from 3rd person perspective that OW trailers did - if the game was intended to be coop, it might have gotten the outside animations finished - I don't know how close it takes it to being playable in 3rd person. 3) Grounded has 3rd person mode though.... I didn't follow it closely, but I can't remember it not ever having it.
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Random video game news... the critical eyes have it
Wormerine replied to Hurlshort's topic in Computer and Console
Well, of course, any good time traveling story works with closed loops. In an interactive medium time traveling could allow for some neat cause and effect scenarios, assuming the player will actually have any agency. Dishonored2 and Titanfall2 had a very effective time traveling levels where you could hop between two different time periods at will. As far as story goes, I am not too concerned about it in an inXile game - I enjoyed their titles, but I didn't get particularly invested in their narratives. -
Random video game news... the critical eyes have it
Wormerine replied to Hurlshort's topic in Computer and Console
Yeah, curious to see more. I am not 100% what it is. Looks like time loop/Bioshock but apparently it is an RPG. I am pretty sure it's going to be First Person though -
What We Know & What We Can Reasonably Suspect
Wormerine replied to the_dog_days's topic in Avowed Speculation
I don't think OP assumption regarding the time frame is fair. I would even go so far to say it is likely to take place after Deadfire. From what the interview said there will be returning characters and Deadfire specifically. I don't think there are many characters in Deadfire who would likely to have past adventures in the Living Lands, and just that it was mentioned by Carrie suggests to me a more natural continuity than, for example, what Larian likes to do. I completely forgot about it until now, but at the end of Valian faction quest in Deadfire, when I got director Castol fired from he job, he got exiled to the Living Lands. (I assume the same happens to his opposition if she fails?). Those are faces I definitely expect to pop up in the Avowed. I wonder if we will be able to import our PoE2 save into Avowed. -
20th Anniversary Forum Event: Top 3 Dev Questions
Wormerine replied to Fionavar's topic in Obsidian General
While Obsidian is primarily known as "an RPG studio", you have quite versitile portfolio - you made sequels to games from studios with varied sensibilities, you worked with different IPs (from D&D to Stick of Truth), you did variety of RPGs (top down, First Person, action, jRPG) and recently explored different genres all together like survival with Grounded, or narrative adventure with Pentiment. With such diverse output - what do you think makes "an Obsidian game" an Obsidian game? When you explore new possibilities, are there some design concepts or ideals you try to bring to each of your projects, or do you think of each game as its own work, with its own objective, and potentially own audience? -
Random video game news... the critical eyes have it
Wormerine replied to Hurlshort's topic in Computer and Console
Ha! I was about to write how I don't understand why there isn't any Three Musketeer or Zorro game already. Well, not literally "any", but any other than this: -
Honestly, the only complaint I had was backtracking - I felt I had to run regularly all over the local to make sure I am not missing conversations. I was fine going along with what the game gave me. I was folowing Andreas story, so not being able to push in another direction (or to another suspect) didn't seem an issue to me. The mystery was thematically and historically interesting, so I was more invested in that, than the murder mystery. As an art major, I was also happy with some dots I could connect from my education, and the soundtrack had a great selection of period music. I do have mixed fillings about the ending, but I thought it worked well overall. I really liked the decisions the game made me make - whenever they have impact when it comes to major reactivity, is less important to me, than pondering I had to do to make those choices.
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Random video game news... the critical eyes have it
Wormerine replied to Hurlshort's topic in Computer and Console
I really don't know. I have been researching this thing, when I was building my PC couple years ago, and Direct Storage wasn't implemented yet. I left my NVMe slot empty for future upgrade if needed. Direct Storage or not, SSD is quicker than physical drive. I think you are right that SSD is required for faster streaming of assets, but I don't think it takes advantage of Direct Storage - than again I am hardly well versed in the tech. I wouldn't be surprised if Direct Storage will become mandatory - fast streaming is the thing that makes new console stand out. Once devs start designing core features that will require direct storage to work, PCs might require the same. I am curious how new Ratchet and Clank will work on PC. When it released it's Rift mechanic was meant to work because of PS5 super quick loading only. -
Random video game news... the critical eyes have it
Wormerine replied to Hurlshort's topic in Computer and Console
Doesn't Direct Storage require newer NVMe SSD? -
What We Know & What We Can Reasonably Suspect
Wormerine replied to the_dog_days's topic in Avowed Speculation
So far Watcher has been powerless to do anything and the world has been shaped by forces more powerful than any individual. Giving player major adjency over "fixing" the situation would mean the end of progressing the world. I think, whoever we will play as, we might have just as much as in how we are going to fix the world, as we did on how we broke it. The only thing in favour of Watcher is him knowing the secret, and that secret might not be very secret very soon, if Eotha's plan succeeds as he hoped. After all he wanted the kith as a whole to figure out the way forward not just the Watcher. Yezuha and its singular God, however, is the big unknown with a lot of questions, and possibly some answers. Watcher could go there. He could also not. Am I the only one who felt like Watcher's presence in PoE2 was completely unnecessary? I felt that if we had someone with personal stake in Deadfire the whole thing would work much better. Afterall, Herald of Berath pretty much overridden our identity at this point. -
What We Know & What We Can Reasonably Suspect
Wormerine replied to the_dog_days's topic in Avowed Speculation
I find this assumption to be very questionable. It assumes that Avowed was the reaction to Deadfire underperforming, and that it wouldn't happen if Deadfire was smashing success outright. Eora is Obsidian's own universe and there was always interest in expanding it into other project. Josh Sawyer was mentioning a tactical combat game in the universe. I remember Feargus Urquhart talking about Skyrim in Pillars when Deadfire was being crowdfunded, but quick google revealed he was interested in that even earlier. This interview is from 2013, long before Pillars of Eternity was even released: Deadfire sets something up alright, but I also disagree that it sets up another Watcher story. If anything, if Avowed in some for was always planned to be made after PoE2, the ending of Deadfire would make much more sense to me. After all Eothas exposes the big secret to the world and that makes for a great starting point for a different protagonist to be brought up to speed. Hmmm... Woedica's pawn being sent to Living Lands to investigate a misterous soul plague. I am sure it has absolutely nothing to do with . -
Random video game news... the critical eyes have it
Wormerine replied to Hurlshort's topic in Computer and Console