Everything posted by Wormerine
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Please reduce the amount of loot
Wormerine replied to Celsius's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If those are not interesting mechanics and they bog down experience, instead of enhancing it, then yes. It’s like saying more writing in game is better. The underlying issue with PoE loot is not that there is a lot of it, but that 90% of it is a junk you have no use for, except destabilising local economy by flooding market with hundred spears at a time.
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So when is the next beta update?
Wormerine replied to Afropoet's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)All we know from recent week was that they planned to release this week but it’s not ready. I would love it to be available for winter break, it we will see.
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Different centering on the ability bar
That doesn’t seem right... maybe bug report?
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Two Small Things That Are Annoying Me
I found inventory management frustrating at first but in fact it works fine. Beyond what was mentioned above you can also switch between characters using 1-5 shortcuts, which I found to be the quickest way to do it.
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Suggection: an option to lock the pop-up on screen
Yeas, especially if you could mouse over statuses and learn what they do.
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So what about NPC scheduling?
I think I posted about it a while ago. There is one NPC connected to the stolen fruit quest who moves around depending on time of day, however he doesn’t walk - just teleports from one place to another. Other than that NPC seem to be divided into stationary and walking ones, no matter the time of the day. I do hope that the NPC scheduling will be implimented more or less the way it was advertised.
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A very quick plea for Obsidian (combat speed)
Where did the decision to not include Slow speed come from? JS: Basically, we wound up with three speeds: a Slow, a Normal and a Fast, and we found that a lot of people just defaulted to playing on the Slow speed. And so, we...things were not setup the way they were supposed to be on the Backer Beta but, in the next update, the speed of everything should be about the speed that Slow was in Pillars 1. In Pillars 1 Slow speed moved everything to about two-thirds the normal combat speed. That is what I wanted everything to be set to for the Backer Beta, there were just some data errors and things like that. And also the movement speed had not been adjusted. So, now, yes, 15% is not 33% but, like I said, movement speed is much more sensitive to adjustments like that. The other combat speeds and Recovery time have all been adjusted down so, hopefully, what you will find in the next Backer Beta update is that the speed of combat is comparable to Slow. My hope, and maybe this won't work, is that you will not need Slow speed because the normal pace of combat is slow, and you will use Fast mode when you want to — like if it's just, "Oh, this is a simple fight", "I'm way overleveled for this", "I just about have it wrapped up" — you can hit Fast toggle and just fly through it. BH: And one of the nice things about the change of just reducing the overall pacing of combat: you don't get the awkward, slow motion attacks that Slow mode got in base game. JS: Yeah, that is the other thing. Slow mode actually slows animation down, whereas making Recovery time longer makes the time between attacks longer and slows the overall pace of things happpening down, but the attacks themselves still happen at a — you know, they can still be animated and look normal, not like everything is in slow-mo.
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Attributes dumping
I don’t think having less diserable stats for a class to be a bad thing. If you do a focused build there is always be a dump stat. The issue arises when a stat is useless to a class no matter how you want to use it or when favouring certain attributes due to role playing reasons makes a character unusable.
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Dialogue in Obsidian Games
Wormerine replied to captainfish's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think that is very much a possibility. One of the advantages of non recorded dialogue is that you can change it whenever you need. Another possibility is that they recorded lines which they saw as the most important or non changeable. If dialogue has branching paths and they are recording some of it, they will go for lines which always stay the same.
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Dialogue in Obsidian Games
Wormerine replied to captainfish's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)but... but... but... If you voice EVERYONE what about PC?!
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Behaviour Editor in Recent Stream
Wormerine replied to DCParry's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Uhhhh what? The AI was awful. And why put in the system if not for us to exploit it? To be more specific he refered to console port. Apparently AI was set up as much more aggresive one, making PoE much more playable with controller.
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What exactly are 'power levels'?
I do also agree that power mechanic is good but needs better presentation. I would personally like to see power levels listed in skill tree sheet (as well as this sheet being visible outside levelling) to easily check how much power levels I gain, and when I will reach new power levels. I would also like to see how power level influences skills when checking its discrition and how much it gains with each power lvl. I would also like to see “empowered” version’s stats under regular ones.
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Behaviour Editor in Recent Stream
Wormerine replied to DCParry's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I found DA insufficient and even though I played with it quite a bit it never was close to performing the way I wished. I don’t min/max in character creation but I min/max in battle. If I set “during health potion when below 25%” it will work half of a time as I wish, but when I am fighting last two enemies and I know I will survive and I will see my tank take a potion it will annoy me. If I set him to interrupt enemies with knock back and eventually I need him to interrupt someone and I see he depleted his pool, it will bother me (even if controlling him I would find myself in the same situation - but then I would know when and why I used those skills). I am not saying that it’s a bad system or it shouldn’t be used, but I personally, expect it to be more frustrating than useful, though I am looking forward to experimenting with it.
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Please reduce the amount of loot
Wormerine replied to Celsius's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Vendor’s inventory influence loading times = mind blown
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Tim Cain and Leonard Boyarsky's Project Indiana to be published by Take-Two
That looks... promising. 2K what are you up to? What I am curious is this: Does this new 2K label also share the sentiment to include "recurrent consumer spending fir every title" published?
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Josh Sawyer's tweets and teasers
Wormerine replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Disco Stu likes that. Can we get some Bee Gees moves for Eder? https://m.youtube.com/watch?v=ypueHpJPj-w 1:41
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Behaviour Editor in Recent Stream
Wormerine replied to DCParry's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nah, it looks good, but unless there is a really OP buff which I will want to cast at the start of every battle, I don’t see myself using this feature very much. I am a control freak. I hate when AI does things I didn’t intend. Also if I do things myself every failure is on me only. Still, Looks great.
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New stream December 13.
Wormerine replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I really hoped they will announce release of new beta build. They showed the new changes in game but the most interesting was AI editor. It seems to be living up to the hype, and might be quite a treat for people looking to fully or partially automate their companions.
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New stream December 13.
Wormerine replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)"we show you a sneak peak of what is to come in the next Backer Beta" So it will be out like... today? :-D Pretty please, with sugar on top.
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Cure for baldness
Wormerine replied to Juodas Varnas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I lost all hope a long time ago. There is no cure.
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Cure for baldness
Wormerine replied to Juodas Varnas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, from I understand making hair work with hats is simply a lot of work. Doesn't change the fact that it would be very welcome to have. Creating special hair for hats (so not exactly making hair work with helmets) sounds like a good middle ground, but considering how many hats there are it might be also a lot of work. Its a top-down RPG so its not a biggie, but would be very welcome.
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Dialogue in Obsidian Games
Wormerine replied to captainfish's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I really liked what Pyre did with its VO. Essencially they didn't voice anything, but for each character they recorded multiple sound clips in made up language expresing their personality and mood. Worked pretty well, I think.
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Josh Sawyer's tweets and teasers
Wormerine replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sure, but Deadfire won't take place in Eastern reach. Would it be smarter to set up feel and landscape for the new journey rather than setting up feel of the original before abandoning it for something else? Starting from destroying what we know and moving on seems like a more coherent bridge between old and new.
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Dialogue in Obsidian Games
Wormerine replied to captainfish's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You mean those were the times when actors were actors, not models put in front of a camera.
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Dialogue in Obsidian Games
Wormerine replied to captainfish's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I know. Imagine the horror of listening to the same voice even more Matt Mercer can voice entire game for all I care. I am horrible in recognising voice actors. I wouldn’t notice that McRee, Aloth, Eder and PC voice are the same person if I wouldn’t read it on IMDB. :-D